User:FiddleSticks96/FS96 Sandbox:Items

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Author: FiddleSticks96 (talk)
Date Created: 2007-05-29
Status: In progress...
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Trumpet of Crackling Glory

Belenthrond created the Trumpet of Crackling Glory as a weapon for Galosh, a desperate soldier who pleaded with Belenthrond for a way to protect a small village from enemy soldiers; the village happened to be in a strategically valuable location. Belenthrond warned Galosh not to use the trumpet too close to the village. Despite this warning, Galosh sounded the trumpet while battling within the village, causing an earthquake that killed everyone there. The trumpet has since been passed around to any number of individuals. The owners never seem to survive for very long.

This artifact appears as an elegantly adorned, gold and silver colored, double-spiral trumpet no longer than 1 foot from end to end. The trumpet is encrusted with one ruby, sapphire, emerald, diamond, and topaz around the rim. Each gem glistens with an inner light, making the trumpet obviously magical. The beauty of this trumpet belies its destructive power. When blown, it lets out a thunderous roar that sounds like a mixture of all manner of natural hazards; such as a lightning storm, a volcanic eruption, a hurricane, etc. The possessor of the trumpet gains Energy Resistance 25 (all forms, this does not stack with other resistances, if more than one resistance of the same kind is present, use whichever is higher). The trumpet may generate any one of the following effects each time it is blown. Some effects can only be used a certain number of times per day. Blowing the horn takes a standard action. The user cannot decide what power will be cast, as it is totally random, but they can be sure the effect will always be destructive. The user must choose a direction or target before they know what is actually being cast. Spells that last more than one round (such as Call Lightning Storm) are not under the control of the user (example: The user blows the horn, creating a Call Lightning Storm. The lighting strikes a random target each round, including the user). The user is not immune to any damage caused by the spells cast by the trumpet and the energy resistance granted by the trumpet does not apply when determining if the user resists the spell or not. If the user gets caught in the area of effect, they take damage as normal. Spells with the “Infinite” descriptor have a caster level of 20. Spells with the “3/day” descriptor have a caster level of 15. Spells with the “1/day” descriptor have a caster level of 10. The trumpet has hardness 10 and 4 hp. If it is destroyed, it erupts as if it were a Hellball, damaging all in the area of effect. The trumpet will reform in a random location 1d6x4 years after it is destroyed. The location is entirely random, it could be anywhere, but it will always reform on the same plane it was destroyed and in a place where it can be found. Belenthrond can choose where it will reform, and/or cause it to reform on a different plane, if he wants to.

Roll a d100 to determine the effect:
[1-6]Infinite – Chain Lightning Bolt
[7-12]Infinite – Fireball
[13-18]Infinite – Shout
[19-24]Infinite – Cone of Cold
[25-30]Infinite – Acid Arrow
[31-36]3/day – Acid Fog
[37-42]3/day – Incendiary Cloud
[43-48]3/day – Ice Storm
[49-54]3/day – Call Lightning Storm
[55-60]3/day – Greater Shout
[61-66]1/day – Control Weather*
[67-72]1/day – Meteor Swarm
[71-78]1/day – Storm of Vengeance*
[79-84]1/day – Elemental Swarm*
[85-90]1/day – Whirlwind
[91-96]1/day – Earthquake
[97-100] Special – Reroll twice. Trumpet casts both spells. Reroll in the event that the roll lands on the same spell twice.
  • The elementals are not under the control of the user. They will attack any creature they find, including the user and their companions, but not other elementals summoned by the spell. Storm of Vengeance will continue to persist for the duration of the spell as if the user were concentrating on it (the user does not actually concentrate on the spell, do not roll a concentration check). If Control Weather is cast, choose a random weather pattern for the appropriate season.
  • Note: Reroll in the event that the roll lands on a power that has be used the maximum number of times per day.