Tartarian Keeper (3.5e Prestige Class)

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A PrC for Tripstars

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5





Tartarian Keeper

What is locked must remain locked. What is sealed must remain sealed. What is bound must remain bound.

Sometimes, what has been defeated cannot be killed. Liches whose phylacteries cannot be founded and destroyed, monsters that can only be slain in circumstances not due for millenna, and most famously the titans that birthed the gods. These creatures are bound by chains of steel and magic, trapped beneath the earth or on other worlds. Most would like to forget the things that have been sealed away in such places. But no prison can be left unguarded, and the wardens of such monsters must be formidable in their own right.

Becoming a Tartarian Keeper

Entry Requirements  
Base Attack Bonus: 5. 
Skills: Knowledge (the Planes) 4 ranks. 
Feats: Combat Reflexes, Improved Trip
Special: Must be proficient with the spiked chain

Table: The Tartarian Keeper

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +0 +2 Tartarian Chain, Improved Reflexes, Tartarian Seal
2nd +2 +3 +0 +3 Extended Reach +10, Trip Mastery
3rd +3 +3 +1 +3 The Bigger They Are, Warden's Accomodations
4th +4 +4 +1 +4 Extended Reach +20, Dimensional Anchor
5th +5 +4 +1 +4 Tangling Chains, Plane Shift
6th +6/+1 +5 +2 +5 Extended Reach +30, Aura of Chains
7th +7/+2 +5 +2 +5 Lockdown, Whispers of the Inmates
8th +8/+3 +6 +2 +6 Graps of Chains +40, Strangling Chains
9th +9/+4 +6 +3 +6 Opportunist, Animate Chains
10th +10/+5 +7 +3 +7 Extended Reach +50, Imprison

Class Skills (4 + Int modifier per level)
Craft (Int), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (religion) (Int), Knowledge (the planes) (Int), Listen (Wis), Profession (Wis), Search (Int), Spot (Wis).

Class Features

Weapon and Armor Proficiency: The tartarian keeper gains no proficiency with any weapon or armor.

Tartarian Chain: The tartarian keeper gains the ability to call forth the binding chains of tartarus as a weapon. This is a ghost touch spiked chain made of thinaun (CW) with an enhancement bonus equal to one half his class level (round up), any any creature tripped by it is entangled (as the spell). Calling it takes one hour. He may only have one such chain at any given time (summoning another destroys any existing one).

Improved Reflexes: The tartarian keeper gains a number of extra attacks of opportunity equal to his class level, beyond those he gains from Combat Reflexes.

Tartarian Seal (Sp): The tartarian keeper can place the seal of tartarus on things. This is like an arcane lock spell, except that knock only bypasses it on a successful opposed caster level check. The keeper is aware when this happens, or if the seal is on is broken, though he does not gain any special awareness of the circumstances in which the seal was bypassed. Caster level equals character level.

Extended Reach: Beginning at 2nd level, the tartarian keeper's finds that he is able to strike foes at a much greater distance. He gains a +10ft bonus to his reach. This bonus increases by 10ft for every two additional levels he gains.

Trip Mastery: At 2nd level, the tartarian keeper adds his class level on checks to trip or resist tripping.

The Bigger They Are: At 3rd level, the tartarian keeper ignores his opponent's size bonus when making a trip attempt.

Warden's Accomodations (Sp): At 3rd level, tartarian keeper gains access to an extradimensional residence. This effect can be used at will, and is like a magnificent mansion, except that the space accessed persists when the duration ends. Creatures or objects left within it will remain there when he returns, though planar travel magic allows them to depart. Caster level equals character level (though the duration applies only to the entrance).

Dimensional Anchor (Su): At 4th level, the tartarian keeper's attacks bind targets to the world. Whenever he successfully trips a creature with his tartarian chain, that creature is effected as by a dimensional anchor. Caster level equals character level.

Tangling Chains (Su): At 5th level, the tartarian keeper can make chains errupt from the ground, binding an enemy to the earth. As a full round action, he can make a melee attack with his tartarian chain against a single target. If the target takes any damage, their movement speed (all modes) drops to 0ft for one round per class level. If they are flying, they fall to the earth. The target can break out of the chains with a strength or Escape Artist check (DC 10 + 1/2 character level + Strength modifier).

Plane Shift (Sp): At 5th level, the tartarian keeper is charged with pursuing escapees across the planes. To facilitate this, he can use plane shift three times per day. Caster level equals character level.

Aura of Chains (Su): At 6th level, the tartarian keeper is surrounded by a field of twisting and grasping chains. This is mechanically equivalent to black tentacles, except that the area an emanation centered on him with a radius equal to twice his reach, the strength score of the chains is equal to his own, and he may have the chains ignore creatures at his option. Caster level equals character level.

Lockdown: At 7th level, any target that takes damage from an attack of opportunity by the tartarian keeper's tartarian chain must make a fortitute save (DC 10 + 1/2 character level + Strength modifier) or be dazed for one round.

Whispers of the Inmates (Sp): At 7th level, the tartarian keeper begins to hear the ramblings of the creatures he is tasked with containing. He can use contact other plane once per day. He automatically makes his save against ability score decrease. Caster level equals character level.

Strangling Chains (Su): At 8th level, when the tartarian keeper uses his Tangling Chains ability, the chains also attempt to suffocate the target. If the target fails a fortitude save, they begin to drown. Breaking out of the chains ends this effect.

Opportunist: At 9th level, the tartarian keeper's reflexes become finely attuned any weakness in his opponents' defenses. Whenever he takes an attack of opportunity, he may take a second attack of opportunity against the same target.

Animate Chains (Sp): At 9th level, the tartarian keeper can bring other chains to life to serve him. He can use animate objects at will, though effect is permanent and the target must be a mass of chains. Animated chains have the constrict ability, a +20ft bonus to their speed, and a climb speed equal to half their speed. He can command 4 HD of animate chains per character level, but chains ordered to guard a specific location do not count against this limit. Caster level equals character level.

Imprison (Su): At 10th level, the tartarian keeper can seal away his enemies alongside his other charges. As a full round action, he can make a melee attack with his tartarian chain against a single target. If the target takes any damage, they are effected as by imprisonment. They still get a save, and the DC is based on the keeper's strength score.


Back to Main Page3.5e HomebrewClassesPrestige Classes

Article BalanceVery High +
Base Attack Bonus ProgressionGood +
Fortitude Save ProgressionGood +
Identifier3.5e Prestige Class +
Length10 +
Minimum Level5 +
RatingUnrated +
Reflex Save ProgressionPoor +
SkillCraft +, Intimidate +, Knowledge +, Listen +, Profession +, Search + and Spot +
Skill Points4 +
SummaryA PrC for Tripstars +
TitleTartarian Keeper +
Will Save ProgressionGood +