User:Balmz/fighter4/Inculcation
Social Experience (Ex): The fighter may add 1/2 their fighter levels to intimidation and bluff/feint checks as a competence bonus
No Surprises (Ex): The fighter can always act in the first surprise round and is not flatfooted unless they are unable to act for some reason
True Initiative (Ex): The fighter adds 1/2 their fighter level to initiative checks as an insight bonus.
Vigor (Ex): If through natural rest, healing effects or fast healing the fight is healed to their max hp, the fighter can now gain 1/2 their total hp as temporary hp if they would be healed or regain more hp. The temporary hp gained through this is lost first. An example is a fighter has 38 hp max normally, with healing effects or rest they could now have 57 hp total, 17 of those points are temporary hp.