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Throw Force (3.5e Spell)

83 bytes removed, 07:29, 11 October 2019
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Make a ranged touch attack against your target. You deal 1d6 points of force damage per two levels (maximum 10d6 at 20th), and the creature must make a [[Reflex]] save or be knocked up to 20 ft in the direction of your choice and knocked prone. A successful save halves the damage, negates the prone, and reduces the distance moved to 5 ft. Stability applies to the saving throw.
Even if the attack misses, the sphere explodes into a 10 ft radius burst. Creatures and objects up to 25 50 lbs per level must make the [[Reflex]] save or take half the damage of a direct hit and be knocked up to 20 ft in the direction away from the center (no prone effect). A successful [[Reflex]] save negates the damage and reduces the distance moved to 5 ft. It can affect objects, and is able to move objects up to 50 lbs per caster level.
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