Difference between revisions of "User:Ghostwheel/5e Variants Used"
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The following variant rules will be used for one-shots: | The following variant rules will be used for one-shots: | ||
− | * Characters begin with a [[Box_of_Alchemical_Exchange_(5e_Magic_Item)|Box of Alchemical Exchange]] in their inventory. | + | * Characters begin with a [[Box_of_Alchemical_Exchange_(5e_Magic_Item)|Box of Alchemical Exchange]] in their inventory. It has been stamped with the symbol of the Clergy of Queastus. |
* Characters of 1st and 2nd level count as 3rd level for the purpose of hit points and hit dice. | * Characters of 1st and 2nd level count as 3rd level for the purpose of hit points and hit dice. | ||
* [[Delay_(5e_Variant_Rule)|Delay]] | * [[Delay_(5e_Variant_Rule)|Delay]] |
Revision as of 03:04, 25 December 2019
Rule Variants
The following variant rules will be used for one-shots:
- Characters begin with a Box of Alchemical Exchange in their inventory. It has been stamped with the symbol of the Clergy of Queastus.
- Characters of 1st and 2nd level count as 3rd level for the purpose of hit points and hit dice.
- Delay
- Drinking a potion or applying an oil or poison is a bonus action or action.
- Healing Surges (DMG 266)
- Magic Missile - The damage of each missile is rolled separately and additional damage affects only one missile.
- Reach
- Creatures within reach of an enemy (not only within 5') have disadvantage on ranged attacks.
- Melee attacks are always considered adjacent for getting advantage vs. prone targets.
- Moving away from a creature is considered leaving its reach.
- Recurring Saves
- Surprise Rounds