Template:5e Monster/doc

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< Template:5e Monster
Revision as of 21:06, 2 February 2020 by 172.69.62.55 (talk) (Example)
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Usage

Template for 5e monster stats

Syntax

{{5e Monster
|name= <!--Creature Name-->
|sorttext= <!--usually blank. text to sort by-->
|size= <!--Medium, Large, etc.-->
|type= <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
|swarm= <!--if swarm, enter size of individual creature of the swarm-->
|subtype= <!--Elf, Goblinoid, etc.-->
|align= <!--Lawful Good, Chaotic Evil-->
|ac= <!--armor class-->
|acfluff= <!--reason if given-->
|hp= <!--number of hit points-->
|hd= <!--10d8, 4d12, etc.-->
|speed= <!--walking speed in feet, other speed (fly, swim) in feet-->
|str=
|dex=
|con=
|int=
|wis=
|cha=
|saves= <!--bonus to save; Athletics +5-->
|skills= <!--[[Stealth]] +3-->
|damagevulnerabilities= <!--usually blank. bludgeoning, slashing, piercing-->
|damageresistances= <!--bludgeoning, slashing, piercing-->
|damageimmunity= <!--damage type; fire, radiant-->
|conditionimmunity= <!--condition; charmed, petrified-->
|senses= <!--darkvision 60 feet, Tremorsense 30 feet-->
|perception= <!--Passive Perception bonus; +5-->
|languages= <!--Common, Goblin, None, etc.-->
|cr= <!--Challenge Rating-->
|xp= <!--blank unless less than CR 1/8 or greater than CR 30-->
|summary= <!-- 1-2 line unofficial, UNPLAGIRIZED, description --> 
|qualities=
{{5e Ability|Name|Description}}

{{5e Ability|Name|Description}}

|actions=
{{5e Ability|Name|Description}}

{{5e Ability|Name|Description}}

|reaction=
{{5e Ability|Name|Description}}

|legendary=
{{5e Ability|Name|Description}}

{{5e Ability|Name|Description}}

|lairdesc= <!-- description of lair, if there is one -->
|lairactions=
<!-- If lair, describe the monster's lair actions.
* ____
* ____
* ____-->
|regioneffects=
<!-- description of region and monster's effects on them, such as...
The region containing a legendary ____’s lair is warped by the creature’s magic, which creates one or more of the following effects:
* ____
* ____
* ____-->
}}

Add'l Optional Entries

|npc=true <!-- if NPC -->

Deprecated

|subtype2= <!--subtype can now handle multiple subtypes-->

Example

{{5e Monster
|name=Foo
|sorttext=
|size=Large
|type=Dragon
|swarm=
|subtype=Titan, Epic
|align=Lawful Good
|ac=30
|acfluff=invulnerable
|hp=20000
|hd=500d10+10000
|speed=40 feet, [[SRD5:Flying|flying]] 100 feet
|str=30
|dex=30
|con=30
|int=30
|wis=30
|cha=30
|saves=All +20
|skills=[[Stealth]] +10, [[SRD5:Athletics|Athletics]] +9
|damagevulnerabilities= <!--usually blank. bludgeoning, slashing, piercing-->
|damageresistances=bludgeoning, slashing, piercing
|damageimmunity=[[SRD5:Fire|fire]], [[SRD5:Thunder|thunder]]
|conditionimmunity=[[SRD5:Charmed|charmed]], [[SRD5:Frightened|frightened]]
|senses=[[SRD5:Darkvision|darkvision]], [[SRD5:Truesight|truesight]]
|perception=+10
|languages=all
|cr=1
|xp= <!--blank unless less than CR 1/8 or greater than CR 30-->
|summary=The foo is a fake monster for descriptive purposes only <!-- 1-2 line unofficial, UNPLAGIRIZED, description --> 
|qualities=
{{5e Ability|Thing|does Stuff}}

{{5e Ability|Thing|does Stuff}}

|actions=
{{5e Ability|Mulitattack|The foo may make two claws attacks, a claw and bite attack, or a claw and psychic wave attack.}}

{{5e Ability|Ranged Attack — Psychic Wave|The foo can attack in a [[SRD5:Cone|cone]] 120 ft. long. Enemies in the zone must make a [[SRD5:Charisma|Charisma]] [[SRD5:Saving Throw|saving throw]] ([[SRD5:DC|DC 17]] taking 50 (10d10) [[SRD5:Psychic|psychic]] damage on a failure or  taking [[SRD5:Half|half]] damage on a successful save.}}

{{5e Ability|Claw|''Melee Weapon Attack:'' +15 to hit, reach 10 ft., one target. ''Hit'' 15 (2d6+8) [[SRD5:Slashing|slashing]] damage.}}

{{5e Ability|Bite|''Melee Weapon Attack:'' +15 to hit, reach 15 ft., one target. ''Hit'' 19 (2d10+8) [[SRD5:Piercing|piercing]] damage.}}

|reaction=

|legendary=
The Foo may make 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Foo regains spent legendary actions at the start of its turn.

{{5e Ability|Tail|''Melee Weapon Attack:'' +15 to hit, reach 20 ft., one target. ''Hit'' 17 (2d8+8) [[SRD5:Bludgeoning|bludgeoning]] damage.}}

{{5e Ability|Psychic Probe|All creatures within 300 ft. of the Foo must succeed in a [[SRD5:Stealth|stealth]] check (DC 17) or be seen by the Foo}}

{{5e Ability|Psychic Drain| Once creature within 120 ft. of it must make a DC 16 [[SRD5:Wisdom|wisdom]] save or gain one level of [[SRD5:Exhaustion|exhaustion]]. }}
}}

Produces

Foo
Large dragon (titan, epic), lawful good
Armor Class: 30 (invulnerable)
Hit Points: 20000 (500d10+10000)
Speed: 40 feet, flying 100 feet
STR DEX CON INT WIS CHA
30 (+10) 30 (+10) 30 (+10) 30 (+10) 30 (+10) 30 (+10)
Saving Throws: All +20
Skills: Stealth +10, Athletics +9
Damage Resistances: bludgeoning, slashing, piercing
Damage Immunity: fire, thunder
Condition Immunity: charmed, frightened
Senses: darkvision, truesight, passive Perception +10
Languages: all
Challenge: 1 (200 xp)
Thing. does Stuff

Thing. does Stuff

Actions

Mulitclass. The foo may make two claws attacks, a claw and bite attack, or a claw and psychic wave attack.

Ranged Attack — Psychic Wave. The foo can attack in a cone 120 ft. long. Enemies in the zone must make a Charisma saving throw (DC 17 taking 50 (10d10) psychic damage on a failure or taking half damage on a successful save.

Claw. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit 15 (2d6+8) slashing damage.

Bite. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit 19 (2d10+8) piercing damage.

Legendary Actions

The Foo may make 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Foo regains spent legendary actions at the start of its turn.

Tail. Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit 17 (2d8+8) bludgeoning damage.

Psychic Probe. All creatures within 300 ft. of the Foo must succeed in a stealth check (DC 17) or be seen by the Foo

Psychic Drain. Once creature within 120 ft. of it must make a DC 16 wisdom save or gain one level of exhaustion.