Difference between revisions of "Throw Force (3.5e Spell)"

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(Created page with "{{author |author_name=Eiji-kun |date_created=9-26-17 |status=Complete |balance=High }} <onlyinclude>{{3.5e Spell |name=Throw Force |school=Evocation |subschool= |desc=Force |...")
 
 
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Make a ranged touch attack against your target.  You deal 1d6 points of force damage per two levels (maximum 10d6 at 20th), and the creature must make a [[Reflex]] save or be knocked up to 20 ft in the direction of your choice and knocked prone.  A successful save halves the damage, negates the prone, and reduces the distance moved to 5 ft.  Stability applies to the saving throw.
 
Make a ranged touch attack against your target.  You deal 1d6 points of force damage per two levels (maximum 10d6 at 20th), and the creature must make a [[Reflex]] save or be knocked up to 20 ft in the direction of your choice and knocked prone.  A successful save halves the damage, negates the prone, and reduces the distance moved to 5 ft.  Stability applies to the saving throw.
  
Even if the attack misses, the sphere explodes into a 10 ft radius burst.  Creatures and objects up to 25 lbs per level must make the [[Reflex]] save or take half the damage of a direct hit and be knocked up to 20 ft in the direction away from the center (no prone effect).  A successful [[Reflex]] save negates the damage and reduces the distance moved to 5 ft.
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Even if the attack misses, the sphere explodes into a 10 ft radius burst.  Creatures and objects up to 50 lbs per level must make the [[Reflex]] save or take half the damage of a direct hit and be knocked up to 20 ft in the direction away from the center (no prone effect).  A successful [[Reflex]] save negates the damage and reduces the distance moved to 5 ft.
 
 
It can affect objects, and is able to move objects up to 50 lbs per caster level.
 
 
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Latest revision as of 01:29, 11 October 2019

Homebrew.png
Author: Eiji-kun (talk)
Date Created: 9-26-17
Status: Complete
Editing: Clarity edits only please
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Throw Force
Evocation [Force]
Level: Cleric 4, Paladin 3
Components: V, S
Casting time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target or Area: One target and 10 ft radius burst
Duration: Instantaneous
Saving Throw: Reflex partial
Spell Resistance: Yes

A nearly transparent sphere of force forms in your hands, and you throw it at your foes who scatter like bowling pins.

Make a ranged touch attack against your target. You deal 1d6 points of force damage per two levels (maximum 10d6 at 20th), and the creature must make a Reflex save or be knocked up to 20 ft in the direction of your choice and knocked prone. A successful save halves the damage, negates the prone, and reduces the distance moved to 5 ft. Stability applies to the saving throw.

Even if the attack misses, the sphere explodes into a 10 ft radius burst. Creatures and objects up to 50 lbs per level must make the Reflex save or take half the damage of a direct hit and be knocked up to 20 ft in the direction away from the center (no prone effect). A successful Reflex save negates the damage and reduces the distance moved to 5 ft.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsCleric
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsPaladin

Eiji-kun's Homebrew (4983 Articles)
Eiji-kunv
Article BalanceHigh +
AuthorEiji-kun +
ComponentV + and S +
DescriptorForce +
Identifier3.5e Spell +
LevelCleric 4 + and Paladin 3 +
RangeOther +
RatingUndiscussed +
SchoolEvocation +
SummaryThrow a pulse of kinetic force that damages and knocks creatures away. +
TitleThrow Force +