Difference between revisions of "Talk:Springed Arms (3.5e Spell)"

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This seems fun, although having to spend a full round to hit the next round an opponent that may have already moved is not very reliable and becomes useless at higher levels (which can be fine, as this is a moderate 2nd level spell). Still I'd advise to either reduce the spring attack to a full-attack or to make it so that it doubles your reach when using it. --[[User:The bluez in the dungeon|The bluez in the dungeon]] ([[User talk:The bluez in the dungeon|talk]]) 20:30, 19 May 2022 (UTC)
 
This seems fun, although having to spend a full round to hit the next round an opponent that may have already moved is not very reliable and becomes useless at higher levels (which can be fine, as this is a moderate 2nd level spell). Still I'd advise to either reduce the spring attack to a full-attack or to make it so that it doubles your reach when using it. --[[User:The bluez in the dungeon|The bluez in the dungeon]] ([[User talk:The bluez in the dungeon|talk]]) 20:30, 19 May 2022 (UTC)
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:Read it wrong, it's a full-round action so it happens in the same round. --[[User:The bluez in the dungeon|The bluez in the dungeon]] ([[User talk:The bluez in the dungeon|talk]]) 20:31, 19 May 2022 (UTC)

Latest revision as of 20:31, 19 May 2022

Nice![edit]

This seems fun, although having to spend a full round to hit the next round an opponent that may have already moved is not very reliable and becomes useless at higher levels (which can be fine, as this is a moderate 2nd level spell). Still I'd advise to either reduce the spring attack to a full-attack or to make it so that it doubles your reach when using it. --The bluez in the dungeon (talk) 20:30, 19 May 2022 (UTC)

Read it wrong, it's a full-round action so it happens in the same round. --The bluez in the dungeon (talk) 20:31, 19 May 2022 (UTC)