User:Havvy/Sandbox

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Revision as of 10:46, 5 February 2011 by Havvy (talk | contribs) (My warlock idea too complicated. So replacing with Gummy Ship Subsystem.)
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This is a user sandbox. As such, you will find my incomplete or part of a bigger thing ideas here. If you wish to discuss them, please see the talk page.

Gummy Ships

Prior Information
First off, this idea is based off of the Gummy Ship system of Kingdom Hearts. It has been changed to work for a pen-and-paper system, and to follow d20 rules. Furthermore, this system depends upon the Many Worlds Campaign Setting.


Gummy blocks fall as falling stars when a world becomes connected. They may be connected to make many awesome contraptions, but only by those whom are also connected. One of the myriad number of uses for them is in the creation of ships to travel from world to world.

A gummy ship allows for sentient creatures to travel through the galaxies to get to the worlds out there. But gummy ship travel is fraught with danger, just as any type of travel. Dangerous monsters and pirates scourge the galaxy, many waiting for alone travelers to attack. As such, gummy ships modelers have set upon themselves to find efficient and effective means of keeping ships alive.

A ship block is made up of at least 1000 gummy grams of Gummy Blocks. They provide base statistics and specialized functions.

Base Statistics

A gummy ship has the following base statistics:

Hit Points 
How much damage the ship may take before succumbing to system damage.
Thrust 
How fast the ship may go. Equivalent to 'base land speed' on creatures. Adds to escape skill.
Maneuverability 
How easily a ship may evade. Is a bonus to the ships armor class and dogfight skill.
Passengers 
How many medium sized creatures may fit on board the ship.
Size 
Dependent upon the number of ship blocks, most are small. Adds to armor class and subtracts from dogfight skill.
Flyable 
A ship needs at minimum, 1 HP, 1 thrust, 2 maneuverability, and a working driver slot to be able to fly, along with a driver.

Hit Points

Every ship block gives at least 2 hit points. Various attacks and environmental factors damage a gummy ship. Every time a gummy ship takes over a quarter of its hit points in damage or takes damage while below half health, a state known as NameToCome (effectively bloodied) individual systems have a chance of failing. Roll a d%. On a roll higher than the percentage of health you have left (or 51%+ if you wish to save time in calculating percentage of health left), one ship block becomes disabled. When a ship is damaged with no health, one block becomes disabled automatically.

Thrust

What 1 thrust means is arbitrary, since the distance between worlds is arbitrary, and undefined. Really, if your players ask, feel free to make something up. When you enter a dogfight, your thrust becomes one-fifth, rounded up, for the duration of the dogfight.

If I need to explain how thrust works with range, tell me, and I'll do so. But I don't feel as if it necessary.

One-tenth of your thrust score adds to your escape skill.

Maneuverability

Being able to turn to avoid hazards and fight. Many hazards of space have a basic maneuverability bypass that if you have, means automatic bypass of the effect of the hazard. Against attacks, your maneuverability adds to your armor class.

Passengers

The number of medium sized creatures that may fit on board. For each size category smaller, it is twice the number of the previous size category. For each size category larger, it is one half the number of the previous size category. There is a limit to the maximum size of a creature per ship block that may limit the amount of large creatures more than the total passengers number.

Size

<add something here>

Flyability

<add something here, mention cockpits>