Difference between revisions of "User:Ganteka Future/Bee People"

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* Worker {{Ex}}: They benefit from an improved carrying capacity of a creature one size larger than themselves, and can fly and move at normal speed in medium or heavy armor or encumbrance.
 
* Worker {{Ex}}: They benefit from an improved carrying capacity of a creature one size larger than themselves, and can fly and move at normal speed in medium or heavy armor or encumbrance.
 
* Stinger: They possess a [[Feral Strike (3.5e Variant Rule)|feral strike]] stinger, which deals 1d4 piercing (20×3) as a light weapon, with poison dosage uses after a strike is declared a hit. They gain poison dosages per day equal to their Constitution bonus (minimum of 1). It deals 1d3 temporary Dexterity damage (that goes away on its own at a rate of 1 point per hour). If a creature suffers damage from this poison, its speeds are reduced by 10 feet (to a minimum of 10 feet).
 
* Stinger: They possess a [[Feral Strike (3.5e Variant Rule)|feral strike]] stinger, which deals 1d4 piercing (20×3) as a light weapon, with poison dosage uses after a strike is declared a hit. They gain poison dosages per day equal to their Constitution bonus (minimum of 1). It deals 1d3 temporary Dexterity damage (that goes away on its own at a rate of 1 point per hour). If a creature suffers damage from this poison, its speeds are reduced by 10 feet (to a minimum of 10 feet).
* [[SRD:Special Abilities Overview#Spell-Like|Spell-Like Abilities]]: Gain ''[[Honey Ambrosia (3.5e Spell)|honey ambrosia]]'' as a spell-like ability 1/day. At 9 HD, they also gain ''[[Hivecraft (3.5e Spell)|hivecraft]]'' as a spell-like ability 1/day.
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* [[SRD:Special Abilities Overview#Spell-Like|Spell-Like Abilities]]: At 5 HD, the gain ''[[Honey Ambrosia (3.5e Spell)|honey ambrosia]]'' as a spell-like ability 1/day. At 9 HD, they also gain ''[[Hivecraft (3.5e Spell)|hivecraft]]'' as a spell-like ability 1/day.
 
* Skills: +8 racial bonus on [[SRD:Jump Skill|Jump]] checks, a +2 racial bonus on [[SRD:Perform Skill|Perform]] (Dance) checks, and a +2 racial bonus on [[SRD:Craft Skill|Craft]] checks.
 
* Skills: +8 racial bonus on [[SRD:Jump Skill|Jump]] checks, a +2 racial bonus on [[SRD:Perform Skill|Perform]] (Dance) checks, and a +2 racial bonus on [[SRD:Craft Skill|Craft]] checks.
 
* Languages: Common and BeePeople
 
* Languages: Common and BeePeople

Latest revision as of 21:49, 26 January 2020

BeePeople Racial Traits[edit]

  • +2 Strength, –2 Dexterity, +2 Charisma
  • Monstrous Humanoid
  • Medium
  • Base Land Speed 30 feet.
  • Low-Light Vision.
  • Darkvision 60 feet.
  • Flight (Ex): At first they can use their wings to slow their fall, descending at a rate of 60 feet while conscious and able (as feather fall). When they reach 6 HD, they gain a fly speed (clumsy) equal to their land speed, and they are able to hover in place.
  • Helping Hand (Ex): They give an additional +2 bonus on Aid Another checks. They can use the Aid Another action as a move action.
  • Worker (Ex): They benefit from an improved carrying capacity of a creature one size larger than themselves, and can fly and move at normal speed in medium or heavy armor or encumbrance.
  • Stinger: They possess a feral strike stinger, which deals 1d4 piercing (20×3) as a light weapon, with poison dosage uses after a strike is declared a hit. They gain poison dosages per day equal to their Constitution bonus (minimum of 1). It deals 1d3 temporary Dexterity damage (that goes away on its own at a rate of 1 point per hour). If a creature suffers damage from this poison, its speeds are reduced by 10 feet (to a minimum of 10 feet).
  • Spell-Like Abilities: At 5 HD, the gain honey ambrosia as a spell-like ability 1/day. At 9 HD, they also gain hivecraft as a spell-like ability 1/day.
  • Skills: +8 racial bonus on Jump checks, a +2 racial bonus on Perform (Dance) checks, and a +2 racial bonus on Craft checks.
  • Languages: Common and BeePeople
  • Favored Class: Bard
  • LA 0
  • ECL 1

Author Notes[edit]

I went looking for a satisfactory "bee people" race and really couldn't find what I was looking for. The apiz had some features I liked, though overall too many I didn't care for, Small size among them. I also went and looked up the Abeil from Monster Manual II as well, and found them ill-suited for use as a PC race, even though the vassals came closer.

The goal here was to work up a Medium race that gets flight (eventually) and a stinger, with some other flavor abilities. I used the apiz as a base and removed a few things and nerfed some others. The Stinger is an addition. Some other features that the apiz gain are either weakened or delayed. It otherwise has no flavor or real name, serving as a placeholder idea for now. This may eventually go in the main space after some testing.