Difference between revisions of "Timelocked (5e Class)"

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You use this ability as a bonus action. Once you use it you go a few seconds into the future to find the most lethal place possible to hit your enemy. On your next attack this turn if it hits add 1d4 per your Timelocked level to the damage of that attack. However, being so focused on 1 place makes it easier for your foe to dodge, so subtract 4 from the attack.
 
You use this ability as a bonus action. Once you use it you go a few seconds into the future to find the most lethal place possible to hit your enemy. On your next attack this turn if it hits add 1d4 per your Timelocked level to the damage of that attack. However, being so focused on 1 place makes it easier for your foe to dodge, so subtract 4 from the attack.
 
You gain this ability at level 3
 
You gain this ability at level 3
 
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Timelocked

You are part or descended from a race know as the Timelocked. They are known for watching over time and keeping a eye on things. For whatever reason you are where you are now your mission as this class is to spread your group's will across time.

Timelocked Race

Also keep in mind that you must be part or related by 2 generations to the Time Cop Race in order to become one. Being this race does not mean you must be one however This Race looks like a pale human. You add +2 Intel and +1 Dex instead of +1 to everything like a human,an and you also reach what is considered a adult at the age of 25, and are expected to live up to 250. Everything else is the same to a human however.

Timelocked Descendant

Being descended means you are any race that has had a timelocked as a parent or grandparent, and also gives you the ability to be this class. You get +1 Dex and -1 Str to add on to whatever race you are, and you also get +10 years to your lifespan.

Creating a Timelocked

Timelockeds are usually part of a big organization or group of time. Try to think about what has happened with that group. Have they gone rogue and left them? Is their appearance now a mission gone wrong? Also note that you do now have full control over yourself from any instance of time. Is there a reason for this?

Quick Build

You can make a Timelocked quickly by following these suggestions. First, Intelligence should be your highest ability score, followed by Dexterity or Strength (depending on how you choose to play this class). Second, choose the Soldier, Cloistered Scholar,or any Science background.

Class Features

As a Timelocked, you gain the following class features.

Hit Points

Hit Dice: 18 per Timelocked level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 18 + your Constitution modifier

Proficiencies

Armor: Light armor, Splint
Weapons: Futuristic Weapons
Tools:
Saving Throws: Intelligence, Dexterity
Skills: Choose three from Stealth, Animal Handling, History, Insight, Perception, Arcana, [[Investigative (5e)|]], [[Acrobatic (5e)|]].

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) Stun Baton, (b) Laser Pistol & Power Pack(35 uses)
  • (a) Dungeoneer's Pack, (b) Scholar's Pack
  • Studded Leather Armor
  • 80 gold


The Timelocked

Level Proficiency
Bonus
Features Time Energy Spells Known Cantrips Spell Slots per Spell Level
 1st  2nd  3rd  4th  5th  6th  7th  8th  9th
1st +2 Spellcasting, Path Of Protection 2 1 2
2nd +2 Time Energy,Path of Protection 3 3 1 3
3rd +2 Path of Protection 3 4 2 3 2
4th +2 Ability Score Improvement 4 5 2 3 3
5th +3 5 6 2 3 3 2
6th +3 6 7 3 3 3 3
7th +3 7 8 3 3 3 3 1
8th +3 Ability Score Improvement 8 9 3 3 3 3 2
9th +4 9 9 3 3 3 3 3 1
10th +4 10 10 3 3 3 3 3 1
11th +4 11 10 3 3 3 3 3 2 1
12th +4 Ability Score Improvement 12 11 3 3 3 3 3 2 1
13th +5 13 11 4 3 3 3 3 2 1 1
14th +5 14 12 4 3 3 3 3 2 1 1
15th +5 15 12 4 3 3 3 3 2 1 1 1
16th +5 Ability Score Improvement 16 12 4 3 3 3 3 2 1 1 1
17th +6 17 13 4 3 3 3 3 2 1 1 1 1
18th +6 18 13 4 3 3 3 3 3 1 1 1 1
19th +6 Ability Score Improvement 19 13 4 3 3 3 3 3 2 1 1 1
20th +6 20 13 4 3 3 3 3 3 2 2 1 1

Spellcasting

Your training in the past or as a child has given you the ability to do certain arcana spells. As a Timelocked you have also been infused with ways to change your spells power that will be unlocked in future levels

Time Energy

Time Energy is a Timelocked's main source of power. You unlock it at level 2 and start with 3 Time Energies. Look at the Level Chart to see how much you have each level. You use these for most of the abilities given to you by your Path of Protection, but you may also use them to make a spell slot up to level 3 as a bonus action(lose after a long rest). The amount they cost is the chart under this text.

Creating Spell Slots
Spell Slot Level Sorcery Point Cost
1st 2
2nd 3
3rd 5

If you reach 0 Time Energy, then you start to flicker out of time a bit and become transparent. For 2 minutes after this happens you are unconscious. You have -5 on all rolls and can not cast any spells except Cantrips. For 2 hours after this happens you can not be hit or damage by any normal or magic means until after the duration or you take a rest. You go to your level maximum after a long rest, and half after a short rest(Round Down).

Paths of Protection

When you become a Timelocked, you must choose what it is that you want to be spread through time. There are 2 options, you can bring order and justice(Lawful) or mayhem and wildness(Chaotic). This will be decided by your Alignment choice of Lawful or Chaotic, if you are Neutral, you can choose one of the two.

Lawful

As a Lawful Timelocked, before you were lost in time you were one who tried to keep law and defend it throughout time. This Side has used their time to try to fine tune their powers. Making them not the strongest, but hold much more control over their abilities.

Faze

This is a ability that at the cost of 2 time energy can allow you to at the end of your turn make it so one lethal attack will not hit you. You will fade out of that time frame into after the attack has taken place. This effect will last until the start of your next turn. You gain this ability at level 2

Timed Accuracy

With this ability you use 2 time energy to look a few seconds into the future before your attack. Use this as a bonus action and add 1d4 per your Timelocked level to your next attack roll this turn. However, if that attack hits subtract 4 from the damage. You gain this ability at level 3

Chaotic

As a Chaotic Timelocked, you were one of those who tried to keep and spread chaos wherever in time you could before you become stuck. The Chaotic side has taken to find more powerful ways to use their abilities, but because of this there is always a chance they will not be able to handle the power.

Glitch

This ability lets you, at the end of your turn, use 1 time energy to try to glitch out of the time frame in which the next attack that hits you is made until the start of your turn. When the attack roll hits you, roll a d20 and if it's a 16 or higher, then you glitch back into time before the attack is over and it still hits you. You gain this ability at level 2

Timed Blow

You use this ability as a bonus action. Once you use it you go a few seconds into the future to find the most lethal place possible to hit your enemy. On your next attack this turn if it hits add 1d4 per your Timelocked level to the damage of that attack. However, being so focused on 1 place makes it easier for your foe to dodge, so subtract 4 from the attack. You gain this ability at level 3



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Facts about "Timelocked (5e Class)"
Canontrue +
Hit Die1d 8 +
Identifier5e Class +
Length20 +
RatingUnrated +
SaveIntelligence + and Dexterity +
SkillInvestigative +, Acrobatic +, Stealth +, Animal Handling +, History +, Insight +, Perception + and Arcana +
TitleTimelocked +