Turncoat Smite (3.5e Feat)
| |||||||||
| |||||||||
Rate this article Discuss this article |
Turncoat Smiting [General]
You are dedicated in defeating evil, if not for the sake of good to simply topple it and becoming the greatest evil around.Prerequisites: Smite Good Special AbilityBenefit: Whenever you use Smite Good, you treat evil creatures as valid smiting target. If you possess Smite ImpudencePathfinder you always treat evil-aligned creatures opposed to the outsider you invoked. Your Smite Good ability count as Smite Evil for the purpose of meeting prerequisites.
In addition, you smite is driven by hate and is particularly painful. The first time in an encounter you smite a particular creature, it must make a Fortitude save (DC 10 + 1/2 Character Level + Charisma modifier) or become stunned for 1 round.
Special: You may retain your class features and ability to advance in any class which grant you smite good even if you are no longer evil. However you must still follow whatever code of conduct the class still has, which may make your life difficult.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
Leziadv |
---|
Article Balance | Moderate + |
Author | Leziad + |
Identifier | 3.5e Feat + |
Prerequisite | Smite Good Special Ability + |
Rating | Undiscussed + |
Summary | Whenever you use Smite Good, you treat evil creatures as valid smiting target. + |
Title | Turncoat Smite + |
Type | General + |