Timelocked (5e Class)
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Timelocked
You are part or descended from a race know as the Timelocked. They are known for watching over time and keeping a eye on things. For whatever reason you are where you are now your mission as this class is to spread your group's will across time.
Timelocked Race
Also keep in mind that you must be part or related by 2 generations to the Time Cop Race in order to become one. Being this race does not mean you must be one however This Race looks like a pale human. You add +2 Intel and +1 Dex instead of +1 to everything like a human,an and you also reach what is considered a adult at the age of 25, and are expected to live up to 250. Everything else is the same to a human however.
Timelocked Descendant
Being descended means you are any race that has had a timelocked as a parent or grandparent, and also gives you the ability to be this class. You get +1 Dex and -1 Str to add on to whatever race you are, and you also get +10 years to your lifespan.
Creating a Timelocked
Timelockeds are usually part of a big organization or group of time. Try to think about what has happened with that group. Have they gone rogue and left them? Is their appearance now a mission gone wrong? Also note that you do now have full control over yourself from any instance of time. Is there a reason for this?
Quick Build
You can make a Timelocked quickly by following these suggestions. First, Intelligence should be your highest ability score, followed by Dexterity or Strength (depending on how you choose to play this class). Second, choose the Soldier, Cloistered Scholar,or any Science background.
Class Features
As a Timelocked, you gain the following class features.
Hit Points
Hit Dice: 18 per Timelocked level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 18 + your Constitution modifier
Proficiencies
Armor: Light armor, Splint
Weapons: Futuristic Weapons
Tools:
Saving Throws: Intelligence, Dexterity
Skills: Choose three from Stealth, Animal Handling, History, Insight, Perception, Arcana, [[Investigative (5e)|]], [[Acrobatic (5e)|]].
Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) Stun Baton, (b) Laser Pistol & Power Pack(35 uses)
- (a) Dungeoneer's Pack, (b) Scholar's Pack
- Studded Leather Armor
- 80 gold
The Timelocked
Level | Proficiency Bonus |
Features | Time Energy | Spells Known | Cantrips | —Spell Slots per Spell Level— | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | ||||||
1st | +2 | Spellcasting, Path Of Protection | — | 2 | 1 | 2 | — | — | — | — | — | — | — | — |
2nd | +2 | Time Energy | 3 | 3 | 1 | 3 | — | — | — | — | — | — | — | — |
3rd | +2 | 3 | 4 | 2 | 3 | 2 | — | — | — | — | — | — | — | |
4th | +2 | Ability Score Improvement | 4 | 5 | 2 | 3 | 3 | — | — | — | — | — | — | — |
5th | +3 | 5 | 6 | 2 | 3 | 3 | 2 | — | — | — | — | — | — | |
6th | +3 | 6 | 7 | 3 | 3 | 3 | 3 | — | — | — | — | — | — | |
7th | +3 | 7 | 8 | 3 | 3 | 3 | 3 | 1 | — | — | — | — | — | |
8th | +3 | Ability Score Improvement | 8 | 9 | 3 | 3 | 3 | 3 | 2 | — | — | — | — | — |
9th | +4 | 9 | 9 | 3 | 3 | 3 | 3 | 3 | 1 | — | — | — | — | |
10th | +4 | 10 | 10 | 3 | 3 | 3 | 3 | 3 | 1 | — | — | — | — | |
11th | +4 | 11 | 10 | 3 | 3 | 3 | 3 | 3 | 2 | 1 | — | — | — | |
12th | +4 | Ability Score Improvement | 12 | 11 | 3 | 3 | 3 | 3 | 3 | 2 | 1 | — | — | — |
13th | +5 | 13 | 11 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | — | — | |
14th | +5 | 14 | 12 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | — | — | |
15th | +5 | 15 | 12 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — | |
16th | +5 | Ability Score Improvement | 16 | 12 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — |
17th | +6 | 17 | 13 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 | |
18th | +6 | 18 | 13 | 4 | 3 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 | |
19th | +6 | Ability Score Improvement | 19 | 13 | 4 | 3 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
20th | +6 | 20 | 13 | 4 | 3 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
Spellcasting
Your training in the past or as a child has given you the ability to do certain arcana spells. As a Timelocked you have also been infused with ways to change your spells power that will be unlocked in future levels
Time Energy
Time Energy is a Timelocked's main source of power. You unlock it at level 2 and start with 3 Time Energies. Look at the Level Chart to see how much you have each level. You use these for most of the abilities given to you by your Path of Protection, but you may also use them to make a spell slot up to level 3. The amount they cost is the chart under this text.
Creating Spell Slots | |
---|---|
Spell Slot Level | Sorcery Point Cost |
0st | 1 |
1st | 2 |
2nd | 3 |
3rd | 5 |
If you reach 0 Time Energy, then you start to flicker out of time a bit and become transparent. You have -5 on all rolls and can not cast any spells except Cantrips. You go to your level maximum after a long rest, and half after a short rest.
Paths of Protection
When you become a Timelocked, you must choose what it is that you want to be spread through time. There are 2 options, you can bring order and justice(Lawful) or mayhem and wildness(Chaotic). This will be decided by your Alignment choice of Lawful or Chaotic, if you are Neutral, you can choose one of the two.
Lawful
Chaotic
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