Difference between revisions of "Telekinetic Blademaster (3.5e Alternate Class Feature)"

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'''Telekinetic Weapon {{Su}}:''' A telekinetic blademaster wield her weapon with her short range telekinesis, she require to be proficient with the weapon in hand to do so. While doing so she uses her [[Dexterity]] instead of her [[Strength]] to calculate her attack roll and add [[Intelligence]] instead of her [[Strength]] to damage. Her telekinesis allow her to use her [[Intelligence]] to calculate her carrying capacity and any strength requirement of any weapon she wield. This ability only applies to melee and thrown weapon.
 
'''Telekinetic Weapon {{Su}}:''' A telekinetic blademaster wield her weapon with her short range telekinesis, she require to be proficient with the weapon in hand to do so. While doing so she uses her [[Dexterity]] instead of her [[Strength]] to calculate her attack roll and add [[Intelligence]] instead of her [[Strength]] to damage. Her telekinesis allow her to use her [[Intelligence]] to calculate her carrying capacity and any strength requirement of any weapon she wield. This ability only applies to melee and thrown weapon.
  
While the weapons floats close to her hands as they are telekinetically wielded, the hands wielding the weapon are still considered occupies and the weapons may be disarmed as normal. You may use your [[Intelligence]] instead of your [[Strength]] for the purpose of meeting the prerequisites of feats, however unless you meet the normal strength prerequisites you may only use feats selected this way with telekinetic weapons.
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While the weapons floats close to her hands as they are telekinetically wielded, the hands wielding the weapon are still considered occupied and the weapons may be disarmed as normal. You may use your [[Intelligence]] instead of your [[Strength]] for the purpose of meeting the prerequisites of feats, however unless you meet the normal strength prerequisites you may only use feats selected this way with telekinetic weapons.
  
 
'''Attune Armor {{Su}}:''' At 3rd level a telekinetic blademaster gain Armor Training as normal except she must attune an armor. A telekinetic blademaster must meditate with a suit of particular suit armor for 1 hour done after resting, she need to be proficient with it otherwise the process fail. She may only be attuned to a single suit of armor at any time, and only the suit of armor she attuned to gain the benefits of armor training. In addition of the normal benefits of armor training, a telekinetic blademaster can telekintically assemble or disassemble her armor on herself, donning or remove it as a 1 round action without any external aid required.  
 
'''Attune Armor {{Su}}:''' At 3rd level a telekinetic blademaster gain Armor Training as normal except she must attune an armor. A telekinetic blademaster must meditate with a suit of particular suit armor for 1 hour done after resting, she need to be proficient with it otherwise the process fail. She may only be attuned to a single suit of armor at any time, and only the suit of armor she attuned to gain the benefits of armor training. In addition of the normal benefits of armor training, a telekinetic blademaster can telekintically assemble or disassemble her armor on herself, donning or remove it as a 1 round action without any external aid required.  

Revision as of 07:40, 21 January 2020

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Author: Leziad (talk)
Date Created: 3rd December 2019
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Telekinetic Blademaster

Not all fighters use sheer physical prowess, some who are adept of the occult have learned the art of wield weapon telekinetically. These strange fighters rely on their Dexterity as they wield weapons without touching them, eschewing strength and instead using sheer mental prowess to damage their foes.

Class: Pathfinder Fighter

Level: 1st, 3rd, 5th

Replaces: Armor and Weapon Proficiency, 1st Level Bonus Feat, Armor Training (modified), Weapon Training

Benefit: A Telekinetic Blademaster gain the following class feature:

Armor and Weapon Proficiency: A telekinetic blademaster is proficient with light and medium armor, all simple and martial weapons and all shield (except tower shields).

Skills: A Telekinetic Blademaster add Knowledge (Arcana) to her class list and has access to Occult skill unlock. However she no longer has Ride as a class skill.

Minor Telekinesis (Sp): A telekinetic blademaster is capable of short range telekinesis, firstly this grant the ability to use mage hand as a psychic spell-like ability at-will. At 5th level she can also use greater mage handSpC as a psychic spell-like ability at-will.

Telekinetic Weapon (Su): A telekinetic blademaster wield her weapon with her short range telekinesis, she require to be proficient with the weapon in hand to do so. While doing so she uses her Dexterity instead of her Strength to calculate her attack roll and add Intelligence instead of her Strength to damage. Her telekinesis allow her to use her Intelligence to calculate her carrying capacity and any strength requirement of any weapon she wield. This ability only applies to melee and thrown weapon.

While the weapons floats close to her hands as they are telekinetically wielded, the hands wielding the weapon are still considered occupied and the weapons may be disarmed as normal. You may use your Intelligence instead of your Strength for the purpose of meeting the prerequisites of feats, however unless you meet the normal strength prerequisites you may only use feats selected this way with telekinetic weapons.

Attune Armor (Su): At 3rd level a telekinetic blademaster gain Armor Training as normal except she must attune an armor. A telekinetic blademaster must meditate with a suit of particular suit armor for 1 hour done after resting, she need to be proficient with it otherwise the process fail. She may only be attuned to a single suit of armor at any time, and only the suit of armor she attuned to gain the benefits of armor training. In addition of the normal benefits of armor training, a telekinetic blademaster can telekintically assemble or disassemble her armor on herself, donning or remove it as a 1 round action without any external aid required.

Telekinetic Tricks (Su): At 5th level a telekinetic blademaster is able to perform unique telekinetic tricks. At the start of her turn she choose a single benefits from the list below, this only applies to weapon wielded through the telekinetic weapon ability and last until the beginning of her next turn.

  • During the telekinetic blademaster’s turn, she can increase her reach with her telekinetic weapon by 5 feet.
  • She grant the Returning enhancement to any thrown telekinetic weapon, also improving it range by 10 feet. The weapon return to her directly, even if she does not select this ability again.
  • She cannot be disarmed of her telekinetic weapon.
  • The hands which she wield the telekinetic weapon are not considered to be occupied.

At 9th level and each 4 levels thereafter she may choose an additional tricks at the start of each of her turn.



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AuthorLeziad +
ClassPathfinder Fighter +
Identifier3.5e Alternate Class Feature +
RatingUndiscussed +
SummaryNot all fighters use sheer physical prowes
Not all fighters use sheer physical prowess, some who are adept of the occult have learned the art of wield weapon telekinetically. These strange fighters rely on their Dexterity as they wield weapons without touching them, eschewing strength and instead using sheer mental prowess to damage their foes.
sheer mental prowess to damage their foes. +
TitleTelekinetic Blademaster +