Talk:Warrior (5e Class)

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RatedLike.png TK-Squared likes this article and rated it 3 of 4.
The concept of a beginner class had me raising my eyebrow at the idea; but the execution works perfectly fine. The class abilities do well not to be complicated at all, the single defining feature of Warrior's Technique is easy to comprehend and the lack of an extra attack make it just simple to play. There aren't many choices or restrictions and for someone that's just learning, this class will work really well.

Shuffling Step[edit]

I'm not a fan of this effect. Tried this out as an intro class for new players. It teaches the Warrior player not to think as much about threat areas in melee combat, and cases some annoyance when transitioning from a Warrior to a "real" melee class like a Fighter. The class is already pretty solid at level 2, so I would be happy to see the class with just this ability removed. Alternatively, I could see Shuffling Step as a movement boost (something similar to Monk's Unarmed Movement?) --YLM (talk) 16:43, 7 June 2020 (UTC)

It's almost the same as a 2nd level rogue using Disengage as a bonus action each round, so the power isn't too out of line seeing as the Warrior doesn't have any uses for their bonus actions, and should not be multiclassed under any circumstances, or use feats since they complicate the matter as well.
Furthermore, I've played in face-to-face games with people who need to be reminded every time they move away that they'll provoke an OA, no matter how many times they have been reminded. Some people just find it hard to remember the rules, even if they aren't reminded and have been punished for it time and time again.
The class is mostly aimed at players like these. --Ghostwheel (talk) 17:19, 7 June 2020 (UTC)
It's not so much a power level issue as an issue that has cropped up over multiple games. I'm seeing the Warrior lead players to think less about OAs, which means in future games (where they aren't Warriors) they make OA-related mistakes, and they also get frustrated. I guess the feature is a nice bandaid solution for one game, but it seems to have the opposite effect you would want in the long-term. Though maybe you're fine with having Warriors players only play the Warrior for all eternity.
A related, but less impactful occurrence: I *think* that it also affects other players. They see the Warrior mess around in combat and then they're more inclined to make mistakes -- much less of that has happened though, to the point where I'm not sure if it's just selection bias on my part. --YLM (talk) 02:02, 10 June 2020 (UTC)
Changed it a bit so it works more like the rogue's Cunning Action, do you think that fixes the problem since they need to declare it now? --Ghostwheel (talk) 12:00, 28 July 2020 (UTC)
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