Difference between revisions of "Uncontrollable Magic Overload (3.5e Flaw)"

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|summary=Your magical power emerges from your entire body, expelling uncontrollable waves of energy around you.
 
|summary=Your magical power emerges from your entire body, expelling uncontrollable waves of energy around you.
  
|prerequisite=Able to cast spells, caster level 1.
+
|prerequisite=Able to learn and cast arcane spells without preparing them, Must know at least 1 spell with an elemental descriptor, 1 level of a Spellcaster class
  
|effect=Whenever you cast a spell (level 1 or higher) with an elemental descriptor (Fire, Electricity, Cold...etc), your body absorbs this uncontrollable energy and expels it every round the spell is active in a dazzling wave, wounding your allies, but not your enemies. This wave of energy deals damage equal to the level of the spell cast and has a range of 5 ft/5 caster levels (10 ft at level 10, 15 ft at level 15...etc). In addition to the damage inflicted, the energy you released affects allies in the area with a specific effect depending of the element descriptor :
+
|effect=Each time you cast a spell (level 1 or higher) with an elemental descriptor (Fire, Electricity, Cold...etc), your body absorbs this instable energy and may expels it in a dazzling wave, wounding allies and enemies around you. You must roll a concentration check (DC = 20 + 5 x level of the spell), if you fail, you release a wave of energy that deals damage equal to the level of the casted spell and has a range of 5 ft/5 caster levels (10 ft at level 10, 15 ft at level 15...etc). In addition to the damage, this uncontrolable energy can emit special effects depending on the elemental descriptor of the casted spell:
  
<b>=> Acid</b> : Your eyes are filled with blood, Your skin expels purple and corrosive vapors that slowly diffuse around you. Allies around you in the area of effect are [[sickened]] for 1 round. Each creature affected have the right to a saving throw (Fortitude, DC = 10 + level of the spell + spell ability modifier) to not be [[sickened]].
+
<b>=> Acid</b> : Your skin expels purple and corrosive vapors that slowly diffuse around you. Creatures around you in the area of effect are [[sickened]] for 1 round and have the right to a saving throw (Fortitude, DC = 10 + level of the spell + spell ability modifier) to not be [[sickened]].
  
<b>=> Air</b> : Your body releases a light fog swirling around your waist. Your hair green slightly and floats in the breeze and you expel gusts of winds. Allies around you in the area of effect are [[blown away]] for 1 round. Each creature affected have the right to a saving throw (Fortitude, DC = 10 + level of the spell + spell ability modifier) to not be [[blown away]].
+
<b>=> Air</b> : Your body releases a light fog swirling around your waist. Your hair green slightly and floats in the breeze and you expel gusts of winds. Creatures around you in the area of effect are [[SRD:Blown Away|Blown Away]] for 1 round and have the right to a saving throw (Fortitude, DC = 10 + level of the spell + spell ability modifier) to not be [[SRD:Blown Away|Blown Away]].
  
<b>=> Cold</b> : An icy aura emerges from your body. Your skin whitens, and your hair is covered with ice. The ambient temperature drops by 180 °F and your allies become slower as affected by the Slow spell effect ([[SRD:Slow]]). They have the right to a saving throw (Fortitude, DC = 10 + spell level + spell ability modifier). If they fail, they are slowed down.
+
<b>=> Cold</b> : An icy aura emerges from your body. Your skin whitens, and your hair is covered with ice. The ambient temperature drops by 120 °F and creatures become slower as affected by the [[SRD:Slow|Slow]] spell effect. They have the right to a saving throw (Fortitude, DC = 10 + spell level + spell ability modifier). If they fail, they are slowed down.
  
<b>=> Darkness</b> : Your eyes are blushing and your skin is turning black. Dark volupts emanate from your body and the tone of your voice seems to be inhabited by a demonic force. A dark aura surrounds you and decreases the surrounding brightness. Allies around you in the area of effect are affected by [[aura seal]] for 1 round. Each creature affected have the right to a saving throw (Will, DC = 10 + level of the spell + spell ability modifier) to not be affected by [[aura seal]] condition.
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<b>=> Darkness</b> : Your eyes are blushing and your skin is turning black. Dark volupts emanate from your body and the tone of your voice seems to be inhabited by a demonic force. A dark aura surrounds you and decreases the surrounding brightness. Creatures around you in the area of effect are affected by [[aura seal]] for 1 round and have the right to a saving throw (Will, DC = 10 + level of the spell + spell ability modifier) to not be affected by [[aura seal(3.5e Condition)|aura seal]] condition.
  
<b>=> Earth</b> : Your skin thickens, dries, and cracks. Your hair and nails look dull and gross. A cloud of fine dust and sand surrounds you and affects your allies. Allies around you in the area of effect are [[dazzled]] for 1 round. Each creature affected have the right to a saving throw (Fortitude, DC = 10 + level of the spell + spell ability modifier) to not be [[dazzled]].
+
<b>=> Earth</b> : Your skin thickens, dries, and cracks. Your hair and nails look dull and gross. A cloud of fine dust and sand surrounds you. Creatures around you in the area of effect are [[SRD:Dazzled|Dazzled]] for 1 round and have the right to a saving throw (Fortitude, DC = 10 + level of the spell + spell ability modifier) to not be [[SRD:Dazzled|Dazzled]].
  
<b>=> Electricity</b> : Your eyes become light blue and fill with electricity. Streams of electrical flow emerge from your body and emit a powerful electromagnetic field. Allies around you in the area of effect are [[stunned]] for 1 round. Each creature affected have the right to a saving throw (Reflex, DC = 10 + level of the spell + spell ability modifier) to not be [[stunned]].
+
<b>=> Electricity</b> : Your eyes become light blue and fill with electricity. Streams of electrical flow emerge from your body and emit a powerful electromagnetic field. Allies around you in the area of effect are [[Stunned]] for 1 round and have the right to a saving throw (Reflex, DC = 10 + level of the spell + spell ability modifier) to not be [[Stunned]].
  
<b>=> Fire</b> : A burning aura emerges from your body. Light smoke emanates from your nose and mouth, and your skin becomes red. The ambient temperature rises by 180 °F and all allies around you risk catching on fire. They have the right to a saving throw (Reflex, DC = 10 + level of the spell + spell ability modifier). If they fail, they catch fire. Each round they receive 1d6 fire damage, and have the right to a new saving throw to extinguish the fire.
+
<b>=> Fire</b> : A burning aura emerges from your body. Light smoke emanates from your nose and mouth, and your skin turns to scarlet. The ambient temperature rises by 120 °F and all creatures around you risk catching on fire. They have the right to a saving throw (Reflex, DC = 10 + level of the spell + spell ability modifier). If they fail, they catch fire. Each round they receive 1d6 fire damage, and have the right to a new saving throw to extinguish the fire.
  
<b>=> Force</b> : A vaporous silhouette of pure strength surrounds you, modeling each of your movements with an almost imperceptible force barrier, and releasing violents waves of force in all directions. Allies around you in the area of effect are [[shaken]] for 1 round. Each creature affected have the right to a saving throw (Reflex, DC = 10 + level of the spell + spell ability modifier) to not be [[shaken]].
+
<b>=> Force</b> : A vaporous silhouette of pure strength surrounds you, modeling each of your movements with an almost imperceptible force barrier, and releasing violents waves of force in all directions. Creatures around you in the area of effect are [[shaken]] for 1 round and have the right to a saving throw (Reflex, DC = 10 + level of the spell + spell ability modifier) to not be [[shaken]].
  
<b>=> Light</b> : Your eyes are bursting with white light. Geometric lines light up on your skin and shine a piercing glow. Allies around you in the area of effect are [[blinded]] for 1 round. Each creature affected have the right to a saving throw (Fortitude, DC = 10 + level of the spell + spell ability modifier) to not be [[blinded]].
+
<b>=> Light</b> : Your eyes are bursting with white light. Geometric lines light up on your skin and shine a piercing glow. Creatures around you in the area of effect are [[blinded]] for 1 round and have the right to a saving throw (Fortitude, DC = 10 + level of the spell + spell ability modifier) to not be [[blinded]].
  
<b>=> Sonic</b> : A circular pink aura explodes violent sonic wave from your lungs. Allies around you in the area of effect are [[deafened]] for 1 round. Each creature affected have the right to a saving throw (Fortitude, DC = 10 + level of the spell + spell ability modifier) to not be [[deafened]].
+
<b>=> Sonic</b> : A circular pink aura explodes violent sonic wave from your lungs. Creatures around you in the area of effect are [[deafened]] for 1 round and have the right to a saving throw (Fortitude, DC = 10 + level of the spell + spell ability modifier) to not be [[deafened]].
  
<b>=> Water</b> : Your skin becomes pure and pearly, without the slightest imperfection. Your hair softens and shines with a shimmery glow. Allies around you in the area of effect are [[fascinated]] by your beauty for 1 round. Each creature affected have the right to a saving throw (Will, DC = 10 + level of the spell + spell ability modifier) to not be [[fascinated]].
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<b>=> Water</b> : Your skin becomes pure and pearly, without the slightest imperfection. Your hair softens and shines with a shimmery glow. Creatures around you in the area of effect are [[SRD:fascinated|fascinated]] by your beauty for 1 round and have the right to a saving throw (Will, DC = 10 + level of the spell + spell ability modifier) to not be [[SRD:fascinated|fascinated]].
  
|benefit=bonus feats for which you meet the prerequisites.
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|benefit=A bonus feats for which you meet the prerequisites. You cannot choose a Very High balance feat.
  
|special=Effects of this flaw bypass SR. If two spells are active at the same time, only the spell with the highest level is counted for this flaw. If active spells are of the same level, only the first spell cast is counted for this flaw. if a spell with two or more spell descriptor listed on this flaw is cast, the amount of damage does not change (there are just equally divide), but the spell generate an effect for each of it descriptor. For exemple, Aurora Assault has a Light descriptor and an Electricity descriptor. This flaw inflict 9 points of damage (5 points of Electricity damage, and 4 points of Light damage). Then, the flow generate a Light effect and a Electricity effect. The allies around you can be blinded by the Light effect, and stunned by the Electricity effect. They must make a saving throw for each effect.
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|special=Effects of this flaw bypass SR, but not bypass Resistance to Energy.
 
}}
 
}}
  

Latest revision as of 15:29, 23 May 2020


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Author: Neostar (talk)
Date Created: 14 september 2019
Status: Finished
Editing: Clarity edits only please
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Uncontrollable Magic Overload

Your magical power emerges from your entire body, expelling uncontrollable waves of energy around you.

Prerequisite: Able to learn and cast arcane spells without preparing them, Must know at least 1 spell with an elemental descriptor, 1 level of a Spellcaster class

Effect: Each time you cast a spell (level 1 or higher) with an elemental descriptor (Fire, Electricity, Cold...etc), your body absorbs this instable energy and may expels it in a dazzling wave, wounding allies and enemies around you. You must roll a concentration check (DC = 20 + 5 x level of the spell), if you fail, you release a wave of energy that deals damage equal to the level of the casted spell and has a range of 5 ft/5 caster levels (10 ft at level 10, 15 ft at level 15...etc). In addition to the damage, this uncontrolable energy can emit special effects depending on the elemental descriptor of the casted spell:

=> Acid : Your skin expels purple and corrosive vapors that slowly diffuse around you. Creatures around you in the area of effect are sickened for 1 round and have the right to a saving throw (Fortitude, DC = 10 + level of the spell + spell ability modifier) to not be sickened.

=> Air : Your body releases a light fog swirling around your waist. Your hair green slightly and floats in the breeze and you expel gusts of winds. Creatures around you in the area of effect are Blown Away for 1 round and have the right to a saving throw (Fortitude, DC = 10 + level of the spell + spell ability modifier) to not be Blown Away.

=> Cold : An icy aura emerges from your body. Your skin whitens, and your hair is covered with ice. The ambient temperature drops by 120 °F and creatures become slower as affected by the Slow spell effect. They have the right to a saving throw (Fortitude, DC = 10 + spell level + spell ability modifier). If they fail, they are slowed down.

=> Darkness : Your eyes are blushing and your skin is turning black. Dark volupts emanate from your body and the tone of your voice seems to be inhabited by a demonic force. A dark aura surrounds you and decreases the surrounding brightness. Creatures around you in the area of effect are affected by aura seal for 1 round and have the right to a saving throw (Will, DC = 10 + level of the spell + spell ability modifier) to not be affected by aura seal condition.

=> Earth : Your skin thickens, dries, and cracks. Your hair and nails look dull and gross. A cloud of fine dust and sand surrounds you. Creatures around you in the area of effect are Dazzled for 1 round and have the right to a saving throw (Fortitude, DC = 10 + level of the spell + spell ability modifier) to not be Dazzled.

=> Electricity : Your eyes become light blue and fill with electricity. Streams of electrical flow emerge from your body and emit a powerful electromagnetic field. Allies around you in the area of effect are Stunned for 1 round and have the right to a saving throw (Reflex, DC = 10 + level of the spell + spell ability modifier) to not be Stunned.

=> Fire : A burning aura emerges from your body. Light smoke emanates from your nose and mouth, and your skin turns to scarlet. The ambient temperature rises by 120 °F and all creatures around you risk catching on fire. They have the right to a saving throw (Reflex, DC = 10 + level of the spell + spell ability modifier). If they fail, they catch fire. Each round they receive 1d6 fire damage, and have the right to a new saving throw to extinguish the fire.

=> Force : A vaporous silhouette of pure strength surrounds you, modeling each of your movements with an almost imperceptible force barrier, and releasing violents waves of force in all directions. Creatures around you in the area of effect are shaken for 1 round and have the right to a saving throw (Reflex, DC = 10 + level of the spell + spell ability modifier) to not be shaken.

=> Light : Your eyes are bursting with white light. Geometric lines light up on your skin and shine a piercing glow. Creatures around you in the area of effect are blinded for 1 round and have the right to a saving throw (Fortitude, DC = 10 + level of the spell + spell ability modifier) to not be blinded.

=> Sonic : A circular pink aura explodes violent sonic wave from your lungs. Creatures around you in the area of effect are deafened for 1 round and have the right to a saving throw (Fortitude, DC = 10 + level of the spell + spell ability modifier) to not be deafened.

=> Water : Your skin becomes pure and pearly, without the slightest imperfection. Your hair softens and shines with a shimmery glow. Creatures around you in the area of effect are fascinated by your beauty for 1 round and have the right to a saving throw (Will, DC = 10 + level of the spell + spell ability modifier) to not be fascinated.

Benefit: A bonus feats for which you meet the prerequisites. You cannot choose a Very High balance feat.

Special: Effects of this flaw bypass SR, but not bypass Resistance to Energy.



Back to Main Page3.5e HomebrewCharacter OptionsFlaws

AuthorNeostar +
Flaw GrantsA bonus feats for which you meet the prerequisites. You cannot choose a Very High balance feat. +
Identifier3.5e Flaw +
Rated ByGhostwheel + and grog toad +
RatingRating Pending +
SummaryYour magical power emerges from your entire body, expelling uncontrollable waves of energy around you. +
TitleUncontrollable Magic Overload +