Difference between revisions of "User:Ghostthered/Neuromancer (5e Class)"

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Neuromancer  
 
Neuromancer  
  
<- general description ->
+
This is a class that is Dedicated  to using the mind against someone. This can be a great tool or a powerful weapon, so use it wisely.
  
 
===<- intro section 1 name ->===
 
===<- intro section 1 name ->===
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====Quick Build====
 
====Quick Build====
 +
The most important skill for the neuromancer is intelligence. A close second would be wisdom and charisma.
  
<- quick character build choices ->
+
==Class Features==
 +
''' Hit points'''
 +
Hit die: 1d6
 +
Hit points at level one: 10+int. modifier
 +
 
 +
'''Proficiencies'''
 +
Armor: none
 +
 
 +
Weapons: quarter staff, dagger, hand crossbow.
 +
 
 +
Tools: one instrument
 +
 
 +
Saving throws: intelligence, charisma
 +
 
 +
Skills: choose 2 from perception, arcana, investigation, history, religion, persuasion.
  
==Class Features==
 
{{5e Class Features
 
|classname=
 
|hitdie=
 
|armorprofs=
 
|weaponprofs=
 
|toolprofs=
 
|saveprofs=
 
|skillprofs= <!-- list of skills that you may select proficiency in -->
 
|equipment=*<- equipment line 1 ->
 
*<- equipment line 2 ->
 
*<- equipment line 3, add additional "*"s on new lines for each additional equipment line ->
 
}}
 
  
{{5e Class Simple
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Neuromancer
|classname=<!-- name of class -->
+
Feature 1: spell casting
|feature1=<!-- features granted at 1 -->
 
 
|feature2=<!-- features granted at 2 -->
 
|feature2=<!-- features granted at 2 -->
 
|feature3=<!-- features granted at 3 -->
 
|feature3=<!-- features granted at 3 -->

Revision as of 04:29, 13 November 2014


Neuromancer

This is a class that is Dedicated to using the mind against someone. This can be a great tool or a powerful weapon, so use it wisely.

<- intro section 1 name ->

<- intro section 1 ->

<- intro section 2 name ->

<- intro section 2 ->

Creating a <- class name ->

<- creating a member of this class section ->

Quick Build

The most important skill for the neuromancer is intelligence. A close second would be wisdom and charisma.

Class Features

Hit points Hit die: 1d6 Hit points at level one: 10+int. modifier

Proficiencies Armor: none

Weapons: quarter staff, dagger, hand crossbow.

Tools: one instrument

Saving throws: intelligence, charisma

Skills: choose 2 from perception, arcana, investigation, history, religion, persuasion.


Neuromancer Feature 1: spell casting |feature2= |feature3= |feature4= |feature5= |feature6= |feature7= |feature8= |feature9= |feature10= |feature11= |feature12= |feature13= |feature14= |feature15= |feature16= |feature17= |feature18= |feature19= |feature20= }}

<- class feature name ->

<- description of class feature ->

<- class feature sub-ability ->

<- description of class features sub-ability ->

<--- repeat above class feature blocks for all class features --->

<- subclass header ->

<- subclass introduction ->

<- include ant desired subclasses on this page with the following format: "{{:<Subclass Name> (5e Subclass)}}", with each entry on it's own line. for example: ->

{{:<Subclass Name1> (5e Subclass)}}

{{:<Subclass Name2> (5e Subclass)}}



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