User:Cedges/Plasma Scion (Legend Track)

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Revision as of 21:06, 10 August 2013 by Cedges (talk | contribs) (Gave plasma mount something (small) at artifact level.)
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Author: Cedges (talk)
Date Created: 2013-08-10
Status: initial idea
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Wielder of a plasma of potential


Plasma Scion

A Plasma Scion wields a plasma of potential weapons and abilities, and forms it to fit the desires and needs of the moment.

Track Abilities

The enhancements that a plasma scion's plasma benefits from are listed in parenthesis after the description.

1st Circle - Lesser PlasmaSU: You gain one of the following plasma items:

Plasma Weapon - A melee or ranged weapon with 3 weapon properties of your choice. It grant a +1 item bonus to Attack Rolls. (Variable, Plasma)
Light Plasma Armor - Armor with a +2 item bonus to Armor Class. (Plasma)
Heavy Plasma Armor - Armor with a +3 item bonus to Armor Class and a -1 penalty to Reflex saves. (Plasma)
Plasma Shield - A shield with a +1 deflection bonus to Armor Class. (Plasma)

You may change your choice of item and its properties as a swift action. When you change your choice of item, you may change its appearance to anything of the same size, within the limits of your imagination. You may change the item to be appropriately sized for your form. This is a [Morph] action.

2nd Circle - Greater PlasmaSU: You gain an additional plasma item. Your plasma items are upgraded:

Plasma Weapon - A melee or ranged weapon with 3 weapon properties of your choice. It grant a +2 item bonus to Attack Rolls. (Variable, Plasma)
Light Plasma Armor - Armor with a +4 item bonus to Armor Class. (Masterwork, Plasma)
Heavy Plasma Armor - Armor with a +5 item bonus to Armor Class and a -1 penalty to Reflex saves. (Masterwork, Plasma)
Plasma Shield - A shield with a +3 deflection bonus to Armor Class. (Masterwork, Plasma)
Plasma Mount - A mount. (Hideaway, Plasma)

3rd Circle - Boundless PlasmaSU: You gain an additional plasma item. Your Plasma Mount gains one of the following:

[Burrow] (How a Drill Works)
[Swim] (Submersible)
[Fly] and [Soar] - It takes five minutes of effort for the mount to ascend or descend to or from [Soaring]. (Elemental Reactor)
Speed - +5 ft. movement speed per circle.

You can change your mount's movement mode each time you change your plasma item.

4th Circle - Plasma RelicSU: Your plasma items are upgraded:

Plasma Weapon - A melee or ranged weapon with 3 weapon properties of your choice. It grant a +3 item bonus to Attack Rolls. It does 6 additional [Fire], [Cold], [Acid], [Electricity] or [Force] damage. (Variable, Energized, Plasma)
Light Plasma Armor - Armor with a +5 item bonus to Armor Class. It grants a +2 item bonus to any one attribute. (Masterwork, +2 to attribute, Plasma)
Heavy Plasma Armor - Armor with a +6 item bonus to Armor Class and a -1 penalty to Reflex saves. It grants a +2 item bonus to any one attribute. (Masterwork, +2 to attribute, Plasma)
Plasma Shield - A shield with a +4 deflection bonus to Armor Class. It grants a +2 item bonus to any one attribute. (Masterwork, +2 to attribute, Plasma)
Plasma Mount - A mount with a +10 ft. bonus to movement speed. (Rocket Booster, Hideaway, Plasma)

5th Circle - Plasma InfusionSU: You may change your plasma items into the following:

Plasma Infusion - You gain a +2 item bonus to any one skill, and a +2 attribute bonus to any one attribute. (Adept, +2 to attribute, Plasma).

Your plasma items are treated as having the Extradimensional enhancement.

6th Circle - Plasma ArtifactSU: Your plasma items are improved:

Plasma Weapon - A melee or ranged weapon with 5 weapon properties of your choice. It grant a +4 item bonus to Attack Rolls. It does 8 additional [Fire], [Cold], [Acid], [Electricity] or [Force] damage. (Variable, Energized, Sophisticated, Extradimensional, Plasma)
Light Plasma Armor - Armor with a +6 item bonus to Armor Class. It grants a +2 item bonus to any one attribute. (Masterwork, +2 to attribute, Extradimensional, Plasma)
Heavy Plasma Armor - Armor with a +7 item bonus to Armor Class and a -1 penalty to Reflex saves. It grants a +2 item bonus to any one attribute. (Masterwork, +2 to attribute, Extradimensional, Plasma)
Plasma Shield - A shield with a +5 deflection bonus to Armor Class. It grants a +2 item bonus to any one attribute. (Masterwork, +2 to attribute, Extradimensional, Plasma)
Plasma Mount - A mount with a +10 ft. bonus to movement speed. (Rocket Booster, Hideaway, Extradimensional, Plasma)
Plasma Infusion - You gain a +2 item bonus to any one skill, and a +2 attribute bonus to any one attribute. (Adept, +2 to attribute, Plasma).

You gain the following abilities as long as you are wearing plasma armor, wielding a plasma shield, riding a plasma mount, or affected by a plasma infusion:

Plasma Speed - You gain a +25 ft bonus to your movement speed. (Streamlined)
Plasma Field - You gain a +2 item bonus to all saves. (Resiliant)
Plasma Blood - You gain [Fast Healing] 8. (Broken Stele, Bolstering)

7th Circle - True PlasmaSU: One of your plasma items gains 2 points of enhancement of your choice. An item can not receive an enhancement it is already benefiting from, or one that you are benefiting from (These are listed in parenthesis after each item description). You can change the 2 points of enhancement as a standard action. This is a [Morph] action.


[Morph] Actions

Multiple [Morph] actions can be combined into a single action, which takes as long as the longest of the combined actions.

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