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<div class="blank">
 
{{#set:Summary=Invocation class following Grimoire design goals.
 
|Length=20
 
|Minimum Level=1
 
|Base Attack Bonus Progression=Moderate
 
|Fortitude Save Progression=Poor
 
|Reflex Save Progression=Good
 
|Will Save Progression=Good
 
|Class Ability=Invocations
 
|Class Ability Progression=Other
 
}}
 
{{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}
 
</div>
 
 
<!-- If your page should contain a picture, replace this line with [[File:Picturename.jpg|thumb|right|150px|Insert the caption here.]] -->
 
 
==Grimoire Warlock==
 
 
<-general description->.
 
 
===Making a Grimoire Warlock===
 
 
Warlocks can either be controllers or strikers, depending on how they are built.
 
 
'''Abilities:''' Depending on your initial clause, charisma or wisdom are key to your invocation and eldritch blast saving throws.  Dexterity makes your eldritch blast harder to avoid
 
 
'''Races:''' <-description of relative likelihood of various races to join this class->.
 
 
'''Alignment:''' Any, though lawful characters are more likely to sign a contract.
 
 
'''Starting Gold:''' 3d4&times;10 gp (75 gp).
 
 
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' "Simple" or "As [[rogue]]"
 
 
{| class="zebra d20"
 
|+
 
<div>{{Anchor|Table: The Grimoire Warlock}}</div>
 
Hit Die: d6
 
|-
 
! rowspan="2" | Level
 
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]
 
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s
 
! rowspan="2" | Special
 
! rowspan="2" | Invocations Known
 
! rowspan="2" | Maximum Grade
 
|-
 
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
 
|-
 
|1st||class="left" | +0 || +0 || +2 || +2
 
| class="left" | [[#Invocations|Invocations]], [[#Eldritch Blast|Eldritch Blast]], [[#Initial Clause|Initial Clause]]
 
|1||Least
 
|-
 
|2nd||class="left" | +1 || +0 || +3 || +3
 
| class="left" | [[#Eldritch Shaping|Eldritch Shaping]]
 
|1||-
 
|-
 
|3rd||class="left" | +2 || +1 || +3 || +3
 
| class="left" |
 
|2||-
 
|-
 
|4th||class="left" | +3 || +1 || +4 || +4
 
| class="left" |
 
|3||-
 
|-
 
|5th||class="left" | +3 || +1 || +4 || +4
 
| class="left" |
 
|4||-
 
|-
 
|6th||class="left" | +4 || +2 || +5 || +5
 
| class="left" |
 
|5||Lesser
 
|-
 
|7th||class="left" | +5 || +2 || +5 || +5
 
| class="left" | [[#Eldritch Shaping|Eldritch Shaping]]
 
|5||-
 
|-
 
|8th||class="left" | +6/+1 || +2 || +6 || +6
 
| class="left" |
 
|6||-
 
|-
 
|9th||class="left" | +6/+1 || +3 || +6 || +6
 
| class="left" |
 
|7||-
 
|-
 
|10th||class="left" | +7/+2 || +3 || +7 || +7
 
| class="left" |
 
|8||-
 
|-
 
|11th||class="left" | +8/+3 || +3 || +7 || +7
 
| class="left" |
 
|9||Greater
 
|-
 
|12th||class="left" | +9/+4 || +4 || +8 || +8
 
| class="left" | [[#Eldritch Shaping|Eldritch Shaping]]
 
|9||-
 
|-
 
|13th||class="left" | +9/+4 || +4 || +8 || +8
 
| class="left" |
 
|10||-
 
|-
 
|14th||class="left" | +10/+5 || +4 || +9 || +9
 
| class="left" |
 
|11||-
 
|-
 
|15th||class="left" | +11/+6/+1 || +5 || +9 || +9
 
| class="left" |
 
|12||-
 
|-
 
|16th||class="left" | +12/+7/+2 || +5 || +10 || +10
 
| class="left" |
 
|13||Dark
 
|-
 
|17th||class="left" | +12/+7/+2 || +5 || +10 || +10
 
| class="left" | [[#Eldritch Shaping|Eldritch Shaping]]
 
|13||-
 
|-
 
|18th||class="left" | +13/+8/+3 || +6 || +11 || +11
 
| class="left" |
 
|14||-
 
|-
 
|19th||class="left" | +14/+9/+3 || +6 || +11 || +11
 
| class="left" |
 
|15||-
 
|-
 
|20th||class="left" | +15/+10/+5 || +6 || +12 || +12
 
| class="left" |
 
|16||-
 
|-
 
|- class="noalt"
 
| colspan="7" class="skill" |
 
'''Class Skills ([[Skill Points::2]] + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
 
{{Property Link|Skill|SRD:Appraise Skill|Appraise}} ([[SRD:Intelligence|Int]]), 
 
{{Property Link|Skill|SRD:Concentration Skill|Concentration}} ([[SRD:Constitution|Con]]),
 
{{Property Link|Skill|SRD:Knowledge Skill|Knowledge}} ([[SRD:Intelligence|Int]]),
 
{{Property Link|Skill|SRD:Listen Skill|Listen}} ([[SRD:Wisdom|Wis]])
 
{{Property Link|Skill|SRD:Spellcraft Skill|Spellcraft}} ([[SRD:Intelligence|Int]]),
 
{{Property Link|Skill|SRD:Spot Skill|Spot}} ([[SRD:Wisdom|Wis]]),
 
{{Property Link|Skill|SRD:Survival Skill|Survival}} ([[SRD:Wisdom|Wis]]),
 
{{Property Link|Skill|SRD:Use Magic Device Skill|Use Magic Device}} ([[SRD:Charisma|Cha]]),
 
|}
 
 
====Class Features====
 
 
All of the following are class features of the Grimoire Warlock.
 
 
'''Weapon and Armor Proficiency:''' Simple weapons and light armor.  No shields.
 
 
'''[[Grimoire_of_the_Balanced_Wheel_(3.5e_Sourcebook)/Changes_to_Character_Creation_(or_Who_Are_We%3F)#Attack_Bonus|Attack Bonus]]:''' Eldritch Blast (if you choose a shape that requires an attack roll, you add +1 to the attack roll plus a +1 Competence bonus to attacks for every four levels (round down) you possess when using the Ray Blast Shape)
 
 
'''{{Anchor|Invocations}}:'''  Invocations are spell-like abilities that use a move action, are subject to spell failure chance for medium and heavy armor, and have a somatic and verbal component.  They are split between four grades:  Least, Lesser, Greater, Dark.  At CL1 level, you have access to least invocations.  At CL6, lesser; CL11 greater; CL16 dark. 
 
 
 
When you gain access to the next grade of invocations, you gain mastery with the prior grades.  The benefit gained is shown in the following chart.
 
 
{| class="zebra d20"
 
|+ {{Anchor|Table: Invocations Prior Grade Mastery Benefits}}
 
|-
 
|Grades Prior
 
|Benefit Gained
 
|-
 
|1||Somatic component unneeded.
 
|-
 
|2||Casting time changes to swift or move action
 
|-
 
|}
 
 
 
At every caster level other than 2nd, 7th, 12th, and 17th, you gain an invocation.  The invocation you gain must be on your invocations knowable list.  The invocations knowable list is made up of the standard invocation list (see below) plus the invocations of your contract.  Instead of an invocation, you may also choose an eldritch (blast) shape or eldritch essence, though they must also be on the invocations knowable list.
 
 
'''Contract and Clauses ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):'''  Warlocks gain their power by signing contracts with powerful creatures.  The creature that signs the contract gains <something> in return for giving away these powers.  Every contract has at least one clause.
 
 
A clause is a purpose or a concept, though more may be added through the feat "Extra Clause".  Every clause adds 5 invocations per grade to the invocations knowable list and has a special power, similar to the special powers of clerical domains.  Each clause also has a list of 4 to 6 class skills.
 
 
''{{Anchor|Initial Clause}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''  At first level, you must choose a clause.  This clause determines many key abilities about yourself.  You gain all skills of the clause as class skills.  If the clause is a purpose, saving throws for the special effects of your invocations are keyed off of [[SRD:Wisdom|Wisdom]].  If the clause is a concept, saving throws for the special effects of your invocations are keyed off of [[SRD:Charisma|Charisma]].
 
 
'''''{{Anchor|Eldritch Blast}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' You get a damage dealing ability!  It's base damage is 1d4 physical damage per caster level.  You may choose to make it bludgeoning, piercing, or slashing damage, but it otherwise does not bypass damage reduction.  You should probably explain what this ability looks like ("''A stream of needles shoot out of my hands and strike the ork before disappearing''").  It is equivalent to a first level spell, though the Eldritch Shape and Eldritch Essence may change the level.
 
 
Every time you use Eldritch Blast, you must choose an Eldritch Shape and you may apply an Eldritch Essence.  An Eldritch Shape effects the area, range, and casting action.  An Eldritch Essence adds extra effects to the blast.  At first level, you start with two Eldritch Shapes:  ''Ray'' and ''Strike''
 
 
<!--
 
'''{{Anchor|<-extraordinary class feature->}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' <-class feature game rule information->
 
 
'''''{{Anchor|<-psi-like class feature->}}'' ([[SRD:Special Abilities Overview#Psi-Like|Ps]]):''' <-class feature game rule information->
 
 
'''''{{Anchor|<-spell-like class feature->}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' <-class feature game rule information->
 
 
'''{{Anchor|<-supernatural class feature->}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' <-class feature game rule information->
 
 
'''{{Anchor|<-class feature->}}:''' <-class feature game rule information->
 
 
''{{Anchor|<-subclass feature->}} <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->:'' <-subclass feature game rule information->
 
 
--><!--
 
==== Default Invocations List ====
 
 
Least (15 total)
 
5 movement invocations (like spider climb)
 
 
Lesser (15 total)
 
5 movement invocations
 
 
Greater (10 total)
 
3 movement invocations
 
 
Dark (5 total)
 
1 movement invocation -->
 
 
====Ex-Grimoire Warlocks====
 
 
Any Grimoire Warlock who breaks the initial clause of its contract loses all class abilities until it resigns the contract and an atonement spell is cast on the Grimoire Warlock.  Extra clauses that are broken causes the loss of abilities gained from signing each extra clause.
 
 
====Epic Grimoire Warlock====
 
 
{| class="zebra d20"
 
|+ class="epic" |
 
{{Anchor|Table: The Epic Grimoire Warlock}}
 
Hit Die: d6
 
|-
 
! Level !! Special
 
|-
 
| 21st || class="left" |
 
|-
 
| 22nd || class="left" |
 
|-
 
| 23rd || class="left" |
 
|-
 
| 24th || class="left" |
 
|-
 
| 25th || class="left" |
 
|-
 
| 26th || class="left" |
 
|-
 
| 27th || class="left" |
 
|- class
 
| 28th || class="left" |
 
|- class
 
| 29th || class="left" |
 
|- class=
 
| 30th || class="left" |
 
|- class="noalt"
 
| colspan="42" class="skill" |
 
2 + [[SRD:Intelligence|Int]] modifier skill points per level.
 
|}
 
 
'''Invocations:''' Your caster level continues to increase.
 
 
'''{{Anchor|Bonus Feats }}:''' The epic Grimoire Warlock gains a bonus feat (selected from the list of epic Grimoire Warlock bonus feats) every ''n'' levels after 20th.
 
 
''Epic Grimoire Warlock Bonus Feat List:'' <-list of bonus epic feats->.
 
 
====Human Grimoire Warlock Starting Package====
 
 
'''Weapons:''' <-Weapon selection for starting at 1st level with this class.->.
 
 
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.
 
 
{| class="zebra d20"
 
|-
 
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty
 
|- class=
 
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor.  If innapplicable put "&mdash;"->
 
|- class=
 
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor.  If innapplicable put "&mdash;"->
 
<-copy and paste the rows as necessary.->
 
|}
 
 
'''Feat:''' <-1st-level feat selection->.
 
 
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race.  remove this section if this sample doesn't get any bonus feats at 1st level. ->.
 
 
'''Gear:''' <-Starting armor and other equipment outside of weapons.->.
 
 
'''Gold:''' <-Starting gold using this package.->.
 
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW
 
===Campaign Information===
 
REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW -->
 
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A..." SECTION
 
====Playing a <-class name->====
 
 
'''Religion:''' <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
 
 
'''Other Classes:''' <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
 
 
'''Combat:''' <-Typical role in combat->.
 
 
'''Advancement:''' <-Typical advancement options for characters with this class.  Include desirable multiclass options->.
 
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A..." SECTION -->
 
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION
 
====<-pluralized class name-> in the World====
 
 
{{quote|<-Some quote from a character of this class->|orig=<-NPC name->, <-race-> <-class->}}
 
 
<-Where characters of this class fit in a d20 world.->
 
 
'''Daily Life:''' <-day in the life of a character of this class->.
 
 
'''Notables:''' <-notable NPCs of this class->.
 
 
'''Organizations:''' <-info on what, where, when, and how characters of this class congregate and assemble->.
 
 
'''NPC Reactions:''' <-How NPCs react to PCs of this class->.
 
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION -->
 
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... LORE" SECTION
 
====<-class name-> Lore====
 
 
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them.  When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
 
 
{| class="zebra d20"
 
|+ <-the appropriate skills->
 
! DC || class="left" | Result
 
|-
 
| 5 || class="left" | <-common knowledge->.
 
|-
 
| 10 || class="left" | <-not so common knowledge->.
 
|-
 
| 15 || class="left" | <-rare information->.
 
|-
 
| 20 || class="left" | <-very rare information->.
 
|}
 
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... LORE" SECTION -->
 
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION
 
====<-pluralized class name-> in the Game====
 
 
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
 
 
'''Adaptation:''' <-Possible variant conceptions of this class.->.
 
 
'''Sample Encounter:''' <-DM placement for NPCs of this class.->.
 
 
''EL <- EL Number ->:'' <-Encounter scenario and character info on sample NPC including stat block.  The CR of the NPC is typically the same as the EL for the encounter.->.
 
 
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION -->
 
 
----
 
<nowiki>
 
{{3.5e Base Classes Breadcrumb}}
 
{{:User:Havvy/NavBox}}
 
[[Category:3.5e]]
 
[[Category:User]]
 
[[Category:Class]]
 
[[Category:Base Class]]
 

Latest revision as of 06:21, 10 May 2013