Difference between revisions of "User:Balmz/fighter4/Inculcation"

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(Created page with "''{{Anchor|Social Experience}} (Ex):'' The fighter may add 1/2 their fighter levels to intimidation and bluff/feint checks as...")
 
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Revision as of 15:53, 1 October 2020

Social Experience (Ex): The fighter may add 1/2 their fighter levels to intimidation and bluff/feint checks as a competence bonus

No Surprises (Ex): The fighter can always act in the first surprise round and is not flatfooted unless they are unable to act for some reason

True Initiative (Ex): The fighter adds 1/2 their fighter level to initiative checks as an insight bonus.

Vigor (Ex): If through natural rest, healing effects or fast healing the fight is healed to their max hp, the fighter can now gain 1/2 their total hp as temporary hp if they would be healed or regain more hp. The temporary hp gained through this is lost first. An example is a fighter has 38 hp max normally, with healing effects or rest they could now have 57 hp total, 17 of those points are temporary hp.