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Tallow Paragon (3.5e Racial Paragon Class)

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Author: Xaiviar (talk)
Date Created: 3/19/17
Status: Draft (computer lost internet during editing lost 1 hour of work. Leaving for later)
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Tallow Advanced 5

""Poor"" is not in the list (Good, Moderate, Poor, Other) of allowed values for the "Base Attack Bonus Progression" property.
""Poor"" is not in the list (Good, Poor, Bad, Varies, Other) of allowed values for the "Fortitude Save Progression" property.
""Poor"" is not in the list (Good, Poor, Bad, Varies, Other) of allowed values for the "Reflex Save Progression" property.
""Good"" is not in the list (Good, Poor, Bad, Varies, Other) of allowed values for the "Will Save Progression" property.



Tallow ParagonEdit

A Tallow Paragon is a memory adept that can be good at extracting information due to its ability to view the memories it consumes.

Making a Tallow ParagonEdit

The Tallow Paragon is a utility class.

Abilities: Intelligence and Charisma are important to a Tallow Pargon.

Races: Tallows often take this class.

Alignment: Any.

Table: The Tallow Paragon

Hit Die: d4

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +0 +0 +2 Improved Consume Memory
2nd +1 +0 +0 +3 Improved Synergy
3rd +1 +1 +1 +3 Perfect Memory
4th +2 +1 +1 +4 Quickened Consume Memory
5th +2 +1 +1 +4 Extended Consume Memory

Class Skills (8 + Int modifier per level, ×4 at 1st level)
Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Rope (Dex).

Class FeaturesEdit

All of the following are class features of the Tallow Paragon.

Weapon and Armor Proficiency: Proficient with simple weapons.

Improved Consume Memory (Sp): A Tallow Paragon may use its Consume memory Ability a number of times per day equal to its levels in Tallow Paragon. At 1st level a Tallow Paragon may Change Details using it's Consume Memories this does not provide the Tallow sustenance as normal. At 3rd level a Tallow Paragon heals as if it had a full 8 hours rest when it eliminates a memory using its Consume Memory ability. This does not recharge daily uses of any abilities or spells. At 4th level a Tallow Paragon may Implant Memories using its Consume Memory this subtracts one day from the days of sustenance provided by its Consume Memory ability. When using this ability the Tallow Paragon may implant any Mind Affecting spell of a level equal to half the Tallow Paragon's HD +1 that may be triggered once per day with a chosen command word. At 5th level a Tallow Paragon may this ability at will.

Improved Synergy (Ex): At 2nd level a Tallow Paragon improves any synergy bonuses to skill checks by to half its Hit Dice.

Perfect Memory (Ex): At 3rd level a Tallow Paragon may take 20 on knowledge checks (A character untrained in a knowledge skill cannot make checks with DC greater than 10).

Quickened Consume Memory (Ex): At 4th level a Tallow Paragon may use its Consume Memory as a standard action. A Tallow Paragon's usage of this ability no longer requires concentration equal to the length of the affected memory. This ability still provokes an attack of opportunity.

Extended Consume Memory (Ex): At 5th level a Tallow Paragon may use its Consume Memory as to affect 5 hours of memory per use instead of 5 minutes.





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