Talk:Battlesword (3.5e Equipment)

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Revision as of 01:22, 29 August 2022 by Ganteka Future (talk | contribs) (added a reply)
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Damage die

d7 and d9? Edit: the listed author doesn't appear on the history of the page.--The bluez in the dungeon (talk) 16:32, 3 August 2022 (UTC)

Damage dice precisation

Hi, I was thinking to make a more versatile subclass of bastard sword with a penalty of only -2 and 1d9, exactly in between 1d8 and and 1d10.

Even though a odd dices are not canonic in the d20 System, they actually exists as dices and you can buy them, so they can be introduced as a further playing options. Alternatively to a d9, for example, a DM may accept to take the above dice and diminished it (in this case 1d10-1) or allow the player to use a virtual dice roller with even and odd dice numbers.

Every weapon, whose reference dice has of course an even number, may include a shorter, lighter and handier sub-class of itself marked by the immediate inferior odd number (e.g. "1d10/1d9" or "1d8/1d7" and so on) in order to give more playing options.

Hi there!

Im trying to create a 3.5 adventure with new weapons using odd dices, and I would be very curious about the best way to create a precise mix between a longsword (1d8) and a bastard sword (1d10).

The name of the weapon is "short bastard sword" and its damage dice is 1d9 (!). Please read the page I have created on this homebrew.

I would classify the "short bastard sword" as a sub-category of the bastard sword, so that it requires a bonus strenght of 12 to be used without penalties with exotic weapon proficiency (Bastard Sword). I allow a martial weapon proficient wielder without exotic weapon proficiency to use it one-handed with a penalty of only -2.

But that's my question: for purposes like feats and abilities (for example Greater Weapon Focus, Greater Weapon Specialization, Improved Critical, Weapon Focus, and Weapon Specialization).), should I treat it as bastard sword only or as a BASTARD SWORD AND a LONGSWORD? What do you thin about it?

I would really appreciate your point of view,

Thank you very much,

Zarathustra21

Short Comment: Work within more standards of the game for better results.
Slightly Longer Comment: The design space you're trying to fit into here is incredibly narrow. Muddling players down with too many options (like a huge variety of weapons to read through) can inherently be a problem. The irregular damage dice are a problem. Like, okay, explanation on that one. They don't have a damage size scaling that fits in with all other weapons and damage in the game. While rolling a one on a weapon's damage die can be disappointing, I'd never want to roll a 0 for weapon damage after hitting. The relevant RNGs here are:
•1d7: 1-7 (average 4.0)
•1d8: 1-8 (average 4.5)
•1d9: 1-9 (average 5.0)
•1d10: 1-10 (average 5.5)
•1d8-1: 0-7 (average 4.0)
•1d10-1: 0-9 (average 5.0)
You're trying to fit in the design space that's a difference of 1 damage on average between the long sword and bastard sword. That gives you so very little to work with in this instance. Also, Jeez of the Seas for the difference between those two weapons the description on the article is quite long. --Ganteka Future (talk) 01:21, 29 August 2022 (UTC)