Difference between revisions of "Totemic Power (3.5e Spell)"

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Choose an ability score, you gain a +4 bonus to that ability score. You may cast this spell in higher level spell slots, for each additional level of spell slot above 2nd you select another ability score to grant the bonus to. If the bonus is placed on a permanent magic item or is made longer than 10 minutes/level it bonus become an enhancement bonus.</onlyinclude>
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When you cast this spell, choose an ability score. The target of this spell is granted a +4 enhancement bonus to that ability score.
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You may cast this spell in higher level spell slots, increasing the ability score bonus or number of ability scores that benefits from the bonus.
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* If cast in a 3rd level spell slot, this spell grants a +4 enhancement bonus to two ability scores.
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* If cast in a 4th level spell slot, this spell grants a +6 enhancement bonus to two ability scores.
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* If cast in a 5th level spell slot, this spell grants a +6 enhancement bonus to three ability scores.
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* If cast in a 6th level spell slot, this spell grants a +8 enhancement bonus to three ability scores.
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* If cast in a 7th level spell slot, this spell grants a +8 enhancement bonus to four ability scores.
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* If cast in a 8th level spell slot, this spell grants a +10 enhancement bonus to four ability scores.
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* If cast in a 9th level spell slot, this spell grants a +10 enhancement bonus to five ability scores.
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If ''totemic power'' is placed on a permanent magic item or it effects is made longer than 10 minutes/level, the enhancement bonus it grants is halved.</onlyinclude>
  
  

Revision as of 18:17, 11 October 2020

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Author: Leziad (talk)
Date Created: 31st March 2016
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Note: This is a homebrew spell designed to replace Bull's Strength and assorted spells. You may be looking for the originals instead.


Totemic Power
Transmutation
Level: Blackguard 2, Cleric 2, Druid 2, Ki Master 2, Paladin 2, Sorcerer/Wizard 2
Components: V, S
Casting time: 1 Standard Action
Range: Touch
Target: Creature touched
Duration: 1 min./level (D)
Saving Throw: Yes (Harmless)
Spell Resistance: No

When you cast this spell, choose an ability score. The target of this spell is granted a +4 enhancement bonus to that ability score.

You may cast this spell in higher level spell slots, increasing the ability score bonus or number of ability scores that benefits from the bonus.

  • If cast in a 3rd level spell slot, this spell grants a +4 enhancement bonus to two ability scores.
  • If cast in a 4th level spell slot, this spell grants a +6 enhancement bonus to two ability scores.
  • If cast in a 5th level spell slot, this spell grants a +6 enhancement bonus to three ability scores.
  • If cast in a 6th level spell slot, this spell grants a +8 enhancement bonus to three ability scores.
  • If cast in a 7th level spell slot, this spell grants a +8 enhancement bonus to four ability scores.
  • If cast in a 8th level spell slot, this spell grants a +10 enhancement bonus to four ability scores.
  • If cast in a 9th level spell slot, this spell grants a +10 enhancement bonus to five ability scores.

If totemic power is placed on a permanent magic item or it effects is made longer than 10 minutes/level, the enhancement bonus it grants is halved.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsBlackguard
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsCleric
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsDruid
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsPaladin
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

Leziad's Homebrew (4427 Articles)
Leziadv
Article BalanceHigh +
AuthorLeziad +
ComponentV + and S +
Identifier3.5e Spell +
LevelBlackguard 2 +, Cleric 2 +, Druid 2 +, Ki Master 2 +, Paladin 2 + and Sorcerer/Wizard 2 +
RangeTouch +
RatingUndiscussed +
SchoolTransmutation +
SummaryA replacement of the Animal's X spells, designed to be useful even at later level. +
TitleTotemic Power +