User:Cedges/Polymorph (Legend Class)

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Revision as of 06:37, 10 August 2013 by Cedges (talk | contribs) (Initial idea - way too powerful if assumed ability is used to grab abilities that are entire tracks themselves, too good at 1st level, probably allows too many changes. Balancing breadth of choice against availability is going to be difficult)
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Author: Cedges (talk)
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Polymorph

<-general description->.

Making a Polymorph

<-Strong points and weak points, and effectiveness with party members.->.

Party role: <-description of where this class fits in a party->.

Polymorphs in your game: <-description of how this class fits into the world->.

Multiclassing tips: <-tips on multiclassing as the class->.

<Number of hp per level>
HP/LEVEL
<Number of skills>
SKILLS
CHA
KOM
CON
KDM

Table: The Polymorph

Level BAB Fort Ref Will Tracks
Noble Gas Liquid Talent Solid Form
1st + + + + <First track ability> Assumed Ability 1 <Third track ability>
2nd + + + + <Third track ability>
3rd + + + + <First track ability> <Third track ability>
4th + + + + 2 <Third track ability>
5th + + + + <Third track ability>
6th + + + + <First track ability> <Third track ability>
7th + + + + 3 <Third track ability>
8th + + + + <Third track ability>
9th + + + + <First track ability> <Third track ability>
10th + + + + 4 <Third track ability>
11th + + + + <Third track ability>
12th + + + + <First track ability> <Third track ability>
13th + + + + 5 <Third track ability>
14th + + + + <Third track ability>
15th + + + + <First track ability> <Third track ability>
16th + + + + 6 <Third track ability>
17th + + + + <Third track ability>
18th + + + + <First track ability> <Third track ability>
19th + + + + 7 <Third track ability>
20th + + + + <Third track ability>

Tracks

Multiple [Morph] actions can be combined into a single action, which takes as long as the longest of the combined actions.

Noble Gas

Noble Gas is all about changing what you look like, impersonating people, diplomacy, etc.

1st Circle - <span id="<Ability name>"><Ability name></span>SU: You may change your appearance as a swift action. This is a [Morph] action.

2nd Circle - <span id="<Ability name>"><Ability name></span><One of EX, SU, SLA, or other superscript ability type, if necessary.>: <Ability description. If these abilities have their own type, they may be designated such with EX, SU, or SLA>

3rd Circle - <span id="<Ability name>"><Ability name></span><One of EX, SU, SLA, or other superscript ability type, if necessary.>: <Ability description. If these abilities have their own type, they may be designated such with EX, SU, or SLA>

4th Circle - <span id="<Ability name>"><Ability name></span><One of EX, SU, SLA, or other superscript ability type, if necessary.>: <Ability description. If these abilities have their own type, they may be designated such with EX, SU, or SLA>

5th Circle - <span id="<Ability name>"><Ability name></span><One of EX, SU, SLA, or other superscript ability type, if necessary.>: <Ability description. If these abilities have their own type, they may be designated such with EX, SU, or SLA>

6th Circle - <span id="<Ability name>"><Ability name></span><One of EX, SU, SLA, or other superscript ability type, if necessary.>: <Ability description. If these abilities have their own type, they may be designated such with EX, SU, or SLA>

7th Circle - <span id="<Ability name>"><Ability name></span><One of EX, SU, SLA, or other superscript ability type, if necessary.>: <Ability description. If these abilities have their own type, they may be designated such with EX, SU, or SLA>


Liquid Talent

Liquid Talent is about grabbing a single iconic ability (like a dragon's breath weapon) to really be what you have changed into.

1st Circle - Assumed Ability 1SU: You gain any one 1st circle ability. You may change your assumed ability once at the beginning of each [Scene]. Changing your assumed ability is a [Morph] action. You may not change your assumed ability if you cannot currently use it (for example, if the ability you assumed is recharging). When you change your assumed ability, all ongoing effects of the previous ability end immediately.

2nd Circle - 2SU: You may assume 2nd circle abilities when using Assumed Ability. Use your highest circle in Liquid Talent in place of the assumed ability's track's.

3rd Circle - 3SU: You may assume 3rd circle abilities when using Assumed Ability. You may change your assumed ability once per [Scene] as a standard action in addition to changing it at the beginning of each scene.

4th Circle - 4SU: You may assume 4th circle abilities when using Assumed Ability. You may change your assumed ability twice per [Scene] as a standard action in addition to changing it at the beginning of each scene.

5th Circle - 5SU: You may assume 5th circle abilities when using Assumed Ability. You may change your assumed ability once per [Encounter] as a standard action, in addition to the changes allowed per scene. You may change your assumed ability at will between encounters.

6th Circle - 6SU: You may assume 6th circle abilities when using Assumed Ability. You may change your assumed ability twice per [Encounter] as a standard action, in addition to the changes allowed per scene. You may change your assumed ability at will between encounters.

7th Circle - 7SU: You may assume 6th circle abilities when using Assumed Ability. You may change your assume ability at will as a standard action.


Solid Form

Solid Form is about changing your actual size, strength, etc so you can do the basic extraordinary things of the shape you've changed into.

1st Circle - <span id="<Ability name>"><Ability name></span>SU: You can change size to one size category larger or smaller than your original size as a move action. This is a [Morph] action.

2nd Circle - <span id="<Ability name>"><Ability name></span><One of EX, SU, SLA, or other superscript ability type, if necessary.>: <Ability description. If these abilities have their own type, they may be designated such with EX, SU, or SLA>

3rd Circle - <span id="<Ability name>"><Ability name></span><One of EX, SU, SLA, or other superscript ability type, if necessary.>: <Ability description. If these abilities have their own type, they may be designated such with EX, SU, or SLA>

4th Circle - <span id="<Ability name>"><Ability name></span><One of EX, SU, SLA, or other superscript ability type, if necessary.>: <Ability description. If these abilities have their own type, they may be designated such with EX, SU, or SLA>

5th Circle - <span id="<Ability name>"><Ability name></span><One of EX, SU, SLA, or other superscript ability type, if necessary.>: <Ability description. If these abilities have their own type, they may be designated such with EX, SU, or SLA>

6th Circle - <span id="<Ability name>"><Ability name></span><One of EX, SU, SLA, or other superscript ability type, if necessary.>: <Ability description. If these abilities have their own type, they may be designated such with EX, SU, or SLA>

7th Circle - <span id="<Ability name>"><Ability name></span><One of EX, SU, SLA, or other superscript ability type, if necessary.>: <Ability description. If these abilities have their own type, they may be designated such with EX, SU, or SLA>


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LegendClasses