Difference between revisions of "Turncoat Smite (3.5e Feat)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
Line 9: Line 9:
 
|types
 
|types
 
|summary=Whenever you use Smite Good, you treat evil creatures as valid smiting target.  
 
|summary=Whenever you use Smite Good, you treat evil creatures as valid smiting target.  
|prereqs=Smite Good Class Abilities
+
|prereqs=''Smite Good'' Special Ability
 
|fluff=You are dedicated in defeating evil, if not for the sake of good to simply topple it and becoming the greatest evil around.  
 
|fluff=You are dedicated in defeating evil, if not for the sake of good to simply topple it and becoming the greatest evil around.  
 
|benefit=Whenever you use Smite Good, you treat evil creatures as valid smiting target. If you possess ''Smite Impudence''<sup>Pathfinder</sup> you always treat evil-aligned creatures opposed to the outsider you invoked. Your Smite Good ability count as Smite Evil for the purpose of meeting prerequisites.  
 
|benefit=Whenever you use Smite Good, you treat evil creatures as valid smiting target. If you possess ''Smite Impudence''<sup>Pathfinder</sup> you always treat evil-aligned creatures opposed to the outsider you invoked. Your Smite Good ability count as Smite Evil for the purpose of meeting prerequisites.  
  
In addition, you exude terror as you smite, whenever you successfully smite a creature it must make a [[Will]] save or become [[At Bay (3.5e Condition)|At Bay]] from you for 1 round.  
+
In addition, you smite is driven by hate and is particularly painful. The first time in an encounter you smite a particular creature, it must make a [[Fortitude]] save (DC 10 + 1/2 Character Level + [[Charisma]] modifier) or become [[SRD:Stunned|stunned]] for 1 round.
 
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. -->
 
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. -->
 
|normal=
 
|normal=

Revision as of 20:54, 15 July 2019

Homebrew.png
Author: Leziad (talk)
Date Created: 30th June 2019
Status: Finished
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article


Turncoat Smiting [General] You are dedicated in defeating evil, if not for the sake of good to simply topple it and becoming the greatest evil around.Prerequisites: Smite Good Special AbilityBenefit: Whenever you use Smite Good, you treat evil creatures as valid smiting target. If you possess Smite ImpudencePathfinder you always treat evil-aligned creatures opposed to the outsider you invoked. Your Smite Good ability count as Smite Evil for the purpose of meeting prerequisites.

In addition, you smite is driven by hate and is particularly painful. The first time in an encounter you smite a particular creature, it must make a Fortitude save (DC 10 + 1/2 Character Level + Charisma modifier) or become stunned for 1 round. Special: You may retain your class features and ability to advance in any class which grant you smite good even if you are no longer evil. However you must still follow whatever code of conduct the class still has, which may make your life difficult.



Back to Main Page3.5e HomebrewCharacter OptionsFeats

Leziad's Homebrew (4431 Articles)
Leziadv
Article BalanceModerate +
AuthorLeziad +
Identifier3.5e Feat +
PrerequisiteSmite Good Special Ability +
RatingUndiscussed +
SummaryWhenever you use Smite Good, you treat evil creatures as valid smiting target. +
TitleTurncoat Smite +
TypeGeneral +