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Contents
Grimoire Warlock
<-general description->.
Making a Grimoire Warlock
Warlocks can either be controllers or strikers, depending on how they are built.
Abilities: Depending on your initial clause, charisma or wisdom are key to your invocation and eldritch blast saving throws. Dexterity makes your eldritch blast harder to avoid
Races: <-description of relative likelihood of various races to join this class->.
Alignment: Any, though lawful characters are more likely to sign a contract.
Starting Gold: 3d4×10 gp (75 gp).
Starting Age: "Simple" or "As rogue"
Level | Base Attack Bonus |
Saving Throws | Special | Invocations Known | Maximum Grade | ||
---|---|---|---|---|---|---|---|
Fort | Ref | Will | |||||
1st | +0 | +0 | +2 | +2 | Invocations, Eldritch Blast, Initial Clause | 1 | Least |
2nd | +1 | +0 | +3 | +3 | Eldritch Shaping | 1 | - |
3rd | +2 | +1 | +3 | +3 | 2 | - | |
4th | +3 | +1 | +4 | +4 | 3 | - | |
5th | +3 | +1 | +4 | +4 | 4 | - | |
6th | +4 | +2 | +5 | +5 | 5 | Lesser | |
7th | +5 | +2 | +5 | +5 | Eldritch Shaping | 5 | - |
8th | +6/+1 | +2 | +6 | +6 | 6 | - | |
9th | +6/+1 | +3 | +6 | +6 | 7 | - | |
10th | +7/+2 | +3 | +7 | +7 | 8 | - | |
11th | +8/+3 | +3 | +7 | +7 | 9 | Greater | |
12th | +9/+4 | +4 | +8 | +8 | Eldritch Shaping | 9 | - |
13th | +9/+4 | +4 | +8 | +8 | 10 | - | |
14th | +10/+5 | +4 | +9 | +9 | 11 | - | |
15th | +11/+6/+1 | +5 | +9 | +9 | 12 | - | |
16th | +12/+7/+2 | +5 | +10 | +10 | 13 | Dark | |
17th | +12/+7/+2 | +5 | +10 | +10 | Eldritch Shaping | 13 | - |
18th | +13/+8/+3 | +6 | +11 | +11 | 14 | - | |
19th | +14/+9/+3 | +6 | +11 | +11 | 15 | - | |
20th | +15/+10/+5 | +6 | +12 | +12 | 16 | - | |
Class Skills (2 + Int modifier per level, ×4 at 1st level) |
Class Features
All of the following are class features of the Grimoire Warlock.
Weapon and Armor Proficiency: Simple weapons and light armor. No shields.
Attack Bonus: Eldritch Blast (if you choose a shape that requires an attack roll, you add +1 to the attack roll plus a +1 Competence bonus to attacks for every four levels (round down) you possess when using the Ray Blast Shape)
Invocations: Invocations are spell-like abilities that use a move action, are subject to spell failure chance for medium and heavy armor, and have a somatic and verbal component. They are split between four grades: Least, Lesser, Greater, Dark. At CL1 level, you have access to least invocations. At CL6, lesser; CL11 greater; CL16 dark.
When you gain access to the next grade of invocations, you gain mastery with the prior grades. The benefit gained is shown in the following chart.
Grades Prior | Benefit Gained |
1 | Somatic component unneeded. |
2 | Casting time changes to swift or move action |
At every caster level other than 2nd, 7th, 12th, and 17th, you gain an invocation. The invocation you gain must be on your invocations knowable list. The invocations knowable list is made up of the standard invocation list (see below) plus the invocations of your contract. Instead of an invocation, you may also choose an eldritch (blast) shape or eldritch essence, though they must also be on the invocations knowable list.
Contract and Clauses (Ex): Warlocks gain their power by signing contracts with powerful creatures. The creature that signs the contract gains <something> in return for giving away these powers. Every contract has at least one clause.
A clause is a purpose or a concept, though more may be added through the feat "Extra Clause". Every clause adds 5 invocations per grade to the invocations knowable list and has a special power, similar to the special powers of clerical domains. Each clause also has a list of 4 to 6 class skills.
Initial Clause (Ex): At first level, you must choose a clause. This clause determines many key abilities about yourself. You gain all skills of the clause as class skills. If the clause is a purpose, saving throws for the special effects of your invocations are keyed off of Wisdom. If the clause is a concept, saving throws for the special effects of your invocations are keyed off of Charisma.
Eldritch Blast (Sp): You get a damage dealing ability! It's base damage is 1d4 physical damage per caster level. You may choose to make it bludgeoning, piercing, or slashing damage, but it otherwise does not bypass damage reduction. You should probably explain what this ability looks like ("A stream of needles shoot out of my hands and strike the ork before disappearing"). It is equivalent to a first level spell, though the Eldritch Shape and Eldritch Essence may change the level.
Every time you use Eldritch Blast, you must choose an Eldritch Shape and you may apply an Eldritch Essence. An Eldritch Shape effects the area, range, and casting action. An Eldritch Essence adds extra effects to the blast. At first level, you start with two Eldritch Shapes: Ray and Strike
Ex-Grimoire Warlocks
Any Grimoire Warlock who breaks the initial clause of its contract loses all class abilities until it resigns the contract and an atonement spell is cast on the Grimoire Warlock. Extra clauses that are broken causes the loss of abilities gained from signing each extra clause.
Epic Grimoire Warlock
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2 + Int modifier skill points per level. |
Invocations: Your caster level continues to increase.
Bonus Feats : The epic Grimoire Warlock gains a bonus feat (selected from the list of epic Grimoire Warlock bonus feats) every n levels after 20th.
Epic Grimoire Warlock Bonus Feat List: <-list of bonus epic feats->.
Human Grimoire Warlock Starting Package
Weapons: <-Weapon selection for starting at 1st level with this class.->.
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
Skill | Ranks | Ability | Armor Check Penalty |
---|---|---|---|
<-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbrieviated key ability-> | <-armor check penalty based on starting armor. If innapplicable put "—"-> |
<-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbrieviated key ability-> | <-armor check penalty based on starting armor. If innapplicable put "—"->
<-copy and paste the rows as necessary.-> |
Feat: <-1st-level feat selection->.
Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
Gear: <-Starting armor and other equipment outside of weapons.->.
Gold: <-Starting gold using this package.->.
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