Difference between revisions of "User:Havvy/Sandbox"

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m (Succubus -> Celestubus)
(COMBAT: Just need to do a small lookup to find out what bad effects occur.)
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A celestubus’s [[SRD:Natural Weapons|natural weapons]], as well as any weapons it wields, are treated as chaotic-aligned and good-aligned for the purpose of overcoming [[SRD:Damage Reduction|damage reduction]].
 
A celestubus’s [[SRD:Natural Weapons|natural weapons]], as well as any weapons it wields, are treated as chaotic-aligned and good-aligned for the purpose of overcoming [[SRD:Damage Reduction|damage reduction]].
  
'''Energy Gain (Su) ([[SRD:Su|Su]]):''' A celestubus drains energy from a mortal it lures into some act of passion, or by simply planting a kiss on the victim. If the target is not willing to be kissed, the celestubus must start a [[SRD:Grapple|grapple]], which provokes an [[SRD:Attacks of Opportunity|attack of opportunity]]. The celestubus’s kiss or embrace bestows one [[SRD:Energy Drain, Negative Levels, and Level Loss#Negative Levels|negative level]]. The kiss also has the effect of a ''[[SRD:Suggestion|suggestion]]'' spell, asking the victim to accept another kiss from the celestubus. The victim must succeed on a [[SRD:DC|DC]] 21 [[SRD:Saving Throw|Will save]] to negate the effect of the ''[[SRD:Suggestion|suggestion]]''. The [[SRD:DC|DC]] is 21 for the [[SRD:Saving Throw|Fortitude save]] to remove a negative level. These save [[SRD:DC|DCs]] are [[SRD:Charisma|Charisma]]-based.
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'''Energy Gain ([[SRD:Su|Su]]):''' A celestubus gives energy to a mortal it lures into some act of passion, or by simply planting a kiss on the target. If the target is not willing to be kissed, the celestubus must start a [[SRD:Grapple|grapple]], which provokes an [[SRD:Attacks of Opportunity|attack of opportunity]]. The celestubus’s kiss or embrace bestows 1d8 temporary hit points. The kiss also has the effect of a ''[[SRD:Suggestion|suggestion]]'' spell, asking the victim to accept another kiss from the celestubus. The victim must succeed on a [[SRD:DC|DC]] 21 [[SRD:Saving Throw|Will save]] to negate the effect of the ''[[SRD:Suggestion|suggestion]]''. Upon gaining temporary hit points equal to the maximum hit points, the target of this effect <must check planar book>. These save [[SRD:DC|DCs]] are [[SRD:Charisma|Charisma]]-based.  Upon using this ability, the celestubus loses its fast healing ability for 1d4 rounds, which are cumulative.
  
 
'''[[SRD:Spell-Like Ability|Spell-Like Abilities]]:''' At will—''[[SRD:Charm Monster|charm monster]]'' ([[SRD:DC|DC]] 22), ''[[SRD:Detect Evil|detect evil]], [[SRD:Detect Thoughts|detect thoughts]]'' ([[SRD:DC|DC]] 20), ''[[SRD:Ethereal Jaunt|ethereal jaunt]]'' (self plus 50 pounds of objects only), ''[[SRD:Suggestion|suggestion]]'' ([[SRD:DC|DC]] 21), ''[[SRD:Greater Teleport|greater teleport]]'' (self plus 50 pounds of objects only). [[SRD:Caster Level|Caster level]] 12th. The save [[SRD:DC|DCs]] are [[SRD:Charisma|Charisma]]-based.
 
'''[[SRD:Spell-Like Ability|Spell-Like Abilities]]:''' At will—''[[SRD:Charm Monster|charm monster]]'' ([[SRD:DC|DC]] 22), ''[[SRD:Detect Evil|detect evil]], [[SRD:Detect Thoughts|detect thoughts]]'' ([[SRD:DC|DC]] 20), ''[[SRD:Ethereal Jaunt|ethereal jaunt]]'' (self plus 50 pounds of objects only), ''[[SRD:Suggestion|suggestion]]'' ([[SRD:DC|DC]] 21), ''[[SRD:Greater Teleport|greater teleport]]'' (self plus 50 pounds of objects only). [[SRD:Caster Level|Caster level]] 12th. The save [[SRD:DC|DCs]] are [[SRD:Charisma|Charisma]]-based.

Revision as of 02:06, 11 September 2009

Celestubus

Template:Creature Table A celstubus is 6 feet tall in its natural form and weighs about 125 pounds.

COMBAT

Celestubi are not warriors. They flee combat whenever they can. If forced to fight, they can attack with their claws, but they prefer to turn foes against one another. Succubi use their change shape ability to assume humanoid guise, and can maintain this deception indefinitely. Upon sight of a succubus, they will go into a rage, and go into an all-out attack.

A celestubus’s natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and good-aligned for the purpose of overcoming damage reduction.

Energy Gain (Su): A celestubus gives energy to a mortal it lures into some act of passion, or by simply planting a kiss on the target. If the target is not willing to be kissed, the celestubus must start a grapple, which provokes an attack of opportunity. The celestubus’s kiss or embrace bestows 1d8 temporary hit points. The kiss also has the effect of a suggestion spell, asking the victim to accept another kiss from the celestubus. The victim must succeed on a DC 21 Will save to negate the effect of the suggestion. Upon gaining temporary hit points equal to the maximum hit points, the target of this effect <must check planar book>. These save DCs are Charisma-based. Upon using this ability, the celestubus loses its fast healing ability for 1d4 rounds, which are cumulative.

Spell-Like Abilities: At will—charm monster (DC 22), detect evil, detect thoughts (DC 20), ethereal jaunt (self plus 50 pounds of objects only), suggestion (DC 21), greater teleport (self plus 50 pounds of objects only). Caster level 12th. The save DCs are Charisma-based.

Summon Planar Ally III (Sp): Once per day a celestubus can cast the spell Summon Planar Ally III. The summoned allies must be of the type Chaotic Good.

Tongues (Su): A celestubus has a permanent tongues ability (as the spell, caster level 12th). Succubi usually use verbal communication with mortals.

Change Shape (Su): A celestubus can assume the form of any Small or Medium humanoid.

Skills: Celestubi have a +8 racial bonus on Listen and Spot checks.

  • While using her change shape ability, a celestubus gains a +10 circumstance bonus on Disguise checks.