https://dnd-wiki.org/w/index.php?title=Unique_Attack_Modifiers_(3.5e_Variant_Rule)&feed=atom&action=historyUnique Attack Modifiers (3.5e Variant Rule) - Revision history2024-03-28T23:17:21ZRevision history for this page on the wikiMediaWiki 1.30.0https://dnd-wiki.org/w/index.php?title=Unique_Attack_Modifiers_(3.5e_Variant_Rule)&diff=276197&oldid=prevSurgo: I've used this in all of my games2017-08-23T00:11:34Z<p>I've used this in all of my games</p>
<p><b>New page</b></p><div>{{Author<br />
|author_name=Surgo<br />
|date_created=2017/8/22<br />
|status=Complete<br />
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{{#set:Summary=Effects attached to attacks that force an opponent to save should only happen at most once per round.}}<br />
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== Unique Attack Modifiers ==<br />
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Some classes and systems end up putting many save-or-suck effects on melee or ranged attacks. Characters can make multiple of these attacks in a round (thus forcing several saves on the same creature per attack routine) and can obtain many of these rider effects (thus forcing multiple saves per attack per creature). It can quickly become impossible for even an opponent with good saves to get past these effects.<br />
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If a rider effect on an attack would cause an opponent to make a saving throw (like a [[Monk, Tome (3.5e Class)|Tome Monk]]'s paralysis), that opponent can only be affected once per round. If they succeed on the save, they are out of danger for that round. If they fail, they can't be affected a second time.<br />
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If an attack has multiple such rider effects, the attacker must choose one of them. Only that effect is considered active for that attack, and opponents struck by the attack need only save against that effect.<br />
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