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Tough Guy (3.5e Feat)

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Author: TK-Squared (talk)
Date Created: 20th June 2009
Status: Finished
Editing: Clarity edits only please
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Tough Guy [Archetype] Prerequisites: Con 16+Benefit: See below Special: If you ever stop qualifying for this feat, you can trade it for another archetype feat which you meet the prerequisites for.

Archetype Feat Bonus are based on HD.

  • 1 HD: Your hit die sizes increase by 1 step (1d4 to 1d6, 1d6 to 1d8, etc). You also gain +1 hp per level. If you already have a d12 hit die, you gain +2hp per level instead.
  • 3 HD: You can enchant your body as though it were armor. You also gain a natural armor bonus equal to one third of your HD (rounded up), as long as you're not wearing any armour.
  • 8 HD: You gain DR/- equal to your constitution modifier whenever you are not wearing armour.
  • 15 HD: You gain fast healing equal to your constitution modifier.


TK-Squared's Homebrew
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TKLogo.jpg Races The Ortal
Classes
Options Boxer, Feral Child, Human Bastard, Marksman, Tough Guy, Weapon Focus, Weapon Specialization
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Spells Call of the Reaper, Devil's Pact
Dying is Serious, Lavabox, MudBox, Talk, Website



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