Triton Master of Waves (5e)

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 5th edition Pointer  + 

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Theros
Setting

Theros
Setting


Triton Master of Waves (pointer) [1]
Medium Humanoid (Tritons), Neutral
Armor Class: 15 (natural armor)
Hit Points: 105
Speed: 30 ft., swim 30 ft.
STR DEX CON INT WIS CHA
Saving Throws: Dex, Int, Cha
Skills: Athletics, Nature, Survival
Senses: darkvision 60 ft., passive Perception 11
Languages: Common, Primordial
Challenge: 8 (3,900 xp)Proficiency Bonus (PB): +3

Features

Amphibious. [2] The triton can breathe air and water.

Innate Spellcasting.

Actions

Multiattack.

Wave Touch. Melee Spell Attack

Ray of Frost (Cantrip). [3] Ranged Spell Attack: +7 to hit, range 60 ft., one creature. Hit: 13 (3d8) cold damage, and the target's speed is reduced by 10 feet until the start of the triton's next turn. 

Bonus Actions

Summon Water Weird (Recharges after a Short or Long Rest).

Reactions

Frigid Shield.

Unofficial Description: A Triton summon storms.


Sources and Notes[edit]

  1. F. Wesley Schneider, James Wyatt (21 July 2020). Mythic Odysseys of Theros. (5e) Wizards of the Coast. ISBN 978-0-7869-6706-3. p. 245. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL.
  3. This wording is drawn from the spell of the same name found in — Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL.

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AlignmentNeutral +
AuthorMythic Odysseys of Theros +
CRval8 +
Canontrue +
Challenge Rating8 +
Experience Points3,900 +
FeaturesAmphibious +, Innate Spellcasting +, Multiattack +, Wave Touch +, Ray of Frost +, Summon Water Weird + and Frigid Shield +
Hit Points105 +
PublicationMythic Odysseys of Theros +
SettingTheros +
SizeMedium +
SortTextTriton Master of Waves 5e +
SubtypeTriton +
SummaryA Triton summon storms. +
TypeHumanoid +