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Technoplush (3.5e Template)

Author: The Dire Reverend (talk)
Date Created: 7/22/12
Status: Under Construction.
Editing: Clarity edits only please
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The faceplate, electric hand-thingy, clothes and electric firearm are not part of the default Technoplush. All of those items were made by this Technoplush.

The silencer on this weapon doesn't reduce the volume to the point where it cannot be heard, the firearm is so loud that it requires a silencer to prevent everybody near the firearm from becoming permanently deafened.


A Technoplush is an improved version of a Dawn Plushie, specialized in creating Technological Devices, and powered by electricity instead of fire.

Creating a TechnoplushEdit

A Technoplush is an inherited template that can only be applied to Dawn Plushies.

Size and TypeEdit

The Technoplush loses the Fire Subtype, which removes their fire immunity and cold vulnerability. In its place, the Technoplush gains the Electricity Subtype.

Special AttacksEdit

The Technoplush gains the Electroshock ability, seen below.

Electroshock (Su): The Technoplush gains the Eijilund Plushie's Go Boom ability, however it deals electricity damage. 

Special QualitiesEdit

Energy Immunity (Ex): A Technoplush Gains immunity to electricity damage.

Electric Invention (Su): A Technoplush can optionally power their devices with Electricity instead of Phlogiston or gunpowder. By expending one use of Electroshock, they can power one electric-powered device as if it was one vial of Phlogiston or one ounce of gunpowder.


The Technoplush's intelligence increases by 2.


The Technoplush has a +4 Racial bonus to Craft (Technological Device) and Use Technological Device. In addition, both are always considered class skills.

Challenge RatingEdit

As base creature plus one. 

Level AdjustmentEdit


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The Dire Reverend's Homebrew (Links in italics are adopted articles)
The Dire Reverendv
Sourcebooks Bleach D20
Classes & ACFs Militant Spellcaster, Spellcasting Lifedrinker, Unarmored Duskblade, Undead Paragon, Boneclaw Hybrid, Undead Soul Eater, Unevasive, Wand Wizard, Whiteguard
Feats, Flaws, Traits Adaptive Weapon, Advanced Spiked Chain Proficiency, Armorless Warforged, Bundle of Terror, Deathless Energy Drain Immunity, Emo Vampire, Expendable Familiar, Hungry Hungry Construct, Incognito Undead, Increased Monk AC, Independent Mage of the Arcane Order, Missing Hand Replacement, Necessary Evil, Painful Energy Charge, Persistent Shapechange Attack, Reloading Finesse, Sharp Teeth, Shoulder Riding, Simply Exotic, Spell-Like Imbuing, Jump
Equipment AC Scouter, Battle Sai, Chained Weapon, Cloak of Vampiric Protection, Contracting, Disguised Weapon, Expanding, F.U.E.L., Hair Dryer, Infinite Ammunition, Long Fall Boots, Merciful Crystal, Orb of Power Amplification, Wizard's Wand
Creatures,Races & Templates Awakened Avian, Awakened Bat, Awakened Ferret, Beeforged, Child, DR Variant, Dire Reverend Vampire, Draconic Kobold, Kitten of Endless Decanters, Redeemed Undead, Slaymate, Technoplush, Unhallowed Minion, Werecorgi
Etc. Binding Pact, Energy Charge, Revised, Vampiric Protection, Jump Speed
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