Unbalancing Assault (3.5e Maneuver)
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|Tiger Claw (Strike)|
|Initiation Action:||One full-round action|
|Saving Throw:||Fortitude or Reflex|
When you initiate this maneuver, make a charge as part of a full round action. At the end of the charge, make a Jump check against your target’s AC. If you fail the initial Jump check, you are flat-footed until the start of your next turn. If successful, you can make one attack against your target for each ten points of your Jump check. All of these attacks are made at your highest base attack bonus, but all of your attacks suffer a cumulative -1 penalty for each attack beyond the first. You must state the number of attacks you will take before rolling attack rolls. Creatures damaged by two or more of your attacks from this maneuver become flat-footed until their next turn. If you have an ability that grants extra damage dice on flat-footed opponents, such as sneak attack, attacks that connect after your second add that damage.
Facts about "Unbalancing Assault (3.5e Maneuver)"
|Article Balance||High +|
|Discipline||Tiger Claw +|
|Identifier||3.5e Maneuver +|
|Rated By||Spanambula + and Undead_Knave +|
|Rating||Rating Pending +|
|Summary||You recklessly charge an opponent in an attempt to unbalance them. +|
|Title||Unbalancing Assault +|