Open main menu

Dungeons and Dragons Wiki β

Unbalancing Assault (3.5e Maneuver)

Homebrew.png
Author: Jota (talk)
Date Created: 15 February 2013
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
 Ratings for this homebrew:
Average:
NA
/ 4

 0 users favored it (4/4).
 0 users liked it (3/4).
 0 were neutral on it (2/4).
 0 users disliked it (1/4).
 2 users opposed it (0/4).

RatingPending.png
Rate this article
Discuss this article


Unbalancing Assault
Tiger Claw (Strike)
Level: 1
Initiation Action: One full-round action
Range: See text
Target: One creature
Duration: One round
Saving Throw: Fortitude or Reflex
Abandoning caution to the wind, you leap into the fray in an attempt to unsettle your opponents and get them on the back-foot.

When you initiate this maneuver, make a charge as part of a full round action. At the end of the charge, make a Jump check against your target’s AC. If you fail the initial Jump check, you are flat-footed until the start of your next turn. If successful, you can make one attack against your target for each ten points of your Jump check. All of these attacks are made at your highest base attack bonus, but all of your attacks suffer a cumulative -1 penalty for each attack beyond the first. You must state the number of attacks you will take before rolling attack rolls. Creatures damaged by two or more of your attacks from this maneuver become flat-footed until their next turn. If you have an ability that grants extra damage dice on flat-footed opponents, such as sneak attack, attacks that connect after your second add that damage.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesTiger Claw