Difference between revisions of "User:Havvy/Sandbox"
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'''[[Grimoire_of_the_Balanced_Wheel_(3.5e_Sourcebook)/Changes_to_Character_Creation_(or_Who_Are_We%3F)#Attack_Bonus|Attack Bonus]]:''' Eldritch Blast (if you choose a shape that requires an attack roll, you add +1 to the attack roll plus a +1 Competence bonus to attacks for every four levels (round down) you possess when using the ''Ray'' Blast Shape) | '''[[Grimoire_of_the_Balanced_Wheel_(3.5e_Sourcebook)/Changes_to_Character_Creation_(or_Who_Are_We%3F)#Attack_Bonus|Attack Bonus]]:''' Eldritch Blast (if you choose a shape that requires an attack roll, you add +1 to the attack roll plus a +1 Competence bonus to attacks for every four levels (round down) you possess when using the ''Ray'' Blast Shape) | ||
− | '''{{Anchor|Invocations}}:''' Invocations are spell-like abilities that use a move action, are subject to spell failure chance for medium and heavy armor, and have a somatic and verbal component. They are split between four grades: Least, Lesser, Greater, Dark. At CL1 level, you | + | '''{{Anchor|Invocations}}:''' Invocations are spell-like abilities that use a move action, are subject to spell failure chance for medium and heavy armor, and have a somatic and verbal component. They may be dispelled with a move action. They are split between four grades: Least, Lesser, Greater, Dark. At CL1 level, you may learn least invocations. At CL6, lesser; CL11 greater; CL16 dark. |
When you gain access to the next grade of invocations, you gain mastery with the prior grades. The benefit gained is shown in the following chart. | When you gain access to the next grade of invocations, you gain mastery with the prior grades. The benefit gained is shown in the following chart. | ||
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|1||Somatic component unneeded. | |1||Somatic component unneeded. | ||
|- | |- | ||
− | |2|| | + | |2||Invoking and Dispelling time changes to swift or move action |
|- | |- | ||
|} | |} | ||
At every caster level other than 2nd, 7th, 12th, and 17th, you gain an invocation. The invocation you gain must be on your invocations knowable list. The invocations knowable list is made up of the standard invocation list (see below) plus the invocations of your contract. Instead of an invocation, you may also choose an eldritch (blast) shape or eldritch essence, though they must also be on the invocations knowable list. | At every caster level other than 2nd, 7th, 12th, and 17th, you gain an invocation. The invocation you gain must be on your invocations knowable list. The invocations knowable list is made up of the standard invocation list (see below) plus the invocations of your contract. Instead of an invocation, you may also choose an eldritch (blast) shape or eldritch essence, though they must also be on the invocations knowable list. | ||
+ | |||
+ | When you use an invocation, you cannot use it again until you refresh your invocations. To refresh your invocations, you use a full-round action that provokes attacks of opportunities. You may make a disguise check to make it look like you are doing something else, such as thinking thoughtfully. Invocations that are still in effect are also refreshed. You may not reinvoke an invocation that is still in effect, except to reset its duration. | ||
'''{{Anchor|Contract}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Warlocks gain their power by signing contracts with powerful creatures. The creature that signs the contract gains <something> in return for giving away these powers. Every contract has at least one clause. | '''{{Anchor|Contract}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Warlocks gain their power by signing contracts with powerful creatures. The creature that signs the contract gains <something> in return for giving away these powers. Every contract has at least one clause. | ||
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'''''{{Anchor|Eldritch Attack}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' You get a damage dealing ability! It's base damage is 1d4 physical damage per caster level. You may choose to make it bludgeoning, piercing, or slashing damage, but it otherwise does not bypass damage reduction except for creatures with damage reduction bypassed by specifically magic. Spell Resistance applies. You should probably explain what this ability looks like ("''A stream of needles shoot out of my hands and strike the ork before disappearing''"). It is equivalent to a first level spell, though the Eldritch Shape and Eldritch Essence may change the level. | '''''{{Anchor|Eldritch Attack}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' You get a damage dealing ability! It's base damage is 1d4 physical damage per caster level. You may choose to make it bludgeoning, piercing, or slashing damage, but it otherwise does not bypass damage reduction except for creatures with damage reduction bypassed by specifically magic. Spell Resistance applies. You should probably explain what this ability looks like ("''A stream of needles shoot out of my hands and strike the ork before disappearing''"). It is equivalent to a first level spell, though the Eldritch Shape and Eldritch Essence may change the level. | ||
− | Every time you use ''Eldritch Attack'', you must choose an Eldritch Shape and you may apply an Eldritch Essence. An Eldritch Shape effects the area, range, and casting action. An Eldritch Essence adds extra effects to the blast. At first level, you start with two Eldritch Shapes | + | Every time you use ''Eldritch Attack'', you must choose an Eldritch Shape and you may apply an Eldritch Essence. An Eldritch Shape effects the area, range, and casting action. You use the higher equivalent spell level of the Eldritch Shape and Eldritch Essence to determine the equivalent spell level of the ''Eldritch Attack''. An Eldritch Essence adds extra effects to the blast. |
+ | |||
+ | At first level, you start with two Eldritch Shapes, ''Ray'' and ''Strike'', and one Eldritch Essence, ''Power''. | ||
'''{{Anchor|Eldritch Shaping}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd level, and every 5 levels onwards, you may add a new Eldritch Shape and a new Eldritch Essence to your list of Blasts and Essences known. You may choose any shape or essence as long as it does not start with the word "Greater". | '''{{Anchor|Eldritch Shaping}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd level, and every 5 levels onwards, you may add a new Eldritch Shape and a new Eldritch Essence to your list of Blasts and Essences known. You may choose any shape or essence as long as it does not start with the word "Greater". | ||
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Ray: | Ray: | ||
− | Grade: Least | + | Grade: Least (1) |
Range: Depends on Grade. Close for Least, Medium for Lesser, Long for Greater and Dark. | Range: Depends on Grade. Close for Least, Medium for Lesser, Long for Greater and Dark. | ||
Action: Standard | Action: Standard | ||
− | Effect: Choose one living creature in your range. Make a ranged | + | Effect: Choose one living creature in your range. Make a ranged attack against this creature. If you succeed, you deal damage. This is the Grimoire Warlock's signature attack. |
Strike: | Strike: | ||
− | Grade: Least | + | Grade: Least (1) |
Range: Personal | Range: Personal | ||
− | Action: | + | Action: Standard |
− | Effect: You manifest a weapon that | + | Effect: You manifest a weapon that you automatically attack with. Choose a living creature that you threaten. Make a melee attack against this creature. If you succeed, you deal damage. |
AoO: | AoO: | ||
− | Grade: Least | + | Grade: Least (1) |
Range: Threat Range | Range: Threat Range | ||
Action: Immediate (during Attacks of Oppurtunity only) | Action: Immediate (during Attacks of Oppurtunity only) | ||
− | Effect: Make a | + | Effect: Make a touch attack against the creature that provoked the attack of opportunity. If you succeed, you deal damage. |
Allies: | Allies: | ||
− | Grade: Lesser | + | Grade: Lesser (2) |
Range: Allies within 60ft | Range: Allies within 60ft | ||
Action: Standard | Action: Standard | ||
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Chain: | Chain: | ||
− | Grade: Lesser | + | Grade: Lesser (2) |
Range: As ''Ray'' | Range: As ''Ray'' | ||
Action: Standard | Action: Standard | ||
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Line: | Line: | ||
− | Grade: Lesser | + | Grade: Lesser (2) |
Range/Area: 5ft Line per CL | Range/Area: 5ft Line per CL | ||
Acton: Standard | Acton: Standard | ||
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Cone: | Cone: | ||
− | Grade: Greater | + | Grade: Greater (3) |
Range/Area: 5ft Cone per 2 CL | Range/Area: 5ft Cone per 2 CL | ||
Action: Standard | Action: Standard | ||
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===== Eldritch Essences ===== | ===== Eldritch Essences ===== | ||
+ | |||
+ | Power: | ||
+ | Grade: Least (1) | ||
+ | Effect: Increase size of damage dice by 1 | ||
+ | |||
+ | Spellstrained: | ||
+ | Grade: Lesser (3) | ||
+ | Effect: Add 1d4 Spellstrained levels. | ||
+ | Save: Will negates. | ||
===== Clauses ===== | ===== Clauses ===== | ||
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Least (15 total) | Least (15 total) | ||
5 movement invocations (like spider climb) | 5 movement invocations (like spider climb) | ||
− | Shapes: | + | Shapes: AoO |
Lesser (15 total) | Lesser (15 total) |
Revision as of 23:47, 6 September 2010
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Contents
Grimoire Warlock
<-general description->.
Making a Grimoire Warlock
Warlocks can either be controllers or strikers, depending on how they are built.
Abilities: Depending on your initial clause, charisma or wisdom are key to your invocation and eldritch blast saving throws. Dexterity makes your eldritch blast harder to avoid
Races: <-description of relative likelihood of various races to join this class->.
Alignment: Any, though lawful characters are more likely to sign a contract.
Starting Gold: 3d4×10 gp (75 gp).
Starting Age: "Simple" or "As rogue"
Level | Base Attack Bonus |
Saving Throws | Special | Invocations Known | Maximum Grade | ||
---|---|---|---|---|---|---|---|
Fort | Ref | Will | |||||
1st | +0 | +0 | +2 | +2 | Contract, Invocations, Eldritch Attack | 1 | Least |
2nd | +1 | +0 | +3 | +3 | Eldritch Shaping | 1 | - |
3rd | +2 | +1 | +3 | +3 | 2 | - | |
4th | +3 | +1 | +4 | +4 | 3 | - | |
5th | +3 | +1 | +4 | +4 | 4 | - | |
6th | +4 | +2 | +5 | +5 | 5 | Lesser | |
7th | +5 | +2 | +5 | +5 | Eldritch Shaping | 5 | - |
8th | +6/+1 | +2 | +6 | +6 | 6 | - | |
9th | +6/+1 | +3 | +6 | +6 | 7 | - | |
10th | +7/+2 | +3 | +7 | +7 | 8 | - | |
11th | +8/+3 | +3 | +7 | +7 | 9 | Greater | |
12th | +9/+4 | +4 | +8 | +8 | Eldritch Shaping | 9 | - |
13th | +9/+4 | +4 | +8 | +8 | 10 | - | |
14th | +10/+5 | +4 | +9 | +9 | 11 | - | |
15th | +11/+6/+1 | +5 | +9 | +9 | 12 | - | |
16th | +12/+7/+2 | +5 | +10 | +10 | 13 | Dark | |
17th | +12/+7/+2 | +5 | +10 | +10 | Eldritch Shaping | 13 | - |
18th | +13/+8/+3 | +6 | +11 | +11 | 14 | - | |
19th | +14/+9/+3 | +6 | +11 | +11 | 15 | - | |
20th | +15/+10/+5 | +6 | +12 | +12 | 16 | - | |
Class Skills (2 + Int modifier per level, ×4 at 1st level) |
Class Features
All of the following are class features of the Grimoire Warlock.
Weapon and Armor Proficiency: Simple weapons and light armor. No shields.
Attack Bonus: Eldritch Blast (if you choose a shape that requires an attack roll, you add +1 to the attack roll plus a +1 Competence bonus to attacks for every four levels (round down) you possess when using the Ray Blast Shape)
Invocations: Invocations are spell-like abilities that use a move action, are subject to spell failure chance for medium and heavy armor, and have a somatic and verbal component. They may be dispelled with a move action. They are split between four grades: Least, Lesser, Greater, Dark. At CL1 level, you may learn least invocations. At CL6, lesser; CL11 greater; CL16 dark.
When you gain access to the next grade of invocations, you gain mastery with the prior grades. The benefit gained is shown in the following chart.
Grades Prior | Benefit Gained |
1 | Somatic component unneeded. |
2 | Invoking and Dispelling time changes to swift or move action |
At every caster level other than 2nd, 7th, 12th, and 17th, you gain an invocation. The invocation you gain must be on your invocations knowable list. The invocations knowable list is made up of the standard invocation list (see below) plus the invocations of your contract. Instead of an invocation, you may also choose an eldritch (blast) shape or eldritch essence, though they must also be on the invocations knowable list.
When you use an invocation, you cannot use it again until you refresh your invocations. To refresh your invocations, you use a full-round action that provokes attacks of opportunities. You may make a disguise check to make it look like you are doing something else, such as thinking thoughtfully. Invocations that are still in effect are also refreshed. You may not reinvoke an invocation that is still in effect, except to reset its duration.
Contract (Ex): Warlocks gain their power by signing contracts with powerful creatures. The creature that signs the contract gains <something> in return for giving away these powers. Every contract has at least one clause.
A clause is a purpose or a concept, though more may be added through the feat "Extra Clause". Every clause adds 5 invocations per grade to the invocations knowable list and has a special power, similar to the special powers of clerical domains. Each clause also has a list of 4 to 6 class skills.
Initial Clause (Ex): At first level, you must choose a clause. This clause determines many key abilities about yourself. You gain all skills of the clause as class skills. If the clause is a purpose, saving throws for the special effects of your invocations are keyed off of Wisdom. If the clause is a concept, saving throws for the special effects of your invocations are keyed off of Charisma.
Eldritch Attack (Sp): You get a damage dealing ability! It's base damage is 1d4 physical damage per caster level. You may choose to make it bludgeoning, piercing, or slashing damage, but it otherwise does not bypass damage reduction except for creatures with damage reduction bypassed by specifically magic. Spell Resistance applies. You should probably explain what this ability looks like ("A stream of needles shoot out of my hands and strike the ork before disappearing"). It is equivalent to a first level spell, though the Eldritch Shape and Eldritch Essence may change the level.
Every time you use Eldritch Attack, you must choose an Eldritch Shape and you may apply an Eldritch Essence. An Eldritch Shape effects the area, range, and casting action. You use the higher equivalent spell level of the Eldritch Shape and Eldritch Essence to determine the equivalent spell level of the Eldritch Attack. An Eldritch Essence adds extra effects to the blast.
At first level, you start with two Eldritch Shapes, Ray and Strike, and one Eldritch Essence, Power.
Eldritch Shaping (Ex): At 2nd level, and every 5 levels onwards, you may add a new Eldritch Shape and a new Eldritch Essence to your list of Blasts and Essences known. You may choose any shape or essence as long as it does not start with the word "Greater".
Invocations
Eldritch Shapes
Note: When I get the format figured out, I'll try building a template. Until then, they are in pre tags.
Ray:
Grade: Least (1) Range: Depends on Grade. Close for Least, Medium for Lesser, Long for Greater and Dark. Action: Standard Effect: Choose one living creature in your range. Make a ranged attack against this creature. If you succeed, you deal damage. This is the Grimoire Warlock's signature attack.
Strike:
Grade: Least (1) Range: Personal Action: Standard Effect: You manifest a weapon that you automatically attack with. Choose a living creature that you threaten. Make a melee attack against this creature. If you succeed, you deal damage.
AoO:
Grade: Least (1) Range: Threat Range Action: Immediate (during Attacks of Oppurtunity only) Effect: Make a touch attack against the creature that provoked the attack of opportunity. If you succeed, you deal damage.
Allies:
Grade: Lesser (2) Range: Allies within 60ft Action: Standard Effect: Delivers [healing] Eldritch Essences to allies.
Chain:
Grade: Lesser (2) Range: As Ray Action: Standard Effect: Choose one living creature in your range. Make a ranged touch attack against this creature. If you succeed, you deal damage and may choose a second living target. Make another ranged touch attack against that creature. If you succeed, you deal damage.
Line:
Grade: Lesser (2) Range/Area: 5ft Line per CL Acton: Standard Effect: All creatures in the line must make a reflex save (DC 10 + 1/2 level + Dex modifier) for half damage.
Cone:
Grade: Greater (3) Range/Area: 5ft Cone per 2 CL Action: Standard Effect: All creatures in the cone must make a reflex save (DC 10 + 1/2 level + Dex modifier) for half damage.
Eldritch Essences
Power:
Grade: Least (1) Effect: Increase size of damage dice by 1
Spellstrained:
Grade: Lesser (3) Effect: Add 1d4 Spellstrained levels. Save: Will negates.
Clauses
Ex-Grimoire Warlocks
Any Grimoire Warlock who breaks the initial clause of its contract loses all class abilities until it resigns the contract and an atonement spell is cast on the Grimoire Warlock. Extra clauses that are broken causes the loss of abilities gained from signing each extra clause.
Epic Grimoire Warlock
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2 + Int modifier skill points per level. |
Invocations: Your caster level continues to increase.
Bonus Feats : The epic Grimoire Warlock gains a bonus feat (selected from the list of epic Grimoire Warlock bonus feats) every n levels after 20th.
Epic Grimoire Warlock Bonus Feat List: <-list of bonus epic feats->.
Human Grimoire Warlock Starting Package
Weapons: <-Weapon selection for starting at 1st level with this class.->.
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
Skill | Ranks | Ability | Armor Check Penalty |
---|---|---|---|
<-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbrieviated key ability-> | <-armor check penalty based on starting armor. If innapplicable put "—"-> |
<-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbrieviated key ability-> | <-armor check penalty based on starting armor. If innapplicable put "—"->
<-copy and paste the rows as necessary.-> |
Feat: <-1st-level feat selection->.
Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
Gear: <-Starting armor and other equipment outside of weapons.->.
Gold: <-Starting gold using this package.->.
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