Difference between revisions of "Talk:Tower Shield(5e Armor)"
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Ghostwheel (talk | contribs) (Added rating.) |
TK-Squared (talk | contribs) m |
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|reason=With the RNG the way it is, +4 AC is too much, especially with how easy it is to get shield proficiency on characters who do not attack using their own attack rolls or other casters. | |reason=With the RNG the way it is, +4 AC is too much, especially with how easy it is to get shield proficiency on characters who do not attack using their own attack rolls or other casters. | ||
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+ | {{Rating |rater=TK-Squared | ||
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+ | |reason=Bounded Accuracy - the way that accuracy works in D&D5e - is definitely not compatible with a +4 bonus to AC - that's on top of armour calculations, of course. A Shield that grants +4 to AC is a '''Very Rare''' item after all. Then, we can also mention that D&D 5e is not all that compatible with just doling out penalties - like a -2 penalty to attack - in the majority of its workings. It just increases unnecessary complexity. | ||
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Revision as of 22:13, 16 March 2019
Ratings
Ghostwheel opposes this article and rated it 0 of 4. | |
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With the RNG the way it is, +4 AC is too much, especially with how easy it is to get shield proficiency on characters who do not attack using their own attack rolls or other casters. |
TK-Squared opposes this article and rated it 0 of 4. | |
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Bounded Accuracy - the way that accuracy works in D&D5e - is definitely not compatible with a +4 bonus to AC - that's on top of armour calculations, of course. A Shield that grants +4 to AC is a Very Rare item after all. Then, we can also mention that D&D 5e is not all that compatible with just doling out penalties - like a -2 penalty to attack - in the majority of its workings. It just increases unnecessary complexity. |