Difference between revisions of "User:Havvy/Sandbox"

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(Removing finished invocations.)
m (Whoo! Warlocks!)
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== Warlock Invocations ==
+
{{author
 +
|author_name=Havvy
 +
|date_created=
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|adopter=
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|date_adopted=
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|status=Skeleton
 +
|editing=
 +
|balance=Rogue
 +
}}
 +
<div class="blank">
 +
{{#set:Summary=Invocation class following Grimoire design goals.
 +
|Length=20
 +
|Minimum Level=1
 +
|Base Attack Bonus Progression=Moderate
 +
|Fortitude Save Progression=Poor
 +
|Reflex Save Progression=Good
 +
|Will Save Progression=Good
 +
|Class Ability=Invocations
 +
|Class Ability Progression=Other
 +
}}
 +
{{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}
 +
</div>
 +
 
 +
<!-- If your page should contain a picture, replace this line with [[File:Picturename.jpg|thumb|right|150px|Insert the caption here.]] -->
 +
 
 +
==Grimoire Warlock==
 +
 
 +
<-general description->.
 +
 
 +
===Making a Grimoire Warlock===
 +
 
 +
Warlocks can either be controllers or strikers, depending on how they are built.
 +
 
 +
'''Abilities:''' Depending on your initial clause, charisma or wisdom are key to your invocation and eldritch blast saving throws.  Dexterity makes your eldritch blast harder to avoid
 +
 
 +
'''Races:''' <-description of relative likelihood of various races to join this class->.
 +
 
 +
'''Alignment:''' Any, though lawful characters are more likely to sign a contract.
 +
 
 +
'''Starting Gold:''' 3d4&times;10 gp (75 gp).
 +
 
 +
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' "Simple" or "As [[rogue]]"
 +
 
 +
{| class="zebra d20"
 +
|+
 +
<div>{{Anchor|Table: The Grimoire Warlock}}</div>
 +
Hit Die: d6
 +
|-
 +
! rowspan="2" | Level
 +
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]
 +
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s
 +
! rowspan="2" | Special
 +
! rowspan="2" | Invocations Known
 +
|-
 +
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
 +
|-
 +
|1st||class="left" | +0 || +0 || +2 || +2
 +
| class="left" | [[#Invocations|Invocations]], [[#Eldritch Blast|Eldritch Blast]], [[#Initial Clause|Initial Clause]]
 +
|1
 +
|-
 +
|2nd||class="left" | +1 || +0 || +3 || +3
 +
| class="left" | [[#Eldritch Shaping|Eldritch Shaping]]
 +
|1
 +
|-
 +
|3rd||class="left" | +2 || +1 || +3 || +3
 +
| class="left" |
 +
|2
 +
|-
 +
|4th||class="left" | +3 || +1 || +4 || +4
 +
| class="left" |
 +
|3
 +
|-
 +
|5th||class="left" | +3 || +1 || +4 || +4
 +
| class="left" |
 +
|4
 +
|-
 +
|6th||class="left" | +4 || +2 || +5 || +5
 +
| class="left" |
 +
|5
 +
|-
 +
|7th||class="left" | +5 || +2 || +5 || +5
 +
| class="left" | [[#Eldritch Shaping|Eldritch Shaping]]
 +
|5
 +
|-
 +
|8th||class="left" | +6/+1 || +2 || +6 || +6
 +
| class="left" |
 +
|6
 +
|-
 +
|9th||class="left" | +6/+1 || +3 || +6 || +6
 +
| class="left" |
 +
|7
 +
|-
 +
|10th||class="left" | +7/+2 || +3 || +7 || +7
 +
| class="left" |
 +
|8
 +
|-
 +
|11th||class="left" | +8/+3 || +3 || +7 || +7
 +
| class="left" |
 +
|9
 +
|-
 +
|12th||class="left" | +9/+4 || +4 || +8 || +8
 +
| class="left" | [[#Eldritch Shaping|Eldritch Shaping]]
 +
|9
 +
|-
 +
|13th||class="left" | +9/+4 || +4 || +8 || +8
 +
| class="left" |
 +
|10
 +
|-
 +
|14th||class="left" | +10/+5 || +4 || +9 || +9
 +
| class="left" |
 +
|11
 +
|-
 +
|15th||class="left" | +11/+6/+1 || +5 || +9 || +9
 +
| class="left" |
 +
|12
 +
|-
 +
|16th||class="left" | +12/+7/+2 || +5 || +10 || +10
 +
| class="left" |
 +
|13
 +
|-
 +
|17th||class="left" | +12/+7/+2 || +5 || +10 || +10
 +
| class="left" | [[#Eldritch Shaping|Eldritch Shaping]]
 +
|13
 +
|-
 +
|18th||class="left" | +13/+8/+3 || +6 || +11 || +11
 +
| class="left" |
 +
|14
 +
|-
 +
|19th||class="left" | +14/+9/+3 || +6 || +11 || +11
 +
| class="left" |
 +
|15
 +
|-
 +
|20th||class="left" | +15/+10/+5 || +6 || +12 || +12
 +
| class="left" |
 +
|16
 +
|-
 +
|- class="noalt"
 +
| colspan="7" class="skill" |
 +
'''Class Skills ([[Skill Points::2]] + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
 +
{{Property Link|Skill|SRD:Appraise Skill|Appraise}} ([[SRD:Intelligence|Int]]), 
 +
{{Property Link|Skill|SRD:Concentration Skill|Concentration}} ([[SRD:Constitution|Con]]),
 +
{{Property Link|Skill|SRD:Knowledge Skill|Knowledge}} ([[SRD:Intelligence|Int]]),
 +
{{Property Link|Skill|SRD:Listen Skill|Listen}} ([[SRD:Wisdom|Wis]])
 +
{{Property Link|Skill|SRD:Spellcraft Skill|Spellcraft}} ([[SRD:Intelligence|Int]]),
 +
{{Property Link|Skill|SRD:Spot Skill|Spot}} ([[SRD:Wisdom|Wis]]),
 +
{{Property Link|Skill|SRD:Survival Skill|Survival}} ([[SRD:Wisdom|Wis]]),
 +
{{Property Link|Skill|SRD:Use Magic Device Skill|Use Magic Device}} ([[SRD:Charisma|Cha]]),
 +
|}
 +
 
 +
====Class Features====
 +
 
 +
All of the following are class features of the Grimoire Warlock.
 +
 
 +
'''Weapon and Armor Proficiency:''' Simple weapons and light armor.  No shields.
 +
 
 +
'''[[Grimoire_of_the_Balanced_Wheel_(3.5e_Sourcebook)/Changes_to_Character_Creation_(or_Who_Are_We%3F)#Attack_Bonus|Attack Bonus]]:''' Eldritch Blast (if you choose a shape that requires an attack roll, you add +1 to the attack roll plus a +1 Competence bonus to attacks for every four levels (round down) you possess when using the Ray Blast Shape)
 +
 
 +
'''{{Anchor|Invocations}}:'''  Invocations are spell-like abilities that use a move action, are subject to spell failure chance for medium and heavy armor, and have a somatic and verbal component.  They are split between four grades:  Least, Lesser, Greater, Dark.  At CL1 level, you have access to least invocations.  At CL6, lesser; CL11 greater; CL16 dark. 
 +
 
 +
When you gain access to the next grade of invocations, you gain mastery with the prior grades.  The benefit gained is shown in the following chart.
 +
 
 +
{| class="zebra d20"
 +
|+ {{Anchor|Table: Invocations Prior Grade Mastery Benefits}}
 +
|-
 +
|Grades Prior
 +
|Benefit Gained
 +
|-
 +
|1||Somatic component unneeded.
 +
|-
 +
|2||Casting time changes to swift or move action
 +
|-
 +
|}
 +
 
 +
At every caster level other than 2nd, 7th, 12th, and 17th, you gain an invocation.  The invocation you gain must be on your invocations knowable list.  The invocations knowable list is made up of the standard invocation list (see below) plus the invocations of your contract.  Instead of an invocation, you may also choose an eldritch (blast) shape or eldritch essence, though they must also be on the invocations knowable list.
 +
 
 +
'''Contract and Clauses ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):'''  Warlocks gain their power by signing contracts with powerful creatures.  The creature that signs the contract gains <something> in return for giving away these powers.  Every contract has at least one clause.
 +
 
 +
A clause is a purpose or a concept, though more may be added through the feat "Extra Clause".  Every clause adds 5 invocations per grade to the invocations knowable list and has a special power, similar to the special powers of clerical domains.  Each clause also has a list of 4 to 6 class skills.
 +
 
 +
''{{Anchor|Initial Clause}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''  At first level, you must choose a clause.  This clause determines many key abilities about yourself.  You gain all skills of the clause as class skills.  If the clause is a purpose, saving throws for the special effects of your invocations are keyed off of [[SRD:Wisdom|Wisdom]].  If the clause is a concept, saving throws for the special effects of your invocations are keyed off of [[SRD:Charisma|Charisma]].
 +
 
 +
'''''{{Anchor|Eldritch Blast}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' You get a damage dealing ability!  It's base damage is 1d4 physical damage per caster level.  You may choose to make it bludgeoning, piercing, or slashing damage, but it otherwise does not bypass damage reduction.  You should probably explain what this ability looks like ("''A stream of needles shoot out of my hands and strike the ork before disappearing''").  It is equivalent to a first level spell, though the Eldritch Shape and Eldritch Essence may change the level.
 +
 
 +
Every time you use Eldritch Blast, you must choose an Eldritch Shape and you may apply an Eldritch Essence.  An Eldritch Shape effects the area, range, and casting action.  An Eldritch Essence adds extra effects to the blast.  At first level, you start with two Eldritch Shapes:  ''Ray'' and ''Strike''
  
These here are ideas for various additional warlock invocations.
+
<!--
 +
'''{{Anchor|<-extraordinary class feature->}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' <-class feature game rule information->
  
=== Ignitable Spirit ===
+
'''''{{Anchor|<-psi-like class feature->}}'' ([[SRD:Special Abilities Overview#Psi-Like|Ps]]):''' <-class feature game rule information->
  
*Lesser Invocation
+
'''''{{Anchor|<-spell-like class feature->}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' <-class feature game rule information->
*Type: 24 hour duration
 
*Target: Self
 
*Effect:  Gain Fire Resistance 5 time charisma bonus.  Maximum of 5 times level.
 
  
=== Sleepless ===
+
'''{{Anchor|<-supernatural class feature->}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' <-class feature game rule information->
  
*Dark Invocation
+
'''{{Anchor|<-class feature->}}:''' <-class feature game rule information->
*Type: 24 hour duration
 
*Target:  Self
 
*Effect:  Target immune to fatigue; Does not need to sleep;  Each casting costs 1d4 Con which replenishes only after sleeping for eight hours.  Not even a wish or miracle can replenish this Con damage.  If casting this invocation would kill the target, the target instead falls asleep for eight hours, regaining any lost Constitution from prior castings of this invocation.
 
  
=== Breathless ===
+
''{{Anchor|<-subclass feature->}} <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->:'' <-subclass feature game rule information->
  
*Lesser Invocation
+
--><!--
*Type:  24 hour duration
+
==== Default Invocations List ====
*Target:  Self
 
*Effect:  Target does not have to breath and cannot drown.  Target takes half damage to poisons and effects that require the target breathing.
 
  
= Incorporeal Dragon =
+
Least (15 total)
 +
5 movement invocations (like spider climb)
  
{{Dragon
+
Lesser (15 total)
|type=Undead [Incorporeal]
+
5 movement invocations
|env=Places with lots of incorporeal creatures
+
 
|org=Solitary (1), Mating (2)p
+
Greater (10 total)
|cr1=
+
3 movement invocations
|cr2=
+
 
|cr3=
+
Dark (5 total)
|cr4=
+
1 movement invocation -->
|cr5=
+
 
|cr6=
+
====Ex-Grimoire Warlocks====
|cr7=
+
 
|cr8=
+
Any Grimoire Warlock who breaks the initial clause of its contract loses all class abilities until it resigns the contract and an atonement spell is cast on the Grimoire Warlock.  Extra clauses that are broken causes the loss of abilities gained from signing each extra clause.
|cr9=
+
 
|cr10=
+
====Epic Grimoire Warlock====
|cr11=
+
 
|cr12=
+
{| class="zebra d20"
|treas=Standard (all with Ghosttouch property)
+
|+ class="epic" |
|align=Neutral
+
{{Anchor|Table: The Epic Grimoire Warlock}}
|adv1=
+
Hit Die: d6
|adv2=
+
|-
|adv3=
+
! Level !! Special
|adv4=
+
|-
|adv5=
+
| 21st || class="left" |
|adv6=
+
|-
|adv7=
+
| 22nd || class="left" |
|adv8=
+
|-
|adv9=
+
| 23rd || class="left" |
|adv10=
+
|-
|adv11=
+
| 24th || class="left" |
|adv12=
+
|-
|la=
+
| 25th || class="left" |
}}
+
|-
 +
| 26th || class="left" |
 +
|-
 +
| 27th || class="left" |
 +
|- class
 +
| 28th || class="left" |
 +
|- class
 +
| 29th || class="left" |
 +
|- class=
 +
| 30th || class="left" |
 +
|- class="noalt"
 +
| colspan="42" class="skill" |
 +
2 + [[SRD:Intelligence|Int]] modifier skill points per level.
 +
|}
 +
 
 +
'''Invocations:''' Your caster level continues to increase.
 +
 
 +
'''{{Anchor|Bonus Feats }}:''' The epic Grimoire Warlock gains a bonus feat (selected from the list of epic Grimoire Warlock bonus feats) every ''n'' levels after 20th.
 +
 
 +
''Epic Grimoire Warlock Bonus Feat List:'' <-list of bonus epic feats->.
 +
 
 +
====Human Grimoire Warlock Starting Package====
 +
 
 +
'''Weapons:''' <-Weapon selection for starting at 1st level with this class.->.
 +
 
 +
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.
 +
 
 +
{| class="zebra d20"
 +
|-
 +
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty
 +
|- class=
 +
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor.  If innapplicable put "&mdash;"->
 +
|- class=
 +
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor.  If innapplicable put "&mdash;"->
 +
<-copy and paste the rows as necessary.->
 +
|}
 +
 
 +
'''Feat:''' <-1st-level feat selection->.
 +
 
 +
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race.  remove this section if this sample doesn't get any bonus feats at 1st level. ->.
 +
 
 +
'''Gear:''' <-Starting armor and other equipment outside of weapons.->.
 +
 
 +
'''Gold:''' <-Starting gold using this package.->.
 +
 
 +
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW
 +
===Campaign Information===
 +
REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW -->
 +
 
 +
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A..." SECTION
 +
====Playing a <-class name->====
 +
 
 +
'''Religion:''' <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
 +
 
 +
'''Other Classes:''' <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
 +
 
 +
'''Combat:''' <-Typical role in combat->.
 +
 
 +
'''Advancement:''' <-Typical advancement options for characters with this class.  Include desirable multiclass options->.
 +
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A..." SECTION -->
 +
 
 +
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION
 +
====<-pluralized class name-> in the World====
 +
 
 +
{{quote|<-Some quote from a character of this class->|orig=<-NPC name->, <-race-> <-class->}}
 +
 
 +
<-Where characters of this class fit in a d20 world.->
 +
 
 +
'''Daily Life:''' <-day in the life of a character of this class->.
 +
 
 +
'''Notables:''' <-notable NPCs of this class->.
  
{{Dragon/By Age
+
'''Organizations:''' <-info on what, where, when, and how characters of this class congregate and assemble->.
|breed=
 
|sz1=T |hd1=4d6 |hp1= |str1=- |dex1=10 |con1=- |int1= |wis1= |cha1= |bab1= |grap1= |at1= |fort1= |ref1= |will1= |bw1= |dc1= |fp1=
 
|sz2=S |hd2= |hp2= |str2=- |dex2=10 |con2=- |int2= |wis2= |cha2= |bab2= |grap2= |at2= |fort2= |ref2= |will2= |bw2= |dc2= |fp2=
 
|sz3=M |hd3= |hp3= |str3=- |dex3=10 |con3=- |int3= |wis3= |cha3= |bab3= |grap3= |at3= |fort3= |ref3= |will3= |bw3= |dc3= |fp3=
 
|sz4=M |hd4= |hp4= |str4=- |dex4=10 |con4=- |int4= |wis4= |cha4= |bab4= |grap4= |at4= |fort4= |ref4= |will4= |bw4= |dc4= |fp4=
 
|sz5=L |hd5= |hp5= |str5=- |dex5=10 |con5=- |int5= |wis5= |cha5= |bab5= |grap5= |at5= |fort5= |ref5= |will5= |bw5= |dc5= |fp5=
 
|sz6=L |hd6= |hp6= |str6=- |dex6=10 |con6=- |int6= |wis6= |cha6= |bab6= |grap6= |at6= |fort6= |ref6= |will6= |bw6= |dc6= |fp6=
 
|sz7=H |hd7= |hp7= |str7=- |dex7=10 |con7=- |int7= |wis7= |cha7= |bab7= |grap7= |at7= |fort7= |ref7= |will7= |bw7= |dc7= |fp7=
 
|sz8=H |hd8= |hp8= |str8=- |dex8=10 |con8=- |int8= |wis8= |cha8= |bab8= |grap8= |at8= |fort8= |ref8= |will8= |bw8= |dc8= |fp8=
 
|sz9=H |hd9= |hp9= |str9=- |dex9=10 |con9=- |int9= |wis9= |cha9= |bab9= |grap9= |at9= |fort9= |ref9= |will9= |bw9= |dc9= |fp9=
 
|sz10=H |hd10= |hp10= |str10=- |dex10=10 |con10=- |int10= |wis10= |cha10= |bab10= |grap10= |at10= |fort10= |ref10= |will10= |bw10= |dc10= |fp10=
 
|sz11=G |hd11= |hp11= |str11=- |dex11=10 |con11=- |int11= |wis11= |cha11= |bab11= |grap11= |at11= |fort11= |ref11= |will11= |bw11= |dc11= |fp11=
 
|sz12=G |hd12= |hp12= |str12=- |dex12=10 |con12=- |int12= |wis12= |cha12= |bab12= |grap12= |at12= |fort12= |ref12= |will12= |bw12= |dc12= |fp12=
 
}}
 
  
{{Dragon/Abilities
+
'''NPC Reactions:''' <-How NPCs react to PCs of this class->.
|breed=
+
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION -->
|spd1= |init1= |ac1= |touch1= |flat1= |sa1= |cl1= |sr1=
 
|spd2= |init2= |ac2= |touch2= |flat2= |sa2= |cl2= |sr2=
 
|spd3= |init3= |ac3= |touch3= |flat3= |sa3= |cl3= |sr3=
 
|spd4= |init4= |ac4= |touch4= |flat4= |sa4= |cl4= |sr4=
 
|spd5= |init5= |ac5= |touch5= |flat5= |sa5= |cl5= |sr5=
 
|spd6= |init6= |ac6= |touch6= |flat6= |sa6= |cl6= |sr6=
 
|spd7= |init7= |ac7= |touch7= |flat7= |sa7= |cl7= |sr7=
 
|spd8= |init8= |ac8= |touch8= |flat8= |sa8= |cl8= |sr8=
 
|spd9= |init9= |ac9= |touch9= |flat9= |sa9= |cl9= |sr9=
 
|spd10= |init10= |ac10= |touch10= |flat10= |sa10= |cl10= |sr10=
 
|spd11= |init11= |ac11= |touch11= |flat11= |sa11= |cl11= |sr11=
 
|spd12= |init12= |ac12= |touch12= |flat12= |sa12= |cl12= |sr12=
 
}}
 
  
''<!-- Encounter text here -->''
+
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... LORE" SECTION
 +
====<-class name-> Lore====
  
Unlike the Ghostly Dragon template found in the Draconomicon, Incorporeal dragons are born and live their entire lives in an incorporeal state.
+
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them.  When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
  
===Combat===
+
{| class="zebra d20"
 +
|+ <-the appropriate skills->
 +
! DC || class="left" | Result
 +
|-
 +
| 5 || class="left" | <-common knowledge->.
 +
|-
 +
| 10 || class="left" | <-not so common knowledge->.
 +
|-
 +
| 15 || class="left" | <-rare information->.
 +
|-
 +
| 20 || class="left" | <-very rare information->.
 +
|}
 +
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... LORE" SECTION -->
  
<!-- Combat information here. -->
+
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION
 +
====<-pluralized class name-> in the Game====
  
;<!-- special ability (tagged with Su, Ex, Sp, or Ps if applicable) -->
+
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
  
<!-- special ability description -->
+
'''Adaptation:''' <-Possible variant conceptions of this class.->.
  
;<!-- another special ability (tagged with Su, Ex, Sp, or Ps if applicable) -->
+
'''Sample Encounter:''' <-DM placement for NPCs of this class.->.
  
<!-- lather, rinse, repeat -->
+
''EL <- EL Number ->:'' <-Encounter scenario and character info on sample NPC including stat block.  The CR of the NPC is typically the same as the EL for the encounter.->.
  
 +
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION -->
  
 
----
 
----
{{3.5e Monsters Breadcrumb}}
+
<nowiki>
 +
{{3.5e Base Classes Breadcrumb}}
 +
{{:User:Havvy/NavBox}}
 
[[Category:3.5e]]
 
[[Category:3.5e]]
 
[[Category:User]]
 
[[Category:User]]
[[Category:Monster]]
+
[[Category:Class]]
[[Category:True Dragon]]
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[[Category:Base Class]]

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Grimoire Warlock

<-general description->.

Making a Grimoire Warlock

Warlocks can either be controllers or strikers, depending on how they are built.

Abilities: Depending on your initial clause, charisma or wisdom are key to your invocation and eldritch blast saving throws. Dexterity makes your eldritch blast harder to avoid

Races: <-description of relative likelihood of various races to join this class->.

Alignment: Any, though lawful characters are more likely to sign a contract.

Starting Gold: 3d4×10 gp (75 gp).

Starting Age: "Simple" or "As rogue"

Table: The Grimoire Warlock

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special Invocations Known
Fort Ref Will
1st +0 +0 +2 +2 Invocations, Eldritch Blast, Initial Clause 1
2nd +1 +0 +3 +3 Eldritch Shaping 1
3rd +2 +1 +3 +3 2
4th +3 +1 +4 +4 3
5th +3 +1 +4 +4 4
6th +4 +2 +5 +5 5
7th +5 +2 +5 +5 Eldritch Shaping 5
8th +6/+1 +2 +6 +6 6
9th +6/+1 +3 +6 +6 7
10th +7/+2 +3 +7 +7 8
11th +8/+3 +3 +7 +7 9
12th +9/+4 +4 +8 +8 Eldritch Shaping 9
13th +9/+4 +4 +8 +8 10
14th +10/+5 +4 +9 +9 11
15th +11/+6/+1 +5 +9 +9 12
16th +12/+7/+2 +5 +10 +10 13
17th +12/+7/+2 +5 +10 +10 Eldritch Shaping 13
18th +13/+8/+3 +6 +11 +11 14
19th +14/+9/+3 +6 +11 +11 15
20th +15/+10/+5 +6 +12 +12 16

Class Skills (2 + Int modifier per level, ×4 at 1st level)
Appraise (Int), Concentration (Con), Knowledge (Int), Listen (Wis) Spellcraft (Int), Spot (Wis), Survival (Wis), Use Magic Device (Cha),

Class Features

All of the following are class features of the Grimoire Warlock.

Weapon and Armor Proficiency: Simple weapons and light armor. No shields.

Attack Bonus: Eldritch Blast (if you choose a shape that requires an attack roll, you add +1 to the attack roll plus a +1 Competence bonus to attacks for every four levels (round down) you possess when using the Ray Blast Shape)

Invocations: Invocations are spell-like abilities that use a move action, are subject to spell failure chance for medium and heavy armor, and have a somatic and verbal component. They are split between four grades: Least, Lesser, Greater, Dark. At CL1 level, you have access to least invocations. At CL6, lesser; CL11 greater; CL16 dark.

When you gain access to the next grade of invocations, you gain mastery with the prior grades. The benefit gained is shown in the following chart.

Table: Invocations Prior Grade Mastery Benefits
Grades Prior Benefit Gained
1 Somatic component unneeded.
2 Casting time changes to swift or move action

At every caster level other than 2nd, 7th, 12th, and 17th, you gain an invocation. The invocation you gain must be on your invocations knowable list. The invocations knowable list is made up of the standard invocation list (see below) plus the invocations of your contract. Instead of an invocation, you may also choose an eldritch (blast) shape or eldritch essence, though they must also be on the invocations knowable list.

Contract and Clauses (Ex): Warlocks gain their power by signing contracts with powerful creatures. The creature that signs the contract gains <something> in return for giving away these powers. Every contract has at least one clause.

A clause is a purpose or a concept, though more may be added through the feat "Extra Clause". Every clause adds 5 invocations per grade to the invocations knowable list and has a special power, similar to the special powers of clerical domains. Each clause also has a list of 4 to 6 class skills.

Initial Clause (Ex): At first level, you must choose a clause. This clause determines many key abilities about yourself. You gain all skills of the clause as class skills. If the clause is a purpose, saving throws for the special effects of your invocations are keyed off of Wisdom. If the clause is a concept, saving throws for the special effects of your invocations are keyed off of Charisma.

Eldritch Blast (Sp): You get a damage dealing ability! It's base damage is 1d4 physical damage per caster level. You may choose to make it bludgeoning, piercing, or slashing damage, but it otherwise does not bypass damage reduction. You should probably explain what this ability looks like ("A stream of needles shoot out of my hands and strike the ork before disappearing"). It is equivalent to a first level spell, though the Eldritch Shape and Eldritch Essence may change the level.

Every time you use Eldritch Blast, you must choose an Eldritch Shape and you may apply an Eldritch Essence. An Eldritch Shape effects the area, range, and casting action. An Eldritch Essence adds extra effects to the blast. At first level, you start with two Eldritch Shapes: Ray and Strike


Ex-Grimoire Warlocks

Any Grimoire Warlock who breaks the initial clause of its contract loses all class abilities until it resigns the contract and an atonement spell is cast on the Grimoire Warlock. Extra clauses that are broken causes the loss of abilities gained from signing each extra clause.

Epic Grimoire Warlock

Table: The Epic Grimoire Warlock Hit Die: d6
Level Special
21st
22nd
23rd
24th
25th
26th
27th
28th
29th
30th

2 + Int modifier skill points per level.

Invocations: Your caster level continues to increase.

Bonus Feats : The epic Grimoire Warlock gains a bonus feat (selected from the list of epic Grimoire Warlock bonus feats) every n levels after 20th.

Epic Grimoire Warlock Bonus Feat List: <-list of bonus epic feats->.

Human Grimoire Warlock Starting Package

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.





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Havvy's Homebrew (191 Articles)
Havvyv
Spellstrained1 Arcane Bane, Arcane Theft, Constraining Blast, Mind Numbing Stab, Mindlock Strike, Nullstrain, Quicken Invocation, Ring of Mental Transformation, Spell Drain, Spellcutting, Spellslashing, Spellslashing Burst, Spellstrained, Still Invocation
Character Options Abyssal Heritor Warlock, Act Fast, Arcane Metamagic, Blocked Opportunity, Bonus Power, Colourful Flag, Colourful Flag, Improved, Contagious Aura of Success, Contagious Evasion, Contagious Mettle, Contagious Success, Continued Mind Enhancement, Continued Mind Enhancement, Rogue Balance, Deadly Blast, Disciplined Charge, Disciplined Cleave, Disciplined Trip, Emergency Reinvoke, Energy Substitute Spell-Like Ability, Enhancement Power Attack, Extended Shot, Extra Daily Spell, Extra Dark Invocation, Far Throw, Flurry of Blasts, Fool Me Once, Friends Fate, Heightened Potion, Improved Wingpin, Increased Toxin Pool, Just A Flesh Wound, Keen Enhancement, Loser of The Game, Luminaphobia, Magical Vigor, Mass Manifesting, Mass Spellcasting, Mind Numbing Stab, Narrow Mind, Overcome Deficiency, Phantasmal Summons, Practiced Turner, Purge Vulnerability, Quicken Invocation, Quickened Death Attack, Reprogram, Share Spell Metamagic, Shored Weakness, Short Sleeper, Sociopath, Solipsistic Sanity, Spell Drain, Still Invocation, Strong Throw, Sublime Practice, Throw Potion, Tough Wizard, True Genesis, Unfate, Upgrade, Weapon Enhancement Specialization, Wild Versatility
Invocations Blast of Defeat, Constraining Blast, Corrosive Blast, Critical Blast, Eldritch Eye, Elemental Blast, Evasive Spirit, Ignitable Spirit, Miniature Blast, Precise Blast, Precise Senses, Slipskin, Subdual Strike, Susceptible Strike, Volcanic Resilience
Variants and Terms Basic Magic Strike, Cramped, Cross-Discipline Maneuvers, Die Pool for Ability Scores, Fog, Fragile Weapons, Half-Damage on Hit Roll equal to AC, Ongoing Damage, Pathfinder Oracle Curses as Tome Feats, Precision Resistance, Realistic Weapon Damage, Restricted Aligned Spells, Scaling Maneuvers, Spellstrained, Susceptible, Tome Styles, Truedeath Fog, Uncentered, Weather
Class Ability Components Arcane Bane, Arcane Theft, Beguiling Remark, Beshadowing Strike, Chain Attack, Curse of the Day, Curse of the Night, Dark One's Own Luck, Darkball, Decency, Dive of the Eagle, Fear of The Other, Focus Spell, Gaussian Property of Distribution, Greater Nonlethal Field, Horizon's Push, Hyperbolic Asymptote, Jelly, Jelly Katamari, Mindlock Strike, Nonlethal Field, Partial Shadow, Power Word The Game, Practice Field, Recreation, Refit Limb, Restful, Restructure, Restructure, Greater, Restructure, Lesser, Restructure, Mass Lesser, Restructuring Circle, Revigorize, Revive Construct, Rien's Spontaneous Regression, See The Unseen, Seen but Unseen, Shadow's Trip, Time, Unwary Harassment, Weightless Object, Zeno's Lemma, Zone of Restructuring, Zone of Vigor
Other Abyssalbred, Antistrain, Avicularia, Belt of Temporal Summoning, Boots of the Summoned Hulk, Celestubus, Chemist, Coffee, Crate, Damage Susceptibility, Dire Hypnotoad, Eldritch Blast Specialist, Enchanted Pouch, Fell Contract, Hyper, Hypno, Identity Disc, Klein, Klein Sword, Logarithmic, Nullstrain, Ring of Lesser Warmth, Ring of Mental Transformation, Self-Repair, Shadow Adept, Shadow Pact Warlock, Spellcutting, Spellslashing, Spellslashing Burst, Sublime Bane, Summoning Gloves, Summoning Gloves of Magnificence, Truecenter Crystal, Weightless, Wingpin, Yoshi
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