Difference between revisions of "User:Ghostwheel/5e Variants Used"
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* [[Delay_(5e_Variant_Rule)|Delay]] | * [[Delay_(5e_Variant_Rule)|Delay]] | ||
* Drinking a potion or applying an oil or poison is a bonus action or action. | * Drinking a potion or applying an oil or poison is a bonus action or action. | ||
− | * Healing Surges (DMG 266) | + | * Healing Surges (DMG 266). When players use a healing surge, they take the Dodge action at the same time. |
* Magic Missile - The damage of each missile is rolled separately and additional damage affects only one missile. | * Magic Missile - The damage of each missile is rolled separately and additional damage affects only one missile. | ||
* Reach | * Reach |
Revision as of 23:16, 14 February 2020
Rule Variants
The following variant rules will be used for one-shots:
- Characters begin with a Box of Alchemical Exchange in their inventory. It has been stamped with the symbol of the Clergy of Queastus.
- Characters of 1st and 2nd level count as 3rd level for the purpose of hit points and hit dice.
- Delay
- Drinking a potion or applying an oil or poison is a bonus action or action.
- Healing Surges (DMG 266). When players use a healing surge, they take the Dodge action at the same time.
- Magic Missile - The damage of each missile is rolled separately and additional damage affects only one missile.
- Reach
- Creatures within reach of an enemy (not only within 5') have disadvantage on ranged attacks.
- Melee attacks are always considered adjacent for getting advantage vs. prone targets.
- Moving away from a creature is considered leaving its reach.
- Recurring Saves
- Surprise Rounds