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User:Balmz/rogue

3,647 bytes added, 23:09, 6 February 2019
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|1st|| class="left" | +1 || +0 || +2 || +0
| class="left" | [[#Sneak Attack|Sneak Attack]] +1d6, [[#Trapfinding|Trapfinding]], Rogue Talents, [[#Rogue Arts|Rogue Arts]]
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|2nd|| class="left" | +1 || +0 || +3 || +0
| colspan="42" class="skill" |
'''[[SRD:Class|Class]] Skills (8 + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
[[SRD:Appraise Skill|Appraise]] ([[SRD:Intelligence|Int]]), [[SRD:Balance Skill|Balance]] ([[SRD:Dexterity|Dex]]), [[SRD:Bluff Skill|Bluff]] ([[SRD:Charisma|Cha]]), [[SRD:Climb Skill|Climb]] ([[SRD:Strength|Str]]), [[SRD:Craft Skill|Craft]] ([[SRD:Intelligence|Int]]), [[SRD:Decipher Script Skill|Decipher Script]] ([[SRD:Intelligence|Int]]), [[SRD:Diplomacy Skill|Diplomacy]] ([[SRD:Charisma|Cha]]), [[SRD:Disable Device Skill|Disable Device]] ([[SRD:Intelligence|Int]]), [[SRD:Disguise Skill|Disguise]] ([[SRD:Charisma|Cha]]), [[SRD:Escape Artist Skill|Escape Artist]] ([[SRD:Dexterity|Dex]]), [[SRD:Forgery Skill|Forgery]] ([[SRD:Intelligence|Int]]), [[SRD:Gather Information Skill|Gather Information]] ([[SRD:Charisma|Cha]]), [[SRD:Handle Animal Skill|Handle Animal]] ([[SRD:Charisma|Cha]]), [[SRD:Hide Skill|Hide]] ([[SRD:Dexterity|Dex]]), [[SRD:Intimidate Skill|Intimidate]] ([[SRD:Charisma|Cha]]), [[SRD:Jump Skill|Jump]] ([[SRD:Strength|Str]]), [[SRD:Knowledge Skill|Knowledge]] (local) ([[SRD:Intelligence|Int]]), [[SRD:Listen Skill|Listen]] ([[SRD:Wisdom|Wis]]), [[SRD:Move Silently Skill|Move Silently]] ([[SRD:Dexterity|Dex]]), [[SRD:Open Lock Skill|Open Lock]] ([[SRD:Dexterity|Dex]]), [[SRD:Perform Skill|Perform]] ([[SRD:Charisma|Cha]]), [[SRD:Profession Skill|Profession]] ([[SRD:Wisdom|Wis]]), [[SRD:Ride Skill|Ride]] ([[SRD:Dexterity|Dex]]), [[SRD:Search Skill|Search]] ([[SRD:Intelligence|Int]]), [[SRD:Sense Motive Skill|Sense Motive]] ([[SRD:Wisdom|Wis]]), [[SRD:Sleight of Hand Skill|Sleight of Hand]] ([[SRD:Dexterity|Dex]]), [[SRD:Spot Skill|Spot]] ([[SRD:Wisdom|Wis]]),[[SRD:Survival Skill|Survival]] ([[SRD:Wisdom|Wis]]), [[SRD:Swim Skill|Swim]] ([[SRD:Strength|Str]]), [[SRD:Tumble Skill|Tumble]] ([[SRD:Dexterity|Dex]]), [[SRD:Use Magic Device Skill|Use Magic Device]] ([[SRD:Charisma|Cha]]), [[SRD:Use Rope Skill|Use Rope]] ([[SRD:Dexterity|Dex]]).
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If a character already has [[#Uncanny Dodge|uncanny dodge]] (see above) from a second [[SRD:Class|class]], the character automatically gains improved uncanny dodge instead, and the levels from the [[SRD:Classes|classes]] that grant [[#Uncanny Dodge|uncanny dodge]] stack to determine the minimum rogue level required to [[SRD:Flanking|flank]] the character.
'''{{Anchor|Expert Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A rogue of 16th level or higher is no longer able to be surprised in battleor be flat footed.
'''{{Anchor|Master of Devices}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A rogue of 20th level may now use disable device or open lock as a swift action. This stacks with any ranks in the skills the rogue already has.
'''{{Anchor|Rogue Arts}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At levels 1, 3, 6, 9, 12, 15 and 18 the rogue may choose a feat from the list of feats available here. Agile, Acrobatic, Alertness, Blind-Fight, Combat Expertise, Combat Reflexes, Deceitful, Deft Hands, Dodge, Improved Critical, Improved Feint, Improved Initiative, Lightning Reflexes, Mobility, Nimble Fingers, Open Minded, Quick Draw, Shot on the Run, Sidestep Charge, Stealthy, Spring Attack, Run, Weapon Finesse. They must still meet the prerequisites for the feats.
'''{{Anchor|Rogue Talents}}:''' At each level a rogue gains a special ability of their choice from among the following options. Some talents have prerequisites before they can be used by the rogue. Rogue abilities that involve combat can not be combined with other ones unless otherwise stated. For different strike abilities the rogue must declare they are using the strike ability before attacking. Only one strike ability can be used at a time.
''{{Anchor|Feat}}'': A rogue may gain a bonus [[SRD:Feats|feat]] in place of a special ability. If taking an extra feat, next level they can't choose this again until the rogue has two new levels.
''{{Anchor|Up and Down}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):The rogue may get up from being prone and may become prone as a free action. ''{{Anchor|Across The Land}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): Difficult terrain now only costs has movement cost reduced by 1 square of movement to move in from any direction. ''{{Anchor|Second Skin}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): You no longer take penalties to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and Tumble checks when wearing light armor. ''{{Anchor|Dark Cloak}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): When in areas of darkness or dim light the rogue gains a circumstance bonus equal to 1/2 their rogue level on Move Silently, Hide, Spot, Search, Bluff, Sleight of Hand, Listen checks.
''{{Anchor|Improved Across The Land}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): You may run but not charge through difficult terrain, additionally obstacles now cost just 1 square of movement.
''{{Anchor|Turn Tail}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): You may withdraw from melee combat as a move action.
 
''{{Anchor|Fast Magic Item}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): You may activate a magic item or read a scroll as a move action.
''{{Anchor|Leaping Draw}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): When drawing a weapon you may leap 5 feet back in a direction of your choice. This does not count as your 5 foot step for the turn. ''{{Anchor|Flank Expertise}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): As long as an ally is fighting a foe who is in the rogue's threat range or the rogue is fighting a foe in melee range and an ally is by the foe, the enemy is considered flanked for ally and rogue. ''{{Anchor|Splash Master}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): You may prepare to throw a splash weapon as a move action ''{{Anchor|Buckler Master}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): When using bucklers you no longer take an armor check penalty or a -1 attack penalty. You also retain the buckler's ac if using a weapon in your offhand.  ''{{Anchor|Improved Climbing}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): You gain a climb speed equal to half your land speed and may take 10 on climb checks even when threatened or distracted. ''{{Anchor|Expert Climbing}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): You may climb at the same speed as your land speed.  ''{{Anchor|Quick Pass}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): When squeezing through an area it now only costs 1 square of movement and the penalty to attack rolls and ac is lowered by 1 for every 4 levels in rogue you have.  ''{{Anchor|Little Big}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): You count as one size smaller when it would be beneficial.  ''{{Anchor|Hidden Attention}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): When you pass in 10 feet of a trap or secret door you automatically make a search check.  ''{{Anchor|Improved Stealth}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): You no longer take a -5 penalty to move silently when moving at a speed greater than one-2half but less than your full speed. Additionally you gain a +3 on move silently checks when you move up to one-half your normal speed ''{{Anchor|Expert Stealth}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): You now take a -10 penalty to move silently while running or charging instead of -10.
''{{Anchor|Crippling Strike}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):'' A rogue with this ability can [[#Sneak Attack|sneak attack]] opponents with such precision that their blows weaken and hamper them. An opponent damaged by one of their [[#Sneak Attack|sneak attack]]s must make a DC 10 + 1/2 BAB + dexterity Modifier or take 2 points of [[SRD:Strength|Strength]] damage.
''{{Anchor|Poison Use}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):'' The rogue is trained in the use of poison and never risk accidentally poisoning themselves when applying poison to a weapon.They also never risk poisoning themselves if they roll a natural 1 on an attack roll.
''{{Anchor|Improved Poison Use}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):'' The rogue may apply poison to weapons as a move action instead of a standard action. ''{{Anchor|Expert Poison Use}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):'' The rogue when using poisons can increase the poison DC by 3, they also gain a resistance bonus on saves against poison equal to 1/2 rogue level. 
''{{Anchor|Hide In Plain Sight}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]])'':The rogue can use the Hide skill even while being observed. As long as they are within 5 feet of some sort of shadow, a rogue can hide themselves from view in the open without having anything to actually hide behind.The rogue cannot, however, hide in their own shadow.
''{{Anchor|Ruffian}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]])'' A rogue with this talent may add their strength modifier to damage rolls in addition to adding their dexterity modifier to damage rolls.
''{{Anchor|Probing Jab}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]])'' The rogue may with a piercing weapon as a swift action jab the foe with it. The rogue and allies get a +1 Circumstance bonus per 4 rogue levels on attack rolls on that foe for 1 roundper 4 rogue levels.
''{{Anchor|Stumble Shot}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]])'': A rogue with this ability can shoot at opponents and cause them to stumble. An opponent damaged by this ability must make a DC 10 + 1/2 BAB + Dexterity modifier reflex save or be flatfooted for one round.
''{{Anchor|Improved Showing Your Troubles}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]])'': The rogue gains a insight bonus on AC equal to 1/2 their rogue level when foes who are attacking the rogue are sickened, dazzled, fatigued, ability damaged, prone, level drained, checked.
 
''{{Anchor|Inattentive Strike}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): Foes damaged by your sneak attack can't make attacks of opportunity on you or allies for 1 round per 4 rogue levels.
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