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{{author
|author_name= SylverPhoenix
|date_created= 2223/12/14
|adopter=
|date_adopted=
|balance= Very High
}}<div class="blank">
[[Summary::Some are born with The telekinetic uses her powers to wreck havoc on enemies by throwing objects, and beings, around the ability to mentally influence physical matter: telekineticsbattlefield]][[Minimum Level::0]][[Class Ability:: TelekinesisTelekinetic Thrust, Telekinetic Force, Telekinetic Maneuver]]
[[Class Ability Progression:: Full]]
{{3.5e Class Alignments | Any}}
</div>
==Telekinetic==
===Making a Telekinetic===
'''Abilities:''' Intelligence governs telekinetic skills and abilitiesis the primary stat for telekinetics.
'''Races:''' Any
'''Starting Gold:''' 3d4 x 10 gp (75gp)
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' AnyComplex
{{3.5e Class Simple
|classname=Telekinetic|hitdie=6|length=20|bab=Moderate|fort=GoodPoor|ref=Poor|will=Good|special1=TelekinesisTelekinetic Thrust, Telekinetic Maneuver, Telekinetic AdaptionForce, All For One, Focused Mind|special2=HoverDeflect Arrow|special3=ShieldingAll For One +1|special4=Force Field|special5=Dual TelekinesisAll For One +2, Telekinetic Strength|special6=Shielding +1Fly|special7=Deflect Arrows FeatAll For One +3|special8=Strengthened TelekinesisTwo Hands|special9=Shielding All For One +24|special10=Triple TelekinesisTelekinetic Strength +1|special11=Lasting TelekinesisAll For One +5|special12=Shielding +3Snatch Arrow|special13=Strengthened Telekinesis All For One +16|special14=Lasting Telekinesis +1Deflect Arrow Mythic|special15=Shielding All For One +47, Telekinetic Strength +3|special16=Quadruple TelekinesisWall of Force Mythic|special17=Lasting Telekinesis All For One +28|special18=Shielding +5Heat Metal|special19=FlyAll For One +9|special20=All For One +10, Mind Over Matter|skillpoints=4 + Int Modifier per levelMod
|skills=
Balance,
Concentration,
Craft,
Disable Device,
Escape Artist,
Open Lock,
Profession,
Search,
Sleight of Hand,
}}
All of the following are class features of the Telekinetic.
'''Weapon and Armor Proficiency:''' Telekinetics begin The Telekinetic begins with no proficiency in armor and simple weapon proficiency with any weapon that is wielded telekinetically.
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