Difference between revisions of "Undead Stalker (3.5e Class)"

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| colspan="42" class="skill" |
 
| colspan="42" class="skill" |
 
'''[[SRD:Class|Class]] Skills (6 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
 
'''[[SRD:Class|Class]] Skills (6 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
[[SRD:Climb Skill|Climb]] ([[SRD:Strength|Str]]), [[SRD:Concentration Skill|Concentration]] ([[SRD:Constitution|Con]]), [[SRD:Craft Skill|Craft]] ([[SRD:Intelligence|Int]]), [[SRD:Handle Animal Skill|Handle Animal]] ([[SRD:Charisma|Cha]]), [[SRD:Heal Skill|Heal]] ([[SRD:Wisdom|Wis]]), [[SRD:Hide Skill|Hide]] ([[SRD:Dexterity|Dex]]), [[SRD:Jump Skill|Jump]] ([[SRD:Strength|Str]]), [[SRD:Knowledge Skill|Knowledge]] (dungeoneering) ([[SRD:Intelligence|Int]]), [[SRD:Knowledge Skill|Knowledge]] (geography) ([[SRD:Intelligence|Int]]), [[SRD:Knowledge Skill|Knowledge]] (nature) ([[SRD:Intelligence|Int]]), [[SRD:Knowledge Skill|Knowledge]] (religion) ([[SRD:Intelligence|Int]]), [[SRD:Listen Skill|Listen]] ([[SRD:Wisdom|Wis]]), [[SRD:Move Silently Skill|Move Silently]] ([[SRD:Dexterity|Dex]]), [[SRD:Profession Skill|Profession]] ([[SRD:Wisdom|Wis]]), [[SRD:Ride Skill|Ride]] ([[SRD:Dexterity|Dex]]), [[SRD:Search Skill|Search]] ([[SRD:Intelligence|Int]]), [[SRD:Spot Skill|Spot]] ([[SRD:Wisdom|Wis]]), [[SRD:Survival Skill|Survival]] ([[SRD:Wisdom|Wis]]), [[SRD:Swim Skill|Swim]] ([[SRD:Strength|Str]]), [[SRD:Use Rope Skill|Use Rope]] ([[SRD:Dexterity|Dex]]).
+
[[SRD:Climb Skill|Climb]] ([[SRD:Strength|Str]]), [[SRD:Concentration Skill|Concentration]] ([[SRD:Constitution|Con]]), [[SRD:Craft Skill|Craft]] ([[SRD:Intelligence|Int]]), [[SRD:Handle Animal Skill|Handle Animal]] ([[SRD:Charisma|Cha]]), [[SRD:Heal Skill|Heal]] ([[SRD:Wisdom|Wis]]), [[SRD:Hide Skill|Hide]] ([[SRD:Dexterity|Dex]]), [[SRD:Jump Skill|Jump]] ([[SRD:Strength|Str]]), [[SRD:Knowledge Skill|Knowledge]] (dungeoneering) ([[SRD:Intelligence|Int]]), [[SRD:Knowledge Skill|Knowledge]] (nature) ([[SRD:Intelligence|Int]]), [[SRD:Knowledge Skill|Knowledge]] (religion) ([[SRD:Intelligence|Int]]), [[SRD:Listen Skill|Listen]] ([[SRD:Wisdom|Wis]]), [[SRD:Move Silently Skill|Move Silently]] ([[SRD:Dexterity|Dex]]), [[SRD:Profession Skill|Profession]] ([[SRD:Wisdom|Wis]]), [[SRD:Ride Skill|Ride]] ([[SRD:Dexterity|Dex]]), [[SRD:Search Skill|Search]] ([[SRD:Intelligence|Int]]), [[SRD:Spot Skill|Spot]] ([[SRD:Wisdom|Wis]]), [[SRD:Survival Skill|Survival]] ([[SRD:Wisdom|Wis]]), [[SRD:Swim Skill|Swim]] ([[SRD:Strength|Str]]), [[SRD:Use Rope Skill|Use Rope]] ([[SRD:Dexterity|Dex]]).
 
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Revision as of 23:53, 3 March 2020

Homebrew.png
Author: The-Marksman (talk)
Date Created: February 2019
Status: Complete
Editing: Clarity edits only please
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The suggested class on page 175 of the DMG 20 1 Good Good Good Poor

"Track, Favored Enemy (Undead), Detect Undead, Turn Undead, Smite Undead, Sneak Attack Undead" is not in the list (Prepared Arcane Spellcasting, Spontaneous Arcane Spellcasting, Prepared Divine Spellcasting, Spontaneous Divine Spellcasting, Arcane Spellcasting, Divine Spellcasting, Prepared Spellcasting, Spontaneous Spellcasting, Alternate Magic, Psionics, ...) of allowed values for the "Class Ability" property.

Full

Lawful Good Lawful Neutral Neutral Good Neutral Chaotic Good Chaotic Neutral

Undead Stalker

Making a Undead Stalker

Alignment: Any.

Starting Age: Moderate.

Table: The Undead Stalker

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Spells per Day
Fort Ref Will 1st 2nd 3rd 4th
1st +1 +2 +2 +0 1st Favored Enemy (Undead) +2, Track, Detect Undead
2nd +2 +3 +3 +0 Combat Style, Sneak Attack +1d6
3rd +3 +3 +3 +1 Endurance, Smite Undead 1/day
4th +4 +4 +4 +1 Greater Turn Undead, Sneak Attack +2d6 0
5th +5 +4 +4 +1 Favored Enemy (Undead) +4 0
6th +6/+1 +5 +5 +2 Improved Combat Style, Sneak Attack +3d6 1
7th +7/+2 +5 +5 +2 Woodland Stride, Smite Undead 2/day 1
8th +8/+3 +6 +6 +2 Swift Tracker, Sneak Attack +4d6 1 0
9th +9/+4 +6 +6 +3 Evasion 1 0
10th +10/+5 +7 +7 +3 Favored Enemy (Undead) +6, Sneak Attack +5d6 1 1
11th +11/+6/+1 +7 +7 +3 Combat Style Mastery, Smite Undead 3/day 1 1 0
12th +12/+7/+2 +8 +8 +4 Sneak Attack +6d6 1 1 1
13th +13/+8/+3 +8 +8 +4 Camouflage 1 1 1
14th +14/+9/+4 +9 +9 +4 Sneak Attack +7d6 2 1 1 0
15th +15/+10/+5 +9 +9 +5 Favored Enemy (Undead) +8, Smite Undead 4/day 2 1 1 1
16th +16/+11/+6/+1 +10 +10 +5 Sneak Attack +8d6 2 2 1 1
17th +17/+12/+7/+2 +10 +10 +5 Hide in Plain Sight 2 2 2 1
18th +18/+13/+8/+3 +11 +11 +6 Sneak Attack +9d6 3 2 2 1
19th +19/+14/+9/+4 +11 +11 +6 Smite Undead 5/day 3 3 3 2
20th +20/+15/+10/+5 +12 +12 +6 Favored Enemy (Undead) +10, Sneak Attack +10d6 3 3 3 3

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (dungeoneering) (Int), Knowledge (nature) (Int), Knowledge (religion) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), Use Rope (Dex).

Class Features

All of the following are class features of the Undead Stalker.

Weapon and Armor Proficiency: A Undead Stalker is proficient with all simple and martial weapons, and with light armor and shields (except tower shields).

Favored Enemy (Ex): At 1st level, an Undead Stalker's training grants him a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of the Undead type. Likewise, he gets a +2 bonus on weapon damage rolls against undead creatures. At 5th level and every five levels thereafter (10th, 15th, and 20th level), these bonuses increases by an additional +2.

Track: An Undead Stalker gains Track as a bonus feat.

Detect Undead (Sp): At will, an Undead Stalker can use detect undead, as the spell

Sneak Attack: If an Undead Stalker can catch an opponent when it is unable to defend itself effectively from his attack, he can strike a vital spot for extra damage. The Undead Stalker’s attack deals extra damage any time a target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the Undead Stalker flanks his target. This extra damage is 1d6 at 1st level, and it increases by 1d6 every two Undead Stalker levels thereafter. Should the Undead Stalker score a critical hit with a sneak attack, this extra damage is not multiplied.

Ranged attacks can count as sneak attacks only if the target is within 30 feet, and an Undead Stalker cannot make a sneak attacks that deals nonlethal damage instead of lethal damage in a sneak attack, not even with the usual –4 penalty.

Unlike a Rogue, an Undead Stalker's sneak attack can also effect undead creatures. The Undead Stalker must be able to see a target well enough to pick out a vital spot and must be able to reach such a spot. A Undead Stalker cannot sneak attack while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach.

Combat Style (Ex): At 2nd level, an Undead Stalker must select one of two combat styles to pursue: archery or two-weapon combat. This choice affects the character’s class features but does not restrict his selection of other feats or special abilities in any way.

If the Undead Stalker selects archery, he is treated as having the Rapid Shot feat, even if he does not have the normal prerequisites for that feat. If the Undead Stalker selects two-weapon combat, he is treated as having the Two-Weapon Fighting feat, even if he does not have the normal prerequisites for that feat. He loses all benefits of all of his combat styles when wearing heavy armor.

Endurance: An Undead Stalker gains Endurance as a bonus feat at 3rd level.

Smite Undead (Su): Once per day, a 3rd level Undead Stalker may attempt to smite undead with one normal melee attack. He adds his Charisma bonus (if any) to his attack roll and deals 1 extra point of damage per Undead Stalker level. If the Undead Stalker accidentally smites a creature that is not undead, the smite has no effect, but the ability is still used up for that day. At 7th level, and at every four levels thereafter, the Undead Stalker may smite undead one additional time per day, to a maximum of five times per day at 19th level.

Greater Turn Undead (Su): When a Undead Stalker reaches 4th level, he gains the supernatural ability to turn undead. He may use this ability a number of times per day equal to 3 + his Charisma modifier. He turns undead as a cleric of three levels lower would using the Sun Domain. Just like the domain power of the Sun Domain, any undead that would be turned by an Undead Stalker are destroyed instead.

Spells: Beginning at 4th level, an Undead Stalker gains the ability to cast a small number of divine spells, which are drawn from the Undead Stalker Spell List. An Undead Stalker can cast any spell he knows without preparing it ahead of time. Through 3rd level, an Undead Stalker has no caster level. At 4th level and higher, his caster level is one-half his Undead Stalker level.

To cast a spell, an Undead Stalker must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against an Undead Stalker’s spell is 10 + the spell level + the Undead Stalker’s Charisma modifier.

Like other spellcasters, an Undead Stalker can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: The Undead Stalker. In addition, he receives bonus spells per day if he has a high Charisma score. When the table indicates that the Undead Stalker gets 0 spells per day of a given spell level, he gains only the bonus spells he would be entitled to based on his Charisma score for that spell level.

Improved Combat Style (Ex): At 6th level, an Undead Stalker’s aptitude in his chosen combat style (archery or two-weapon combat) improves. If he selected archery at 2nd level, he is treated as having the Manyshot feat, even if he does not have the normal prerequisites for that feat. If the Undead Stalker selected two-weapon combat at 2nd level, he is treated as having the Improved Two-Weapon Fighting feat, even if he does not have the normal prerequisites for that feat.

Woodland Stride (Ex): Starting at 7th level, an Undead Stalker may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment. However, thorns, briars, and overgrown areas that are enchanted or magically manipulated to impede motion still affect him.

Swift Tracker (Ex): Beginning at 8th level, an Undead Stalker can move at his normal speed while following tracks without taking the normal –5 penalty. He takes only a –10 penalty (instead of the normal –20) when moving at up to twice normal speed while tracking.

Evasion (Ex): At 9th level, an Undead Stalker can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the Undead Stalker is wearing light armor or no armor. A helpless Undead Stalker does not gain the benefit of evasion.

Combat Style Mastery (Ex): At 11th level, an Undead Stalker’s aptitude in his chosen combat style (archery or two-weapon combat) improves again. If he selected archery at 2nd level, he is treated as having the Improved Precise Shot feat, even if he does not have the normal prerequisites for that feat. If the Undead Stalker selected two-weapon combat at 2nd level, he is treated as having the Greater Two-Weapon Fighting feat, even if he does not have the normal prerequisites for that feat.

Camouflage (Ex): An Undead Stalker of 13th level or higher can use the Hide skill in any sort of natural terrain, even if the terrain doesn’t grant cover or concealment.

Hide in Plain Sight (Ex): While in any sort of natural terrain, an Undead Stalker of 17th level or higher can use the Hide skill even while being observed.

Spell List

1st-Level Undead Stalker Spells


2nd-Level Undead Stalker Spells


3rd-Level Undead Stalker Spells


4th-Level Undead Stalker Spells

Note

Inspiration for the class
This was inspired from the suggestion in the DMG at the end of page 175 and I decided to "bring it to life" so-to-speak. In addition to their suggestions, I traded Wild Empathy for Detect Undead (Like Paladin's detect evil) and traded Animal Companion for Turn Undead (as Paladin), and changed the spellcasting to spontaneous like Assassin and the casting stat from Wisdom to Charisma to better synchronize with the Smite and Turn Undead.


Marksman's Homebrews
^The-Marksmanv
Classes Battle Juggernaut, Bewitcher, Bounty Hunter, Cat Burglar, Divine Healer, Enchantress, Footpad, Grimslayer, Half-Nymph, Half-Rylvain, Hunter, Ki Warrior, Martial Artist, Noble, Platinum Dragoon, Radiant Champion, Rylvain, Saiyan Warrior, Scout, Socialite Deluxe, Spy, Undead Slayer, Undead Stalker, Warlord, Wolverine
Races Elven Nymph, Half-Drow, Elf, Half-Giant, Half-Nymph, Half-Rylvain, Half-Saiyan, Liantia, Moogle, Namekian, Ronso, Rylvain, Saiyans, Xanthian
Character Options Ascended Super Saiyan, Ascetic Juggernaut, Awesome Blow, Enhanced Ki Pool, Full Power Super Saiyan, Saiyan Elite, Tail Defense, Ultra Super Saiyan
Equipment Cloak of Bullshit, Cloak of Greater Bullshit, Cloak of Lesser Bullshit, Dragon Balls, Excalibur, Potion of Youth
Spells & Powers Condition, Eternal Charm Monster, Eternal Charm Person, Eternal Slumber, Reraise, Restore Youth, Steal Youth, Summon Wyvern
Invocations After Image, Alternate Delivery, Beam Blast, Candy Beam, Death Beam, Destructo Disc, Dragon Fist, Energy Channel, Energy Rings, Explosive Wave, Final Explosion, Flash Step, Four Witches, Fusion Dance, Greater Ki Transmutation, Healing Spirit, Improved Intimidating Ki, Improved Ki Charging, Improved Ki Flying, Improved Ki Volley, Instant Transmission, Intimidating Ki, Kaio-ken, Ki Barrage, Ki Charging, Ki Enhancement, Ki Flying, Ki Sense, Ki Shield, Ki Sight, Ki Supression, Ki Sword, Ki Transmutation, Ki Wind, Lesser Electrical Transmutation, Lesser Fire Transmuation, Lesser Frost Transmutation, Master Ki Transmutation, Multi-Form, Neo Tri Beam, Nova Chariot, Power Ball, Scatter Shot, Solar Flare, Spirit Ball, Spirit Bomb, Super Ghost Kamikaze Attack, Tri Beam, Warp Blast
Espers Bomb, Cactuar, Cait Sith, Chocobo Esper, Cockatrice, Esper, Goblin, Kirin, Mindflayer, Shiva, Siren, Sylph, Tonberry, Unicorn
Monsters Adamantoise, Ash Viper, Behemoth, Drake, Malboro V.2, Murder of Crows, Tangle Tree
Other Aralhal, Celesdra, Golbez System, James Houlton, Levels That Spells Are Obtained, Rydel Taerun, Shenron, Spirit Beast
Sandbox 1 / Box 2 / Box 3 / Box 4 / Box 5 / Box 6 / Box 7 / Box 8 / Box 9 / Organized table of published races with statistics / Talk page



Back to Main Page3.5e HomebrewClassesBase Classes

Allowed AlignmentsLawful Good +, Lawful Neutral +, Neutral Good +, Neutral +, Chaotic Good + and Chaotic Neutral +
Article BalanceVery High +
AuthorThe-Marksman +
Base Attack Bonus ProgressionGood +
Class Ability ProgressionFull +
Fortitude Save ProgressionGood +
Identifier3.5e Class +
Length20 +
Minimum Level1 +
Rated ByFranken Kesey +
RatingRating Pending +
Reflex Save ProgressionGood +
SummaryThe suggested class on page 175 of the DMG +
TitleUndead Stalker +
Will Save ProgressionPoor +