Difference between revisions of "Talk:Unarmed Combat (3.5e Feat)"

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::fixed?--[[User:Parakee|Parakee]]<sup>[[User Talk:Parakee|Talk]]</sup> 22:45, 30 May 2011 (UTC)
 
::fixed?--[[User:Parakee|Parakee]]<sup>[[User Talk:Parakee|Talk]]</sup> 22:45, 30 May 2011 (UTC)
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:::The +6 bonus gives you an extra attack--how many times a round? This would be important to a Tome Monk, because you can double your attacks per round, as it stands. And get a +4 bonus for the second round of attacks, too. --Genowhirl 15:04, 19 June 2011 (UTC)

Revision as of 15:04, 19 June 2011

Suggestions

Since this is a combat feat for use in Tome or Tome-like games, it may be advantageous to have it incorporate with Tome rules. To my knowledge, those rules don't use the SRD version of Improved Unarmed Strike at all ever. Instead the Tome Monk gets a slam attack that has 1d8 base damage at Medium size, gains additional damage with level, and gains iteratives from BAB. It may not scale by level in the same regard, but I think the reason it scaled was because the normal unarmed strike didn't provide enhancement bonuses (which the Tome Monk does). On that note, you can (and, in my opinion, should) move the enhancement bonus down to the +0 benefit. Waiting until +6 is just robbing you of this feat's usefulness at early levels.

I might also swap the +11 and the +16. Combat School for your unarmed strike can give you the same benefit at +6, so there's really no reason to wait until +16 BAB to give the dazing effect. The +11 benefit without any penalties to attack rolls would be much more worthy of the top spot by my reckoning. - TG Cid 18:20, 23 May 2011 (UTC)

fixed?--ParakeeTalk 22:45, 30 May 2011 (UTC)
The +6 bonus gives you an extra attack--how many times a round? This would be important to a Tome Monk, because you can double your attacks per round, as it stands. And get a +4 bonus for the second round of attacks, too. --Genowhirl 15:04, 19 June 2011 (UTC)
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