Talk:Totemist (3.5e Class)

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Revision as of 22:23, 22 November 2014 by YouLostMe (talk | contribs) (Behir v Chimera)
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Ratings

RatedFavor.png Surgo favors this article and rated it 4 of 4!
It's a Monk that's a feral dude. What's not to like?
RatedNeutral.png Foxwarrior is neutral on this article and rated it 2 of 4.
It's a perfectly decent Tome Monk-style caster. The abilities aren't complex, unusual, or distinct enough to be more exciting than playing a thematically chosen Sorcerer instead, though.

Not sure why it shares a name with an MoI class, really.

The original is only complicated to less intelligent minds! The Soulmelds are in effect magic items when bound to Chakra points, and when not lose one of their effects. This entire rewrite is undermining the entire aspect of the Book Magic of Incarnum as each of the three classes has this "power source". Again, its not even that complicated, try playing a Wizard and compare how complicated they are.

Let's be real here, MoI was pretty stupid from the ground up. Saying that this class is undermining a goal that I find foolhardy when all it really did was replace three crappy classes with one good one is not a very convincing argument, as it prioritizes fluff over mechanics. Which is silly. - TG Cid 04:50, 23 August 2012 (UTC)
Hey, some of us like a lot of the stuff the book brings to the table :-P --Ghostwheel 05:21, 23 August 2012 (UTC)
Fox -- it shares the name with the MoI class because it is intended to replace the MoI class. Surgo 14:26, 23 August 2012 (UTC)
If I made a class called the "Warmage" that was just a Fighter with "All your attacks are magical" instead of its first level feat, it would be perfectly reasonable to say "not sure why it shares a name with a Complete Arcane class, really." --Foxwarrior 16:10, 23 August 2012 (UTC)
This replaces the Totemist abilities with similar-flavored abilities. I don't really understand your objection, as this is nothing like the metaphor you are trying to use. Surgo 18:56, 23 August 2012 (UTC)

Little things to bring up

1. The Advanced Totems has the Behir, Winter Wolf, and Chimera, which all have damaging effects out to close range. The only difference is the Behir's is a line for electricity damage and the Chimera's/Wolf's is a cone for fire/cold damage. Normally when an effect is a line, its range is increased in order to compensate for the lost area compared to a cone, but that is not so here. Is that because of the damage, is it an oversight, or should I just deal with it?

2. True Seeing in the Phase Wasp entry is not italicized but capitalized instead. Was this intentional? --YouLostMe (talk) 22:13, 22 November 2014 (UTC)

Facts about "Totemist (3.5e Class)"
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