Change Alignment/Energy (3.5e Power)

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Author: Franken Kesey (talk)
Date Created: 04/15/19
Status: Fin
Editing: Clarity edits only please
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Transmute Alignment and Energy
Psychometabolism [Evil, Good]
Level: Psion/Wilder 7, Judge of Existence 6,
Display: Mental
Manifesting Time: 1 full-round action
Range: Close (25 ft. + 5 ft./2 levels)
Area: 5’ cube/level (S)
Duration: 1 round/level (D)
Saving Throw: Will
Power Resistance: No
Power Points: 5

A single use does only one of the following:

  • Evil Negative: Can make an area evil aligned and negative energy dominated. The evil alignment gives a –2 penalty on all Charisma-based checks for non-evil creatures. The negative energy deals 1d6 damage per round to living creatures (heals undead).
  • Good Positive: Can make an area good aligned and positive energy dominated. The good alignment gives a –2 penalty on all Charisma-based checks for non-good creatures. The positive energy heals 1d6 damage per round to living creatures (harms undead).

The Protection from Evil and Good spells has no effect on this, however, dispel evil and dispel good spells dismisses the entire effect.

Augment: You can augment this power in one or more of the following ways.

  1. If you spend 2 extra power points (to any of the above or below), the area of effect increases by 5’ in all three dimensions.
  2. If you spend 4 extra power points, strongly aligns the alignment (treat like strongly aligned, but only the alignment option).

In addition, for every 2 extra power points you spend to achieve any of these effects, this power’s save DC increases by 1.


Back to Main Page3.5e HomebrewClass Ability ComponentsPowersPsion/Wilder

Article BalanceVery High +
AuthorFranken Kesey +
DescriptorEvil + and Good +
DisciplinePsychometabolism +
Identifier3.5e Power +
LevelPsion/Wilder 7 + and Judge of Existence 6 +
RatingUndiscussed +
SummaryChange alignment and energy. +
TitleEnergy +