Difference between revisions of "Tome of Prowess (3.5e Sourcebook)"

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{{Project Completeness|4}}
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{{author
 
|author_name=Tarkisflux
 
|date_created=Jan 22, 2008
 
|status=Skills complete(ish).<br />Cleaning up text and filling in additional chapters.
 
|balance=Unquantifiable
 
|contributors=Bigode, IGTN, MisterSinister, Parakee, LeadPal
 
|rating=5
 
|raters=Parakee, MisterSinister, Wildmage, TK-Squared, Foxwarrior
 
}}[[Summary::Skills for the mundane and the masterful. Skills that scale to all levels of the game and offer the skilled classes some of the utility previously only found within spells or items.| ]]__NOTOC__
 
 
 
==Introduction: The Importance of Skills ==
 
Welcome to the Tome of Prowess, Skills for the Mundane and the Masterful.
 
 
 
In the multiverse that D&D represents, people can begin their life as serfs and, through trials and challenges, end up as legendary heroes capable of amazing feats that rival the gods themselves. Some accomplish this by learning and exploiting the secrets ways of the multiverse, using magic to accomplish what some look on as miracles. Others train themselves extensively, and accomplish feats beyond lesser mortals through will and skill alone. Skill points represent that skill and training, and they are the primary method of utility ability advancement for those who put in hard work instead of cheating with magic. 
 
 
 
Or at least this is what D&D would like you to think, given the weight the designers placed on skill points and skills themselves. In reality though, the skill totals required to do amazing things are only acquired up in the epic levels, and by that point spellcasters have been doing all of your fancy skill tricks for many levels and your neat trick just isn’t relevant. You’ve probably been doing it yourself with magic items and don’t even know or care that you can do it with that skill you’ve brought up with you.
 
 
 
This supplement for the 3.5 D&D game presents skills to correct that, but it does so by sacrificing the simplicity (and with it the irrelevance) of skills at mid and high levels. There’s a lot more abilities for each skill to keep track of with this modification. And that’s ok, because that’s what the non-spellcasting classes really need.{{Underbar |A Note on Balance|This modification, on its own, will add substantial power to the poor non-casters in the game, and a bit of power to the half casters. If completely utilized, it should bring the monk and fighter level classes up to or above rogue level, and allow all characters to contribute to the game longer than their chassis would normally allow. Keep in mind that if you prefer a lower power game, or your games don’t run past 9th level, this may not be something you should consider implementing. If your games often run into the high levels and you’re tired of fighters depending on magic items or casters to remain useful in the party, this is absolutely something you should consider thoroughly.}}
 
 
 
== Contents ==
 
{| class="column" width="100%"
 
| valign=top width="50%"|
 
===[[/Rules|'''Chapter 1: Rules''']]===
 
:[[/Rules#General Rules|General Rules]]
 
:[[/Rules#Retraining|Retraining]]
 
:[[/Rules#Skill Bonus Changes|Skill Bonus Changes]]
 
:[[/Rules#Converting to the Tome of Prowess|Converting to the Tome of Prowess]]
 
 
 
===[[/Revised Skills|'''Chapter 2: The Revised Skills''']]===
 
:[[/Revised Skills|Skill Summaries]]
 
 
 
:[[/Acrobatics|Acrobatics]]
 
:[[/Affability|Affability]]
 
:[[/Appraisal|Appraisal]]
 
:[[/Arcana|Arcana]]
 
:[[/Athletics|Athletics]]
 
:[[/Bluff|Bluff]]
 
:[[/Ciphers|Ciphers]]
 
:[[/Concentration|Concentration]]
 
:[[/Creature Handling|Creature Handling]]
 
:[[/Cultures|Cultures]]
 
:[[/Devices|Devices]]
 
:[[/Dowsing|Dowsing]]
 
:[[/Endurance|Endurance]]
 
:[[/Escape Artistry|Escape Artistry]]
 
:[[/Geomancy|Geomancy]]
 
:[[/Healing|Healing]]
 
:[[/Intimidation|Intimidation]]
 
:[[/Jump|Jump]]
 
:[[/Legerdemain|Legerdemain]]
 
:[[/Perception|Perception]]
 
:[[/Psychology|Psychology]]
 
:[[/Stealth|Stealth]]
 
:[[/Survival|Survival]]
 
:[[/Thaumaturgy|Thaumaturgy]]
 
:[[/Transformation|Transformation]]
 
 
 
===[[/Supporting Changes|'''Chapter 3: Supporting Changes''']]===
 
:[[/Supporting Changes#Updated Class Features|Updated Class Features]]
 
:[[/Supporting Changes#Character Knowledge and Skills|Character Knowledge and Skills]]
 
:[[/Supporting Changes#Saving Throw Adjustments|Saving Throw Adjustments]]
 
::[[/Supporting Changes#Some Instantaneous Spells Aren't...|Some Instantaneous Spells Aren't...]]
 
::[[/Supporting Changes#Optional Rule: Alternate Saving Throw Modifiers|Optional Rule: Alternate Saving Throw Modifiers]]
 
:Revised Rules
 
::[[/Supporting Changes#Revised Animal Training Rules|Animal Training Rules]]
 
::[[/Supporting Changes#Revised Movement and Fatigue Rules|Movement and Fatigue Rules]]
 
::[[/Supporting Changes#Revised Pickpocketing Rules|Pickpocketing Rules]]
 
::[[/Supporting Changes#Revised Riding Rules|Riding Rules]]
 
::[[/Supporting Changes#Revised Spellcasting Interruption|Spellcasting Interruption]]
 
::[[/Supporting Changes#Revised Tracking Rules|Tracking Rules]]
 
| valign=top width="50%"|
 
===[[/Playing the Skills Game|'''Chapter 4: Playing the Skills Game''']]===
 
:[[/Playing the Skills Game#The Combat Game|The Combat Game]]
 
::[[/Playing the Skills Game#Skills as Mobility|Skills as Mobility]]
 
::[[/Playing the Skills Game#Skills as Offense|Skills as Offense]]
 
::[[/Playing the Skills Game#Skills as Defenses|Skills as Defenses]]
 
:[[/Playing the Skills Game#The Infiltration Game|The Infiltration Game]]
 
::[[/Playing the Skills Game#The Stealth Mini-Game|The Stealth Mini-Game]]
 
::[[/Playing the Skills Game#The "Walk Right In" Mini-Game|The "Walk Right In" Mini-Game]]
 
:[[/Playing the Skills Game#Combining Skills|Combining Skills]]
 
 
 
===[[/Characters in a Skilled Game|'''Chapter 5: Characters in a Skilled Game''']]===
 
:[[/Characters in a Skilled Game#Feats for the Skilled|Feats for the Skilled]]
 
::[[/Characters in a Skilled Game#Standard Feat Descriptions|Standard Feat Descriptions]]
 
::[[/Characters in a Skilled Game#Tome Style Scaling Feats|Tome Style Scaling Feats]]
 
::[[/Characters in a Skilled Game#Scaling Feat Descriptions|Scaling Feat Descriptions]]
 
:[[/Characters in a Skilled Game#Gear for the Skilled|Gear for the Skilled]]
 
::[[/Characters in a Skilled Game#Example Skill Items|Example Skill Items]]
 
::[[/Characters in a Skilled Game#Creating Magical Skill Gear|Creating Magical Skill Gear]]
 
:[[/Characters in a Skilled Game#Magic for the Unskilled|Magic for the Unskilled]]
 
::[[/Characters in a Skilled Game#Removed Spells|Removed Spells]]
 
::[[/Characters in a Skilled Game#Rewritten Spell Descriptions|Rewritten Spell Descriptions]]
 
 
 
===[[/Running a Skilled Game|'''Chapter 6: Running a Skilled Game''']]===
 
:[[/Running a Skilled Game#Skillful Monsters|Skillful Monsters]]
 
::[[/Running a Skilled Game#Skill Abilities Available to Monsters|Skill Abilities Available to Monsters]]
 
::[[/Running a Skilled Game#Setting the DCs for Abilities Used Against Monsters|Setting the DCs for Abilities Used Against Monsters]]
 
:[[/Running a Skilled Game#Running a Skilled Society|Running a Skilled Society]]
 
 
 
===[[/Going Further|'''Chapter 7: Going Further''']]===
 
:[[/Going Further#Using Tome of Prowess with...|Using Tome of Prowess with...]]
 
::[[/Going Further#Lycanthropy|Lycanthropy]]
 
::[[/Going Further#Psionics|Psionics]]
 
::[[/Going Further#Tome of Battle|Tome of Battle]]
 
|}
 
 
 
==Credits==
 
While this work is largely my own, there are people who contributed material or other support and should be recognized.
 
*Bigode is not a wiki contributor, but assisted with a rather thorough editing pass of the skills while I was posting them to the wiki in the second phase. Typos, incorrect references, junk abilities, and actual nonsense were all corrected or pulled as a result of his work.
 
*[[User:IGTN|IGTN]] is responsible in large part for the [[Tome of Prowess (3.5e Sourcebook)/Jump|jump skill]]. His work to make a non-linear scaling jump was taken as the starting point, with his permission, for what eventually wound up in the book. It's posting to TGD also convinced me to put up some initial work I had been sitting on for a while to get some feedback. He was the first user to incorporate it into another complete wiki sourcebook, his [[Book of Elements (3.5e Sourcebook)|Book of Elements]] sourcebook, despite that work being complete and this one still in process.
 
*[[User:MisterSinister|MisterSinister]] was an early adopter and source of continued motivation to finish things up. He also contributed the following skill feats: {{#ask: [[author::MisterSinister]] [[Category:Feat]] [[Category:Tome of Prowess]]}}.
 
*[[User:Parakee|Parakee]] contributed the following skill feats: {{#ask: [[author::Parakee]] [[Category:Feat]] [[Category:Tome of Prowess]]}}.
 
*[[User:LeadPal|LeadPal]] contributed to the "Playing the X Game" sections, including almost all of the Perception entry (minor edits were made from his version, which can be found [http://www.tgdmb.com/viewtopic.php?t=53127&start=24 here].
 
*A special mention also goes out to [[User:Ghostwheel|Ghostwheel]]. While he hasn't contributed work to the project, he has served as a sounding board for abilities on several occasions and his interest in adapting this work to his other projects has helped me tighten things up where appropriate.
 
 
 
 
 
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{{3.5e Sourcebooks Breadcrumb}}
 
[[Category:3.5e]]
 
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Revision as of 20:19, 10 June 2012

Article BalanceHigh +
AuthorTarkisflux +
Completeness4 +
Identifier3.5e Sourcebook +
Rated ByLeziad +, Undead Knave +, MisterSinister +, Wildmage +, TK-Squared +, Foxwarrior +, Surgo + and DanielDraco +
RatingRated 3.8 / 4 +
SummarySkills for the mundane and the masterful. Skills that scale to all levels of the game and offer the skilled classes some of the utility previously only found within spells or items. +
TitleTome of Prowess +