Difference between revisions of "User:Franken Kesey/Lab2"
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#For a Psychic Warrior, Egoist gets it at lower level (both heal the same damage). This damages the manifester one half the amount. | #For a Psychic Warrior, Egoist gets it at lower level (both heal the same damage). This damages the manifester one half the amount. | ||
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− | + | ---- | |
{{author | {{author | ||
|author_name=Franken Kesey | |author_name=Franken Kesey | ||
|date_created=07/01/19 | |date_created=07/01/19 | ||
|status=Fin | |status=Fin | ||
− | |balance= | + | |balance=High}} |
{{3.5e Power | {{3.5e Power | ||
|name=Healing Wave | |name=Healing Wave | ||
− | |disc= | + | |disc=Psychoportation |
− | |subdisc= | + | |subdisc=Teleportation |
|lvl=Egoist 3, Psyblade 3, [[Wildknife (3.5e Class)|Wildknife]] 3 | |lvl=Egoist 3, Psyblade 3, [[Wildknife (3.5e Class)|Wildknife]] 3 | ||
|disp=Visual; see text | |disp=Visual; see text | ||
− | |time=1 [[SRD: | + | |time=1 [[SRD:Standard Actions|standard action]] |
|range=10' radius | |range=10' radius | ||
|dur=Instantaneous | |dur=Instantaneous | ||
Line 58: | Line 58: | ||
|pr=Yes | |pr=Yes | ||
|pp=5 | |pp=5 | ||
− | |summary=Create a burst of healing which heals all in area 1d4 (+1d4 per 3 extra power points), but not without costs.}} | + | |summary=Create a burst of healing, which heals all in a 10' area (including enemies), 1d4 (+1d4 per 3 extra power points), but not without costs.}} |
− | '' | + | ''Shift a tiny portal of the positive energy plane into a blinding light that bursts outwards from you healing all in area and dazzling all who see it shortly after.'' |
<onlyinclude> | <onlyinclude> | ||
− | + | Positive healing energy bursts from you. This heals all living creatures in area, 1d4 [[SRD:Hit Points|hit points]] of damage; including the manifester and enemies. However, it [[SRD:Dazzled|dazzles]] all in area who fail the Reflex save until next round (except manifester); and deals 2 points of Constitution [[SRD:Ability Burn|ability burn]] to the manifester. | |
Like [[SRD:Heal|''heal'']] and [[SRD:Cure Spells|''cure'']] spells, this '''does''' harm undead. They must make the Will save to take half damage. | Like [[SRD:Heal|''heal'']] and [[SRD:Cure Spells|''cure'']] spells, this '''does''' harm undead. They must make the Will save to take half damage. |
Revision as of 15:42, 2 July 2019
Spell/Power Level |
Name | Minimum Class Level |
Dice | Healing1 | |||
---|---|---|---|---|---|---|---|
10th | 20th | Max | Max Slot/PP | ||||
Magic Healing | |||||||
2 | Cure Moderate | Cleric 3 | 2d8 +1/level (max +10) | 19 | 19 | 34 | 7 |
3 | Cure Serious | Cleric 5 | 3d8 +1/level (max +15) | 23.5 | 28.5 | 47 | 8 |
4 | Cure Critical | Cleric 7 | 4d8 +1/level (max +20) | 28 | 38 | 68 | 9 |
5 | Mass Cure Light Wounds | Cleric 9 | 1d8 +1/level (max +25) | 14.5 | 24.5 | 28 | 8 |
6 | Mass Cure Moderate Wounds2 | Cleric 11 | 2d8 +1/level (max +30) | — | 29 | 36 | 9 |
6 | Heal | Cleric 11 | 10/level (max 150) | — | 150 | 150 | 6 |
Psionic Healing | |||||||
2 | Body Adjustment3 | Psychic Warrior 4 | 1d12 +1d12/2 extra pp | 26 | 58.5 | 108 | 19 |
2 | Body Adjustment4 | Wilder 6 | 1d12 +1d12/2 extra pp | 32.5 | 71.5 | 144 | 25 |
2 | Empathic Transfer5 | Psychic Warrior 4 | 2d10 +2d10/1 extra pp (max 10d10) | 55 | 55 | 150 | 7 |
2 | Biological Reconstruction | Egoist 3 | 2d6 +1d6/2 extra pp | 17.5 | 21 | 60 | 19 |
3 | Healing Wave | Egoist 5 | 1d4 +1d4/3 extra pp | 5 | 7.5 | 16 | 17 |
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Psychoportation (Teleportation) | |
Level: | Egoist 3, Psyblade 3, Wildknife 3, , |
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Display: | Visual; see text |
Manifesting Time: | 1 standard action |
Range: | 10' radius |
Area: | 10' radius emanation, centered on you. |
Duration: | Instantaneous |
Saving Throw: | Will (harmless) for half (if undead); Reflex negates dazzle |
Power Resistance: | Yes |
Power Points: | 5 |
Shift a tiny portal of the positive energy plane into a blinding light that bursts outwards from you healing all in area and dazzling all who see it shortly after.
Positive healing energy bursts from you. This heals all living creatures in area, 1d4 hit points of damage; including the manifester and enemies. However, it dazzles all in area who fail the Reflex save until next round (except manifester); and deals 2 points of Constitution ability burn to the manifester.
Like heal and cure spells, this does harm undead. They must make the Will save to take half damage.
This is simple positive energy, thus it does heal all other creatures (except constructs).
Augment: You can augment this power in one or more of the following ways.
- For every 3 additional power points you spend, this power heals an additional 1d4 points of damage (to a maximum of 3d4 points per manifestation).
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Back to Main Page → 3.5e Homebrew → Class Ability Components → Powers → Psyblade