Difference between revisions of "User:Franken Kesey/Lab2"
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|4||Cure Critical||Cleric 7||4d8 +1/level (max +20)||28||38||68||9 | |4||Cure Critical||Cleric 7||4d8 +1/level (max +20)||28||38||68||9 | ||
+ | |- | ||
+ | |5||Mass Cure Light Wounds||Cleric 9||1d8 +1/level (max +25)||14.5||24.5||28||8 | ||
+ | |- | ||
+ | |6||Mass Cure Moderate Wounds<sup>2</sup>||Cleric 11||2d8 +1/level (max +30)||—||29||36||9 | ||
|- | |- | ||
|6||Heal||Cleric 11||10/level (max 150)||—||150||150||6 | |6||Heal||Cleric 11||10/level (max 150)||—||150||150||6 | ||
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|class="center" colspan="8"|'''Psionic Healing''' | |class="center" colspan="8"|'''Psionic Healing''' | ||
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− | |2||Body Adjustment<sup> | + | |2||Body Adjustment<sup>3</sup>||Psychic Warrior 4||1d12 +1d12/2 extra pp||26||58.5||108<!--9x12-->||19 |
|- | |- | ||
− | |2||Body Adjustment<sup> | + | |2||Body Adjustment<sup>4</sup>||Wilder 6||1d12 +1d12/2 extra pp||32.5||71.5||144<!--12x12-->||25 |
|- | |- | ||
− | |2||Empathic Transfer<sup> | + | |2||Empathic Transfer<sup>5</sup>||Psychic Warrior 4||2d10 +2d10/1 extra pp (max 10d10)||55||55||150<!--15x10-->||7 |
|- | |- | ||
− | |2||Biological Reconstruction | + | |2||Biological Reconstruction||Egoist 3||2d6 +1d6/2 extra pp||17.5||21||60<!--10x6-->||19 |
|- | |- | ||
− | | | + | |3||Healing Wave||Egoist 5||1d4 +1d4/3 extra pp||5||7.5||16<!--4x4-->||17 |
|- | |- | ||
| class="foot" colspan="8" | | | class="foot" colspan="8" | | ||
#Average at 10th and 20th levels without feats. Max is at 20th level with empower and maximize feats. Max spell slot or PP cost. | #Average at 10th and 20th levels without feats. Max is at 20th level with empower and maximize feats. Max spell slot or PP cost. | ||
+ | #Max only with maximize feat (w/o empower), no spell slot over 9th. | ||
#For a Psychic Warrior, Psion heals less. | #For a Psychic Warrior, Psion heals less. | ||
#For Wilder with wild surge. | #For Wilder with wild surge. | ||
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{{author | {{author | ||
|author_name=Franken Kesey | |author_name=Franken Kesey | ||
− | |date_created= | + | |date_created=07/01/19 |
|status=Fin | |status=Fin | ||
− | |balance=High}} | + | |balance=Very High}} |
{{3.5e Power | {{3.5e Power | ||
− | |name= | + | |name=Healing Wave |
|disc=Psychometabolism | |disc=Psychometabolism | ||
|subdisc=Healing | |subdisc=Healing | ||
− | |lvl=Egoist | + | |lvl=Egoist 3, Psyblade 3, [[Wildknife (3.5e Class)|Wildknife]] 3 |
− | |disp= | + | |disp=Visual; see text |
− | |time=1 [[SRD: | + | |time=1 [[SRD:Full-Round Actions|full-round action]] |
− | |range= | + | |range=10' radius |
|dur=Instantaneous | |dur=Instantaneous | ||
− | |tsea= | + | |tsea=a |
− | |subj= | + | |subj=10' radius emanation, centered on you. |
− | |save= | + | |save=Will (harmless) for half (if undead); Reflex negates dazzle |
− | |pr= | + | |pr=Yes |
− | |pp= | + | |pp=5 |
− | |summary= | + | |summary=Create a burst of healing which heals all in area 1d4 (+1d4 per 3 extra power points), but not without costs.}} |
+ | ''A blinding light emanates outwards from you healing all in area and dazzling all who see it shortly after.'' | ||
<onlyinclude> | <onlyinclude> | ||
− | + | A burst of positive healing energy emanates from you. This heals all living creatures in area, 1d4 [[SRD:Hit Points|hit points]] of damage; including the manifester and enemies. However, it [[SRD:Dazzled|dazzles]] all in area who fail the Reflex save until next round (except manifester); and deals 2 points of Constitution [[SRD:Ability Burn|ability burn]] to the manifester. | |
− | + | Like [[SRD:Heal|''heal'']] and [[SRD:Cure Spells|''cure'']] spells, this '''does''' harm undead. They must make the Will save to take half damage. | |
− | This | + | This is simple positive energy, thus it does heal all other creatures (except [[SRD:Construct Type|constructs]]). |
'''Augment:''' You can augment this power in one or more of the following ways. | '''Augment:''' You can augment this power in one or more of the following ways. | ||
− | #For every | + | #For every 3 additional [[SRD:Power Points|power points]] you spend, this power heals an additional 1d4 points of damage (to a maximum of 3d4 points per manifestation). |
− | |||
---- | ---- | ||
{{3.5e Psion/Wilder Powers Breadcrumb}}<br/> | {{3.5e Psion/Wilder Powers Breadcrumb}}<br/> | ||
{{3.5e Psyblade Powers Breadcrumb}} [[Category:3.5e]] [[Category:User]] [[Category:Power]] | {{3.5e Psyblade Powers Breadcrumb}} [[Category:3.5e]] [[Category:User]] [[Category:Power]] | ||
{{Navboxes}} | {{Navboxes}} |
Revision as of 05:20, 2 July 2019
Spell/Power Level |
Name | Minimum Class Level |
Dice | Healing1 | |||
---|---|---|---|---|---|---|---|
10th | 20th | Max | Max Slot/PP | ||||
Magic Healing | |||||||
2 | Cure Moderate | Cleric 3 | 2d8 +1/level (max +10) | 19 | 19 | 34 | 7 |
3 | Cure Serious | Cleric 5 | 3d8 +1/level (max +15) | 23.5 | 28.5 | 47 | 8 |
4 | Cure Critical | Cleric 7 | 4d8 +1/level (max +20) | 28 | 38 | 68 | 9 |
5 | Mass Cure Light Wounds | Cleric 9 | 1d8 +1/level (max +25) | 14.5 | 24.5 | 28 | 8 |
6 | Mass Cure Moderate Wounds2 | Cleric 11 | 2d8 +1/level (max +30) | — | 29 | 36 | 9 |
6 | Heal | Cleric 11 | 10/level (max 150) | — | 150 | 150 | 6 |
Psionic Healing | |||||||
2 | Body Adjustment3 | Psychic Warrior 4 | 1d12 +1d12/2 extra pp | 26 | 58.5 | 108 | 19 |
2 | Body Adjustment4 | Wilder 6 | 1d12 +1d12/2 extra pp | 32.5 | 71.5 | 144 | 25 |
2 | Empathic Transfer5 | Psychic Warrior 4 | 2d10 +2d10/1 extra pp (max 10d10) | 55 | 55 | 150 | 7 |
2 | Biological Reconstruction | Egoist 3 | 2d6 +1d6/2 extra pp | 17.5 | 21 | 60 | 19 |
3 | Healing Wave | Egoist 5 | 1d4 +1d4/3 extra pp | 5 | 7.5 | 16 | 17 |
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Psychometabolism (Healing) | |
Level: | Egoist 3, Psyblade 3, Wildknife 3, , |
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Display: | Visual; see text |
Manifesting Time: | 1 full-round action |
Range: | 10' radius |
Area: | 10' radius emanation, centered on you. |
Duration: | Instantaneous |
Saving Throw: | Will (harmless) for half (if undead); Reflex negates dazzle |
Power Resistance: | Yes |
Power Points: | 5 |
A blinding light emanates outwards from you healing all in area and dazzling all who see it shortly after.
A burst of positive healing energy emanates from you. This heals all living creatures in area, 1d4 hit points of damage; including the manifester and enemies. However, it dazzles all in area who fail the Reflex save until next round (except manifester); and deals 2 points of Constitution ability burn to the manifester.
Like heal and cure spells, this does harm undead. They must make the Will save to take half damage.
This is simple positive energy, thus it does heal all other creatures (except constructs).
Augment: You can augment this power in one or more of the following ways.
- For every 3 additional power points you spend, this power heals an additional 1d4 points of damage (to a maximum of 3d4 points per manifestation).
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