User:Dukelzan/Darkblade (3.5e Class)

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Author: Dukelzan (talk)
Date Created: 08/04/10
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Darkblade

Warriors of might and shadow

Making a Darkblade

While they are almost unparalleled in dark areas, a Darkblade in sunlight is weakened by it.

Abilities: Strength, Constitution, and Wisdom are the three most important.

Races: Few beyond drow would take this class, but there are Darkblade in every race.

Alignment: Any, but usually non-lawful

Starting Gold: 5d4 times 10 gp (125 gp)

Starting Age: Complex

Table: The Darkblade

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +0 +1 Shadow Affinity, Shadowmark, Low-light vision, Weakness to Sunlight -4
2nd +2 +3 +0 +2 Hardened Shadows +1
3rd +3 +3 +1 +3 Shadowcall, Shadowrepel
4th +4 +4 +1 +4 Shadowstrike
5th +5 +4 +1 +5 Shadow Domain, Weakness to Sunlight -3
6th +6/+1 +5 +2 +5 Shadowjump
7th +7/+2 +5 +2 +5 Shadowhealing
8th +8/+3 +6 +2 +6 Darkvision 10'
9th +9/+4 +6 +3 +5 Improved Shadow Affinity, Darkvision 20'
10th +10/+5 +7 +3 +7 Hardened Shadows +2, Swiftshadows, Darkvision 30', Weakness to Sunlight -2
11th +11/+6/+1 +7 +3 +7 Darkness Domain, Darkvision 40'
12th +12/+7/+2 +7 +3 +7 Shadowblow, Darkvision 50'
13th +13/+8/+3 +8 +4 +8 Improved Shadowcall, Darkvision 60'
14th +14/+9/+4 +9 +4 +9 Improved Shadowstrike, Darkvision 70'
15th +15/+10/+5 +9 +5 +9 Improved Shadowjump, Hardened Shadows +3, Darkvision 80', Weakness to Sunlight -1
16th +16/+11/+6/+1 +10 +5 +10 Shadowlife, Blindsense 10'
17th +17/+12/+7/+2 +10 +5 +10 Improved Swiftshadows, Blindsense 20'
18th +18/+13/+8/+3 +11 +6 +11 Improved Shadowblow, Blindsense 30'
19th +19/+14/+9/+4 +11 +6 +11 Improved Shadowlife, Blindsense 40'
20th +20/+15/+10/+5 +12 +6 +12 Shadowbeing, Blindsense 50', Weakness to Sunlight -0, Hardened Shadows +5

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Balance (Dex), Climb (Str), Craft (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge: The Planes (Int), Listen (Wis) Move Silently (Dex), Profession (Wis), Search (Int), Sense Motive (Wis), Speak Language (None), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex),


Class Features

All of the following are class features of the Darkblade.

Weapon and Armor Proficiency: Proficient in all simple and martial weapons, as well as medium and light armor. They are not, however, proficient with shields.

Shadow Affinity: Shadows seem to meld around the Darkblade, giving him +1 to Hide.

Low-light Vision: Because of the Darkblade's connection to shadows, he is able to see in the less illumination better. Treat as a Elf's low-light vison.

Weakness to Sunlight: When in bright areas of illumination, a Darkblade cannot manifest his full powers. Due to this he recives a -4 penty to all skill checks. This penety lowers by 1 at every 5th level (5,10,15,20).

Shadowmark: This power allows that Darkblade to mark any of his objects with a mark unique to him. This mark will always be apparent to him. He may mark any number of objects that he believes truly belongs to him equal to his Constitution modifier.

Hardened Shadows:By sacrificing a move action, the Darkblade may cause the shadows around him to harden as if armor. This gives him a +1 to to all three ACs. At 10 it gose up to +2, 15 is +3, and 20 is +5.

Shadowcall: By using this power, a Darkblade my call any object that is up to 1 pound + (Wis mod+Str. Mod/2) pounds through shadows. Any object he has shadowmarked may be called to him, regardless of weight. Note: Only objects may be pulled through willingly. Any willing creature has to make a Fort DC of 20, while the Darkblade must make a Will DC of 20. If the willing creature fails, he dies and his soul is stuck in the Plane of Shadows. If the Darkblade fails, it simply doesn’t work.

Shadowrepel:This power function almost exactly like Shadowcall, only that is pushes things through shadow-space to any other dark location. May only be used on objects.

Shadowstrike: This power allows the Darkblade to make a single attack any enemy that is next to an area with shadowy illumination. To work, the Darkblade must be in at least shadowy illumination and be able to see his target.

Shadow Domain: At 5th level, the Darkblade is intuned with shadows enough that he may start casting spells from the shadow domain as if he was a sorcerer of 4 levels lower then his Darkblade level. However, the spells can ONLY be from cleric's shadow domain. See [1] page 87.

Shadowjump: This power allows the Darkblade to jump through shadows. The rules of use are exactly as Shadowstrike, only that you have to make a Jump DC of 15+distance + 1/3 the distance traveled. The Darkblade gains a bonus equal to his Darkblade level

Shadowhealing: When in complete darkness for one round, the Darkblade may choice to heal all damage done to him. When in shadowy illumination, he gains Regeneration, as if he was a troll.

Darkvision: The Darkblade has attuned himself with shadows enough to see in pure darkness. At 8th level he gains Darkvision 10' and he adds 10' per level after wards, up to a total of 80' at level 15.

Improved Shadow Affinity: As Shadow Affinity, except it adds +5 instead of +1.

Swiftshadows:, It no longer takes a move action to use Hardened Shadows. It now takes the place of 1 attack.

Darkness Domain: The Darkblade may now use the darkness domain to select his spells on top of the Shadow domain. See [2] page 20

Shadowblow: The Darkblade may use a full-round action to attack an opponent, dealing negative energy. This drains one attribute or the levels of the hit by the Darkblade, the Darkblade's choice as to how it drains. The DC is 10+1/2 the Darkblade's level + Con. Mod.

Improved Shadowcall: You may now pull unwilling creatures through shadow space and leave them there to die! To do this you must see your target, hit it with a range touch attack, and make opposing Will checks (Each person rolls a Will save, person with the highest roll wins). Darkblade gain +4 to the Will save. You can only pull creatures your size or smaller.

Improved Shadowstrike: Functions just like Shadowstrike, but you may make all of your attacks as a full round action.

Improved Shadowjump: Thsi allows you to jump through shadows to any location that you know. Rules apply as if it was a basic shadow jump, but with a DC of 30

Shadowlife: By becoming so connected to shadows, a Darkblade is able to palce part of his soul in a bubble in the Plane of Shadows. When a Darkblade dies, he may choose to sacrifice a level of his choice to be revived at 1 HP with no other penalty.

Blindsense: A Darkblade is intuned with shadows enough that he can sense things. He gains Blindsense 10' and gains 10' to it at every level put into Darkblade after this.

Improved Swiftshadows: Swiftshadows are even faster! A Darkblade may now use Hardened Shadows as a free action.

Improved Shadowblow: A Darkblade may use all of his attacks as Shadowblow or he may chose to add twice his level to the DC of Shadowblow

Improved Shadowlife:A Darkblade now has his entire soul in the Plane of Shadows. When he dies he may chose to be rivived by sacrificing one level at no other penalty.

Shadowbeing: A Darkblade at this level is part shadow. Natives of the Plane of Shadows sees the Darkblade as an ally and the Darkblade becomes immune to poison, disease, sneak attacks, and critical hits. As long as a Darkblade as a Constitution of at lease 20, he no longer needs to eat, sleep or breathe either. At the same time, he is not undead, so he cannot be rebuked or controlled by a cleric.

Ex-Darkblades

There are no Ex-Darkblades, only those that do not accept their powers any more.

Epic Darkblade

Table: The Epic Darkblade

Hit Die: d8

Level Special
21st Blindsense 60'
22nd Bonus Feat, Blindsense 70'
23rd Blindsense 80'
24th Bonus Feat, Blindsense 90'
25th Blindsense 100'
26th Bonus Feat, Blindsense 110'
27th Blindsense 120'
28th Bonus Feat, Blindsense 130'
29th Blindsense 140'
30th Bonus Feat, Blindsense 150'

6 + Int modifier skill points per level.

Bonus Feats : Because of the fact a Darkblade cannot become more of a shadow without being a shadow, he knows better then to push his esseance farther into the Plane of Shadows. However, he never stop his physical traning. Every even level the Darkblade may chose a bonus feat at his choce, he must meet the Prereqisites though.


Human Darkblade Starting Package

Weapons: Longsowrd, Shortbow, and Flail.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
Hide 4 Dex -2
Spot 4 Wis -

Feat: Quick Draw

Bonus Feats: Weapon Focus (Longsword)

Gear: Studded Leather Armor, Backpack, Bedroll, Belt Pouch, Torch (x3), Explorer’s Outfit, Buckler, Arrows (x20)

Gold: 3D6.

Campaign Information

Darkblades tend to be shunned by people when they are found out. Darkblades should always be fearful of revealing themselves, or they may be killed by the town just for what they are.

Playing a Darkblade

Religion: Many Darkblades only give lip-service to deities. However, the few that actually do have a patron deity usually worships a deity of darkness and/or death, such as Vecna. The one thing that seems to be a sin to all Darkblades is someone using the title "Master Darkblade" when they aren't. These people seem to disappear quite often. A charcter is considered a Master Darkblade when he reaches level 20 in Drakblade

Other Classes: Few other trust Darkblades, themselves included. Paladins hate them because of their source of power, but can't kill them because of their code of honor. Barbarians see them as a wizard with darker magic. The only class that may trust a Darkblade is a cleric, and then only of darkness or death. Sorcerers also are willing to give Darkblades a chance, but they won't trust them.

Combat: Most Darkblades are in the front line with fighters, or in back with the archers.

Advancement: Darkblades rarly unlti-class, but when they do it is ussaly to a cleric.

Darkblades in the World

Darkblades? Oh, we're the ones you don't want to make mad. After all, we can travel from point a to point b in a single action and should you kill us, we can just keep coming back.
—Newrok Shadowblade, Saint of creation of Shadowgate and master Darkblade

They really don't "fit into" any world.

Daily Life: Many Darkblades are wanders. They really feel any connection to any one place.

Notables: Newrok Shadowblade, Saint of Creation

Organizations: Darkblades rarely trust each other, so there is no organizations for them.

NPC Reactions: Many NPCs don't even know that Darkblades exist. They are ussaly mistaken for ranger or fighters. The few that do know of Darkblades treat them worse then they would a Drow.


Darkblade Lore

Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowlegde The Planes
DC Result
15 Darkblades are seen as evil beings.
20 They draw their power by melding their essence with the Plane of Shadows.
25 Drows are even cautious around Darkblades.
30 A Master Darkblade is part shadow.


Darkblades in the Game

Many Darkblades are mercenaries or thugs.

Adaptation: You may need to tweek them here and there, and please do if you want to use them in you game.


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