Talk:Simplified Experience (3.5e Variant Rule)

From Dungeons and Dragons Wiki
Revision as of 16:40, 1 May 2014 by Havvy (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Ratings[edit]

RatedFavor.png Aarnott favors this article and rated it 4 of 4!
This basically transforms the existing system to more intuitive numbers without changing anything else. Easy to integrate into a game and makes the game easier.
RatedLike.png Foxwarrior likes this article and rated it 3 of 4.
It seems entirely sensible.


It's more for those games where the DM likes to hand out 300 XP at level 10 and expects players to be happy with it. I've had that happen more often than I thought would in the past. --Ghostwheel (talk) 21:40, 19 February 2014 (UTC)

New version; thoughts? --Ghostwheel (talk) 02:29, 20 February 2014 (UTC)


RatedFavor.png RiverOffers favors this article and rated it 4 of 4!
Simpleness to keep the game moving without it feeling like you will never get to that epic-prestige that you are shooting for.


RatedFavor.png Havvy favors this article and rated it 4 of 4!
Basically, this change makes 1xp equal to 0.1% of your TNL instead of becoming a smaller and smaller part. It also keeps the math consistent as you level up, so that players and DMs can focus more on storytelling and less on determining when level ups happen.

It does add in a new concept of party level, but that's not really new, just not something that has been encoded in rules before.

Really, the only reason I can think of not using this is because you are foregoing the xp system altogether.

FavoredAarnott +, RiverOffers + and Havvy +
LikedFoxwarrior +