The Edge (3.5e Variant Rule)

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Author: Ghostwheel (talk)
Date Created: September 9, 2012
Status: Complete
Editing: Clarity edits only please
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The Edge

One of the problems with status effects in D&D is that they easily cause one to fall off the RNG. A -2 penalty to attacks doesn't seem very much, but those are easily available and once you stack them up they can easily cause you to constantly miss. Instead of that, this system create a way for people to gain or lose an edge to their attacks in a meaningful way that's easily seen without ever actually falling off the RNG.

Gaining Edge

Whenever an effect would cause you to gain edge, you roll twice when making an attack, the second roll at -6 to your original roll and take the higher roll. You can continue gaining edge up to an additional three times, each time reducing the penalty by 2 (up to a maximum of +0).

For example, if a fighter gained the edge twice against an opponent and attacked them, he would roll twice to see if he hit, once at his original attack bonus and a second time at -4 and take the higher roll.

Whenever you have gained the edge by two or more on someone (when your second attack as a penalty of -4 or less) you may deal sneak attack damage as though they were denied their dexterity to AC.

Losing Edge

Whenever an effect would cause you to lose edge, you roll twice when making an attack, the second roll at a +6 to your original roll and take the lower roll. You can continue to lose edge up to an additional three times, each time reducing the bonus by 2 (down to a maximum of +0).

For example, if a fighter lost the edge three times against an opponent and attacked, he would roll twice to see if he hit, once at his original attack bonus and a second time at +2 and take the lower roll.

Whenever you have lost the edge by two or more on someone (when your second attack has a bonus of +4 or less) you may not deal sneak attack damage, as though they had concealment against you.

Stacking the Edge

The edge stacks with itself, causing you to move along a spectrum. Thus, if you've lost 4 edge but gained 6 edge, you are treated as though you have an edge of 2 when attacking.

Revised Conditions

Effects that cause you to usually take a penalty or gain a bonus to attack instead cause you to gain or lose edge. See the list below for a few changed status conditions.

Blinded

You lose the edge twice when making any attacks that target a specific person. Opponents targeting you gain two edge when attacking you with targeted abilities that target AC or Reflex, and you lose the edge twice for the purpose of making Search checks relying on sight.

Dazzled

You lose the edge when making attacks, on Search checks, and on Spot checks.

Entangled

Anyone making an attack on you that target AC or Reflex gains the edge, and you lose the edge twice when using attacks.

Exhausted

While exhausted you lose the edge three times when making attacks.

Fatigued

While fatigued you lose the edge twice when making attacks.

Prone

Foes attacking you gain the edge twice in melee and lose the edge twice when attacking from range, and you lose the edge twice when making melee attacks.

Shaken

You lose the edge when making saving throws, skill checks, ability checks, and attacks.

Sickened

You lose the edge when making saving throws, skill checks, ability checks, and attacks and deal 2 less damage when making attacks.


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3.5 Classes Berserker, Cosplayer, Daywalker Paragon, Iaijutsu Master, Magus Portalus, Marshal, Rage Mage, Reaper, Sharpshooter, Spellthief, Pathfinder Variant, Thaumaturge, Toxinblade, Trapsmith, Variant, Xenophile
3.5 Feats Access Divine Power, Access Divine Spells, Accomplished, Accurate Opportunist, Acolyte of the Skin, Adaptable Technique, Adjusted Accuracy, Aegis of Health, Tome, Arcane Champion, Assassinate, Augmented Thaumaturge, Barreling Charge, Bladeblast, Blood of Stone, Bolster Technique, Careful Movement, Charismatic Prodigy, Cleave, Grimoire, Close Miss, Combat Reflexes, Greater, Combat Reflexes, Grimoire, Combat Reflexes, Improved, Compensate for Size, Copy Technique, Cross-Style Training, Dabbler, Danger Intuition, Dash, Death From Afar, Defensive Roll, Defensive Strike, Deft Opportunist, Diehard, Grimoire, Distracting Barrage, Divine Stalker, Dragoon Charge, Endurance, Grimoire, Euphoric Blade, Expose Weakness, Extended Psychic Strike, Focused Energy, Fortune's Friend, Furious Blow, Gatecrasher, Gatling Spell, Goad, Greater Spellthief, Greater Spring Attack, Gripping Vise, Heavy Build, Heedful Charge, Hidden Manifestation, Hostile Mind, Improved Charge, Improved Mage Knight, Improved On Your Knees, Improved Wild Talent, Incredible Focus, Intervene, Intimidating Brute, Iron Tide, Know-It-All, Last to Fall, Living Weapon, Mage Knight, Magekiller, Tome, Mana Engine, Master Blaster, Master Creature Killer, Master of Concoctions, Metamana Fuel, Mystic Arts Synthesis, Mystic Theurge, On Your Knees, Overwhelming Blow, Penetrating Strike, Phantom Health, Pounce, Power Attack, Grimoire, Power Charge, Precise Marksman, Primal Enchanter, Psyblade, Purple Dragon Knight, Quick Reconnoiter, Ranged Feint, Ranged Flanking, Ranged Threat, Renewed Zealousness, Shadow Pounce, Sharpshooter, Shielded in Life, Short Haft, Skill Trick Mastery, Spell Cascade, Spell Parry, Spell Reflection, Spellcutting Strike, Spellthief, Spiritual Weapon... further results
3.5 Traits Ambidextrous, Avenger, Exceptional Luck, Hulking Brute, Mixed Blood, Opportunist, Preacher, Psychic Potential, Radical Upbringing, Raised by Wolves, Sight Without Sight, Skilled, Trapspringer, Unnatural Aura, Unorthodox Tutelage, Versatile, Void Born
3.5 ACFs Barrage Sharpshooter, Grimoire Fighter, Grimoire Paladin, Grimoire Ranger, Grimoire Rogue, Grimoire Soulknife, Grimoire Tenken, Grimoire Totemist, Psychic Soulknife, Trapspringer Bard, Trapspringer Sharpshooter, Wildmagic Thaumaturge
3.5 Variant Rules Alignments by Color, Alternative Iterative Attacks, Background-Based Skills, Balanced Skills, Balanced Wealth, Broken Shields, Capped Modifiers and DCs, Condensed Skills, Custom Weapon Creation, Dual Preparation Casting, E20, Expanded Movement Options, Failure is not the End, Grace Points, Healing Surges, Lengthened Spellcasting, Limited Spell Levels, Magical Focus Implements, Masterwork Variant, Monstrous Player Characters, New Level-Dependent Benefits, Original Race Rebuilding, Prepared Spontaneous Casting, Recharging Magic, Recharging Power Points, Refillable Potions, Rituals, Scaling Item DCs, Simplified Experience, Simplified Races, Simplified Skills, Simplified Social Interaction, Simplified Special Attacks, Stacking Ability Modifiers, Standardized Bonus Types, Taking Stock, The Edge, Turn Undead, Variant Reach, Vow of Poverty, Wounds
3.5 Optimized Builds Arcane Warrior, Basic Blaster Wilder, Basic Combat Rogue Guide, Bladesinger, Clever Critfighter, Dragoon, Eternal Blade of the Revenant, Feral Shifter, Glaive of the Dungeon Crasher, Glaive of the Hellfire Warlock, Grapplemancer, Healing Personified, Hero of Time, Knightly Charger, Low Level Nova, Machine Gun Assassin, Mindspider Infiltrator, Mobile Blender, Mobile Glaive, Nightcrawling Shadowpouncer, Psionic Monk, Righteous Rager, Sacred Fist of the Silver Flame, Shower of Arrows, Sublime Singer, Ubermount, Whirling Eater of Souls
Guide to Roles in the Party (3.5), Talk
AuthorGhostwheel +
Identifier3.5e Variant Rule +
Rated ByDanielDraco +, HB Forged +, Fluffykittens +, Havvy + and Foxwarrior +
RatingRated 3.2 / 4 +
TitleThe Edge +