Difference between revisions of "User:Havvy/Sandbox"

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''This is a user sandbox.  As such, you will find my incomplete or part of a bigger thing ideas here.  If you wish to discuss them, please see the [[User_talk:Havvy/Sandbox|talk]] page.''
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{{cite|PHB2}}
  
== Gummy Ships ==
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{{#if: PHB2
 
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{{sidebar|Prior Information|First off, this idea is based off of the Gummy Ship system of Kingdom Hearts.  It has been changed to work for a pen-and-paper system, and to follow d20 rules.  Furthermore, this system depends upon the Many Worlds Campaign Setting.}}
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|3= [[System::Dungeons and Dragons 3.5e||Dungeons and Dragons 3e]]  
 
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|4= [[System::Dungeons and Dragons 4e]]
Gummy blocks fall as ''falling stars'' when a world becomes connected.  They may be connected to make many awesome contraptions, but only by those whom are also connected.  One of the myriad number of uses for them is in the creation of ships to travel from world to world.
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|?Abbreviation
A gummy ship allows for sentient creatures to travel through the galaxies to get to the worlds out there.  But gummy ship travel is fraught with danger, just as any type of travel.  Dangerous monsters and pirates scourge the galaxy, many waiting for alone travelers to attack.  As such, gummy ships modelers have set upon themselves to find efficient and effective means of keeping ships alive.
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A ship block is made up of at least 1000 gummy grams of [[Gummy Block (3.5e Equipment)|Gummy Blocks]].  They provide base statistics and specialized functions.
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=== Base Statistics ===
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A gummy ship has the following base statistics:
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; Hit Points : How much damage the ship may take before succumbing to system damage.
 
; Thrust : How fast the ship may go.  Equivalent to 'base land speed' on creatures.  Adds to escape skill.
 
; Maneuverability : How easily a ship may evade.  Is a bonus to the ships armor class and dogfight skill.
 
; Passengers : How many medium sized creatures may fit on board the ship.
 
; Size : Dependent upon the number of ship blocks, most are small.  Adds to armor class and subtracts from dogfight skill.
 
; Flyable : A ship needs at minimum, 1 thrust, 2 maneuverability, and a working driver slot to be able to fly, along with a driver.
 
; Chips : How many ''chips'' the ship may have installed.
 
 
 
==== Hit Points ====
 
 
 
Every ship block gives at least 2 hit points.  Various attacks and environmental factors damage a gummy ship.  Every time a gummy ship takes over a quarter of its hit points in damage or takes damage while below half health, a state known as ''NameToCome (effectively bloodied)'' individual systems have a chance of failing.  Roll a d%.  On a roll higher than the percentage of health you have left (or 51%+ if you wish to save time in calculating percentage of health left), one ship block becomes ''disabled''.  When a ship is damaged with no health, one block becomes disabled automatically.
 
 
 
==== Thrust ====
 
 
 
What 1 thrust means is arbitrary, since the distance between worlds is arbitrary, and undefined.  Really, if your players ask, feel free to make something up.  When you enter a dogfight, your thrust becomes one-fifth, rounded up, for the duration of the dogfight.
 
 
 
If I need to explain how thrust works with range, tell me, and I'll do so.  But I don't feel as if it necessary.
 
 
 
One-tenth of your thrust score adds to your escape skill.
 
 
 
==== Maneuverability ====
 
 
 
Being able to turn to avoid hazards and fight.  Many hazards of space have a basic maneuverability bypass that if you have, means automatic bypass of the effect of the hazard.  Against attacks, your maneuverability adds to your armor class.
 
 
 
==== Passengers ====
 
 
 
The number of medium sized creatures that may fit on board.  For each size category smaller, it is twice the number of the previous size category.  For each size category larger, it is one half the number of the previous size category.  There is a limit to the maximum size of a creature per ship block that may limit the amount of large creatures more than the total passengers number.
 
 
 
==== Size ====
 
 
 
A ship that is made of 5<sup>3</sup> spaces is considered medium.  A ship made of 10<sup>3</sup> spaces is considered large.  Double the size for each size category larger.  For each size category larger than medium, the gummy ship has a negative size modifier to armor class.  For example, a huge ship would have a -2 size modifier to armor class.
 
 
 
==== Flyability ====
 
 
 
A ship needs at minimum, one thrust, two maneuverability, and a driver slot to fly.  Generally, engines provide thrust, wings provide maneuverability, and a cockpit grants a driver slot.  As such, these are the minimum parts to any ship.
 
 
 
Cockpits are one of the most versatile ship blocks, providing passenger spaces, flying spaces, and chip slots.  If it becomes disabled, you are stranded until it becomes repaired.
 
 
 
==== Chips ====
 
 
 
A chip creates a persistent or callable magical effect at will.  Many weapons and utility functions require a chip.  As such, advanced cockpits are required to enter more dangerous paths.
 

Latest revision as of 06:21, 10 May 2013